![]() |
![]() |
|
#1
|
|||
|
|||
![]()
There is mention of the dwindling enclave at Norfolk in the Virginia entry in HW. When I originally ran "Going Home" I had the stragglers assigned to units which were reinforced. In my case I had them sent to join the forces invading Arkansas anyway.
The issue I had was with the entire units being evacuated, which are never mentioned again. While they did not have their heavy equipment, they nevertheless were led, organized and should have been deployed in some manner instead of the impression you get which is that they're sitting on their butts doing nothing. Perhaps that is the greatest issue people had with it. Unlike the US Army Vehicle Guide, which provides a basis for how units were orgnized and equipment stats, prices and illustrations, it feels half done, not really fleshed out and requires more work on the part of the GM. |
#2
|
|||
|
|||
![]()
I agree with the fact that HW does not feel completely thought out - that it was probably rushed to market before anyone had a chance to look at it - and what gets me is that Loren and Frank Chadwick wrote Going Home - so if anyone would have had the information on what happened to those divisions sent home it would have been Loren
I could see the disorganized units that arrived that had broke up even before they got to the evac point not being much use when they got back - but a bunch of them arrived intact, under orders and still disciplined - sorry but those units dont just fall apart upon arrival if they held together thru four years of hell in Europe - not when the US still has foreign invaders on its soil and has huge areas with no security at all |
#3
|
||||
|
||||
![]() Quote:
Quote:
Come on, now. If you hadn't seen your family in [up to] four years, and hadn't heard from them in nearly as long, you would stay in camp and prepare to redeploy to God-knows-where simply because your unit "arrived intact, under orders and still disciplined" and your CO ordered you to? Well, you might answer yes to that question, but I think a lot of people would answer, "Heck no. I've given my country x years of my young adulthood, risked my life, killed, and seen my buddies blown away. The least they can do is let me go see if my family is OK. If they don't, well then, screw 'em. Let somebody else take a turn at the front line. I'm leaving. Let them try to stop me." Again, I think if MilGov did try to stop large number of returning soldiers from going home, they'd have a large-scale mutiny on their hands. Or some units might declare for CivGov. Their best option is a furlough program. This would avoid a mutiny and increase the odds of retaining troops over the long-run. However, I think a significant percentage of furloughed soldiers would take advantage and not return.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#4
|
|||
|
|||
![]()
And I see your point Raellus - but not to the level in the module - its very obvious there was a major oversight - desertion I can see - but the levels in HW would have to be close to 90 percent given how many soldiers are unaccounted for - and as I said I can see the disorganized units going over the hill - but that still leaves 20,000 plus men left in multiple formations - its not plausible - frankly HW has to be looked at as a deeply flawed work - not the least because of the complete and totally overlooking of what happened to the men who came home
|
#5
|
||||
|
||||
![]() Quote:
__________________
|
#6
|
||||
|
||||
![]()
As I've mentioned many times in the past, neither government in 2000-01 has the resources to adequately supply the small forces they already had in the field. Add another 50,000 or so and you've completely smashed any logistical network they still had.
Honestly, I don't see Milgov had a choice in the matter. Sure, they held onto a few vital or highly skilled personnel, but the rest mostly likely were given a weeks rations, a set of civilian clothes and shown the door. Most would be more than happy to see the back of the military too by that point and gladly taken what was offered.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
|
|||
|
|||
![]() Quote:
Quote:
Quote:
|
#8
|
||||
|
||||
![]()
With active "fronts" (if you can still call them that in 2001) in Alaska and the south west, as well as clashes with Civgov, it would seem very unlikely any unit would be sent anywhere near their prewar base, such as exists post nuke.
With the extremely limited logistics and transportation available, any troops retained would be best used as reinforcements - there's just no way even a single battalion is going to be able to be shifted half way across the continent, but it might be possible to move a few score, perhaps a couple of hundred.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
|
|||
|
|||
![]() Quote:
Quote:
Last edited by CDAT; 07-02-2018 at 03:45 AM. |
#10
|
||||
|
||||
![]()
The troops brought back had nothing but their personal weapons and little else. There were virtually no vehicles and even the heavy weapons such as rockets, automatic grenade launchers, machineguns and the like were handed over to the Germans as payment for the crude oil which gets the ships across the Atlantic.
Upon arrival in the US they land at New Norfolk, a port which had been nuked. Virtually all war stores had already been sent to Europe, the Middle East, Korea and Africa (not to mention desperately needed in Texas and Alaska). There's just nothing left to equip them with - any transport of note is very likely to be civilian in nature and "requisitioned" upon landing. What Milgov have come December 2000 is upwards of 50,000 hungry mouths, no practical way of moving them, almost no capacity to feed them, and even if they could be moved somehow, nothing to re-equip them with. Demobilisation, in the short term at least, is their only feasible option.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#11
|
||||
|
||||
![]() Quote:
Quote:
Second, statistically speaking, 1000 is a very small sample size. Did you know each one of those 1000 vets personally? Did you conduct a longitudinal study (over time) on all 1000 of those vets? Are you a trained counselor or psychologist? If you can honestly answer yes to all three questions, then your observations may have scientific merit. With all due respect, your personal experience is not conclusive evidence of an media-orchestrated exaggeration in the impact of Combat Fatigue/PTSD in long-serving combat vets. Quote:
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-02-2018 at 10:54 AM. |
#12
|
||||
|
||||
![]() Quote:
Quote:
Quote:
Quote:
And with that I am out, it is your game play how you want, I may be the outlier, or I may not. It is a game lets all just have fun and enjoy it. |
#13
|
||||
|
||||
![]()
EDIT: Rereading what CDAT had added to the thread, I do actually agree with some points he made. I do believe the media has grossly exaggerated the accounts of combat fatigue and I also know from some personal contact that some people claiming to suffer PTSD have been attention seekers at best or at worst, some of them have been scammers seeking to get the sympathy (and sometimes the medication) that comes with acknowledgement of suffering.
ORIGINAL POST: I don't think anyone said the majority of troops would be suffering combat fatigue. It seemed to me that people were saying that it was a serious consideration to take into account and should not be readily dismissed as a minor concern. People who have constantly been at war (and this is world-wide, total war with the use of nuclear weapons), for several years are going to be under a lot more stress than those people who are fighting in the current conflicts we see in the real world at the moment. I really don't believe a comparison can be made between the two. Plus in the real world, modern Western militaries have access to psychological and other counseling services that helps mitigate the problem, this obviously would not exist in the Twilight War. Last edited by StainlessSteelCynic; 07-02-2018 at 08:41 PM. Reason: adding more |
#14
|
|||
|
|||
![]() Quote:
|
![]() |
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|