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Old 01-14-2016, 12:35 PM
mikeo80 mikeo80 is offline
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IMHO, It really depends on where your game is based. That will tell you what kind of raw materials might be available.

In my games, The priorities have been.

Water
Food
Medical
Shelter
Security

My $0.02

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Old 01-17-2016, 09:30 PM
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WallShadow WallShadow is offline
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In parallel to the _needs_ of the community, it is essential to inventory its assets, physical and knowledge-based. What natural resources, remaining industrial capacities, raw materials, energy/fuel supplies, trained technicians and skilled mechanics can you find to implement your area's recovery?
And a third factor, implementation/administration, will decide how efficiently you match up your resources with your needs.
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Old 01-18-2016, 02:57 PM
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kalos72 kalos72 is offline
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Skills are the most important part actually...great point.

Texas has alot of the base raw materials, its just that by 2000 most of the locals aren't US citizens much less trained skilled workers.

But outside of that, there must at some time come the conversation about where I can secure other resources needed for the industry you want to build.

If you need coal, where is it or who can I get it from?
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Old 01-23-2016, 10:37 PM
TrailerParkJawa TrailerParkJawa is offline
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I keep wondering about the nuclear strikes on the oil refineries. The death toll among employees on site when they are hit is probably 100%. However, I've wondered if after the Thanksgiving Massacre who would actually show up to work? In any industry? Once the first refinery is hit a few days after TDM I bet absenteeism at the refineries is pretty high.

So that means people with those skills might still be out there but just scattered to the winds
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Old 01-24-2016, 03:11 AM
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Legbreaker Legbreaker is offline
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Quote:
Originally Posted by TrailerParkJawa View Post
Once the first refinery is hit a few days after TDM I bet absenteeism at the refineries is pretty high.
And very likely to stay that way. At first because of the risk of further strikes, later as the workers struggle to feed themselves and their families while fighting off others who want what little they may have.
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So that means people with those skills might still be out there but just scattered to the winds
A few, probably, but starvation, disease, fallout, and outright murder (as mentioned above) would take care of a large percentage. Many, if not most modern people don't have the necessary survival skills to manage after the break down of society and it's support networks.
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Old 01-24-2016, 11:39 AM
TrailerParkJawa TrailerParkJawa is offline
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Quote:
Originally Posted by Legbreaker View Post
A few, probably, but starvation, disease, fallout, and outright murder (as mentioned above) would take care of a large percentage. Many, if not most modern people don't have the necessary survival skills to manage after the break down of society and it's support networks.
Agreed, and i believe it's gotten worse in the decades since T2K was written. At least back then there were still some grandparents around that had some old fashion skills they could pass on.
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Old 01-24-2016, 04:47 PM
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Raellus Raellus is offline
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Food and clean water are definitely 1 and 2. Nearly every American gets 100% of their food from a grocery store. Even if a HW scenario didn't take place, the damage to the country's transportation infrastructure (and fuel production/distribution) would mean most of the country would go hungry- not necessarily starve to death, although some undoubtedly would, but the majority of the surviving population would not be getting their daily minimum calorie intake. Yeah, the food is there, but is it getting to consumers? That puts fuel at #3.
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