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#1
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A technicals book would be interesting, particularly if it discussed the locally preferred types (as mentioned up-thread) and had base vehicles to work from to allow a campaign to have its own technicals. Since people have a tendency to want to add everything to their vehicles, some sort of rules for what happens when a frame is overloaded would help.
For Merc, it might also be useful to have civilian armored cars (Brinks trucks) and possibly some construction vehicles like bulldozers or dump trucks.
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Writer at The Vespers War - World War I equipment for v2.2 |
#2
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What about something to adjust the rules to different time periods and settings?
I've posted before about the post-WWI game that I've run (and might do again), and a pre-WW2 or WW2 game might have legs. It was suggested that the Jedburgh missions would be a really good setting for a short-term campaign. During the Cold War, there should be plenty of Merc-style missions or longer-term campaign settings. Such an article would highlight period weapons whose stats are available in the various sourcebooks or modules, plus conversions for weapons & vehicles that aren't in any of the books. - Adjustments to character generation (no Computer skill, for instance) - depending on the campaign, the availability of outside support - depending on the campaign, opposing forces and potential mission ideas
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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