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#1
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I don't think any of the GDW games had rules for damage to buildings although I recall that 2013 did have some that were very similar to, or a natural progression of, the rules from the old Aftermath game for that purpose.
I'll have to try and find my pdf of 2013 to check - worse comes to worst I'll download it again from my DriveThruRPG library! |
#2
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There was a Challenge article for V1 that was still useful for the later T2K's.
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#3
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However, I found one at the old Aether Traveller that's fairly simple, but works. I think combining those in-game could work.
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Writer at The Vespers War - World War I equipment for v2.2 |
#4
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If you have the 2013 core rules, there's a section titled "Building And Rebuilding" starting on page 192. It covers aspects such as structural integrity and damage/demolition to buildings.
It wasn't quite as I remembered it but I've read through so many post-apocalyptic RPGs (it's a favourite genre) that I'm most likely getting confused between them all ![]() |
#5
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I did a Thread on Barrier Ratings that involved reducing damage by points for penetrating objects but not damaging structures (If you look it up, remember that I use 1D6 for pistols and 1D10 for rifles when reading it).
I did have a vague idea about using the DAMAGE DICE (remember I use V2.2) modified by a weapon's PENETRATION to damage structures. So an M60 could inflict 4 hits on a building while an AK74 would do 2 hits. I could see rating each 1-meter stretch of wall with a Barrier Rating. Reduce this Rating to 0 and you blow a hole in the wall. Destroy enough of the structure and it collapses. Unfortunately, this is all the thought I gave it. Swag. |
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