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Don't be hung up on chromite and chrome-plating. Is the KFS really going to care that the barrels of their guns "only" last for 3000 rounds as opposed to 8000?
On the contrary, the manufacturers may be pleased. They can sell more guns! It may also be a helpful security feature. Deserters won't have access to the armoury specialists in the Fort |
#2
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#3
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If most of it's likely foes are going to be armed with low powered muskets (those poor quality steel barrels) and bows and arrows. Wouldn't the KFS invest in some primitive body armour more so than automatic fire power.
In Fallback it mentions how the KFS if need be armour up their vehicles with sandbags. Seems adequate to hold out against slow moving musket balls. A decent steel pot helmet and a flack jacket made from; a thin layer of steel plates or chainmail links sandwiched between thickly woven cloth or hardened leather. Would most likely keep out those same musket balls and arrows. It's a feature that would simultaneously make the KFS terrifying to locals, like Roman legionares or Spanish Conquistadors who were both seemingly invulnerable to more primitive arms. Whilst also giving the project an advantage as that armour would struggle to keep out even 9mm bullets and just slow them down, giving the team a chance to win through their first few encounters. |
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#5
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I suspect that the KFS troops would terrify a unit of musketeers. Not only do they have an incredible rate of fire, they have rifle grenades (including a very nasty WP model with a burst radius of 40 meters)
7-man squad CETME light machinegun with 600 rounds (another 300 are carried by the squad) 4 assault rifles and hand grenades (5 X 40 round magazines) 2 "grenadiers" with assault rifles and 8 rifle grenades each (3 x 40 round magazines) Under fire, the musketeers might get off 1 shot every minute. |
#6
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The US army doesn't bring out the A10s and artillery for a football riot, that's what the police or national guard are for. Of course the KFS will have lots of heavy units, who train hard and have copious amounts of ammo and arty. Who are rolled out to squash any serious resistance or the very occaisonal band of marauders who raid villages. But most of the time they'd be more like an unfriendly police force, cracking skulls and dragging people off for a very short trial. I think they'd be most likely to have a lot of primitive tear gas, shot guns with bird shot and battons in their armouries. It simultaneously I would think makes them more menacing and sinister, whilst still not wiping out the party on their first encounter. Also whatever weapons you give to poorly paid soldiers have a nasty tendency of being lost e.g. sold onto the rebels or just merchants, or used for some half assed mutiny. Over arming your frontline troops can be a far greater menace than underarming them, a single mini14 with 200 rounds could on the blackmarket probably pay for a comfortable retirement far away from the KFS. |
#7
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The squad I described is straight out of "Bullets and Bluegrass"
Also, according to the module, KFS troops are VERY well-paid. They are volunteers and the military chooses only the best applicants. They have adequate training and good morale. Soldiers' families are not permitted at the border posts; they live at cities in the interior (the Secret Police can keep them as hostages if anyone tries to desert) The KFS military are confident (even overconfident) but that's because they've never encountered enemies with anything close to their firepower and organization. If they meet a Morrow Project team with an autocannon or an automatic grenade launcher...well, it'll be a shock Now, if you're talking about a "Peasant's Revolt" then that's going to be crushed by the Secret Police. The Army is a last resort Last edited by Matt W; 09-13-2017 at 09:27 PM. |
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#9
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Let's not forget that the KFS was written by its author to be undefeatable with realism a distant tenth in criteria. The KFS does not need a refit but replacement, a complete overhaul.
IMO, the Rich Five did not create one state but five, each one under the control of a family. (They do not want to share one state but will trade and cooperate with four others.) These states operates as a loose confederacy, engaged in trade and intrigue. These states cover parts of Kentucky, West Virginia, Virginia, Pennsylvania, and New York. The holdings of each state is (somewhat) intermingled with the others (similar to German Confederation or Holy Roman Empire) though each family has a predominate, primary territory. The tech A, fusion power, listed in the book are not copies of fusion plants from MP but a single captured MP fusion plant originally intended to power the MP rebuilding in the future. After 150 years it's output is small and the R5 have moved to coal as a primary energy source. No planes, no M1s, no Bradleys, no V300s because they do not need them, there is no large threat to their domain. They have several working MP vehicles which the "Secret Police" (more of a commando group than a police unit) use to ambush MP teams that they find. |
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