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#1
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Anyone doing a WW2 campaign with T2k rulesets?
Twilight1939 or Twilight1941? |
#2
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Uncle Ted |
#3
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I posted on my PDF page a PDF of a now-defunct site someone did on WWII (and the Arab-Israeli Wars) in T2K v1 rules.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#4
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#5
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What are the pertinent rules and formulas for building the stats for various vehicles for the V1 and 2.2 systems any way? As much as people come over here asking for stats on weapons and vehicles seems like some tutorials are I order.
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#6
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Weapons rules are the most straight froward; the formulas used are presented in the V2 Infantry Weapons Guide, spread out across two pages.
The key values you need are Bullet weight Receiver type (Single shot, Bolt action, lever action, pump action, semi auto, full auto, Single action revolver, double action revolver) Weapon weight Weapon length Muzzle velocity Rate of fire (for automatic weapons) Uncle Ted |
#7
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Fire, Fusion,& Steel for Traveller the New Era has them as well.
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#8
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Uncle Ted |
#9
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It doesn't seem I ever actually uploaded it. Damn. Give me until the morning.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#10
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#11
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It is in his nature.
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Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
#12
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com Last edited by pmulcahy11b; 09-03-2015 at 03:52 PM. Reason: Damn sentence didn't make any sense! |
#13
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I thought it had been a while - that's what brought me back here actually, looking to see if you were still in the land of the living!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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