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#1
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IMHO, It really depends on where your game is based. That will tell you what kind of raw materials might be available.
In my games, The priorities have been. Water Food Medical Shelter Security My $0.02 Mike |
#2
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In parallel to the _needs_ of the community, it is essential to inventory its assets, physical and knowledge-based. What natural resources, remaining industrial capacities, raw materials, energy/fuel supplies, trained technicians and skilled mechanics can you find to implement your area's recovery?
And a third factor, implementation/administration, will decide how efficiently you match up your resources with your needs.
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#3
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Skills are the most important part actually...great point.
Texas has alot of the base raw materials, its just that by 2000 most of the locals aren't US citizens much less trained skilled workers. But outside of that, there must at some time come the conversation about where I can secure other resources needed for the industry you want to build. If you need coal, where is it or who can I get it from?
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"Oh yes, I WOOT!" TheDarkProphet |
#4
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I keep wondering about the nuclear strikes on the oil refineries. The death toll among employees on site when they are hit is probably 100%. However, I've wondered if after the Thanksgiving Massacre who would actually show up to work? In any industry? Once the first refinery is hit a few days after TDM I bet absenteeism at the refineries is pretty high.
So that means people with those skills might still be out there but just scattered to the winds |
#5
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A few, probably, but starvation, disease, fallout, and outright murder (as mentioned above) would take care of a large percentage. Many, if not most modern people don't have the necessary survival skills to manage after the break down of society and it's support networks.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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#7
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Food and clean water are definitely 1 and 2. Nearly every American gets 100% of their food from a grocery store. Even if a HW scenario didn't take place, the damage to the country's transportation infrastructure (and fuel production/distribution) would mean most of the country would go hungry- not necessarily starve to death, although some undoubtedly would, but the majority of the surviving population would not be getting their daily minimum calorie intake. Yeah, the food is there, but is it getting to consumers? That puts fuel at #3.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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