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Old 04-14-2017, 03:13 PM
The Dark The Dark is offline
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A technicals book would be interesting, particularly if it discussed the locally preferred types (as mentioned up-thread) and had base vehicles to work from to allow a campaign to have its own technicals. Since people have a tendency to want to add everything to their vehicles, some sort of rules for what happens when a frame is overloaded would help.

For Merc, it might also be useful to have civilian armored cars (Brinks trucks) and possibly some construction vehicles like bulldozers or dump trucks.
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Old 04-16-2017, 06:35 PM
Adm.Lee Adm.Lee is offline
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What about something to adjust the rules to different time periods and settings?

I've posted before about the post-WWI game that I've run (and might do again), and a pre-WW2 or WW2 game might have legs. It was suggested that the Jedburgh missions would be a really good setting for a short-term campaign. During the Cold War, there should be plenty of Merc-style missions or longer-term campaign settings.

Such an article would highlight period weapons whose stats are available in the various sourcebooks or modules, plus conversions for weapons & vehicles that aren't in any of the books.
- Adjustments to character generation (no Computer skill, for instance)
- depending on the campaign, the availability of outside support
- depending on the campaign, opposing forces and potential mission ideas
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