Quote:
Originally Posted by swaghauler
I'm sure the fun isn't over yet. Those Militia probably have 3 or 4 FOs. This means that the first FO team could have "marked" (ranged and determined the grid coordinated of) EVERY important roadway/terrain feature, weapon's bunker, commo antenna, and AFV in the town. The M198s will then begin to fire on every strategically important object until they reduce it to rubble. It takes about 10 seconds to load during sustained fire and the HE shell's flight speed is about 800m per second. If they are 10km out, this will equate to a shell landing every 20 to 30 seconds (4 to 6 rounds) as long as the ammo holds out. Danger Close for artillery is around 1000m so not targets within 1km of the Militia will be targeted.
On the bright side, your players could be considered to have "Registered" (ie pre-ranged) all of the important terrain features and objectives. This will make your mortar fire ONE LEVEL EASIER and you may have "Short Orders" set up for these locations.
A "Short Order" is a single word designator like "location Lima Two" or "hill 123" that allow you to direct fire onto a location with just a single 5-second combat round of communication. "Registration" can also be done with crew-served machineguns (the tripod can record azimuth of fire and elevation needed) and AT weapons.
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Yes the M198's are 5km out and the PCs (or at least one of them) did scout outside of town and "prep" likely routes as well, AT mines have been placed at strategic locations, and they were made with an outstanding success roll (the few they have made). I was going to make a roll to see if the Milita's vehicle convoy does indeed roll over the mines (they likely will with a roll of a 1 by the PC)
As for multiple FOs there are certainly more out there, however I have to ease the players in since they are not familiar with modern day realistic military tactics and doctrines. So I will be cutting some slack in some areas. After all it should be fun first and foremost. Its also another reason why the players chose to a more "Postman/Jericho" style campaign, though 2 of the characters are military. One Force Recon marine with sniper terms, One Doctor with med school ( I guess he wanted to be the "cleric") and the other is a civilan construction worker, criminal, and former prison imnate who was drafted as a deal to get out of prison.
I was going with Artillery reigning down every 4 turns until either taken out or the FOs are taken out. They would have had a working Tank Breaker but they failed their gunsmithing check to fix it. And now the city is down to only a single 81mm mortar for infantry support. The Militia really wants Mr Jackson (The NPC who has PHDs in metallurgy and Civil Engineering) I figure in such dire times educated people would be worth their weight in gold and extreme measure would be taken to secure them, willingly or not.