#1
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House Rules?
Foegive me if this has been brought up before! But, what sort of House Rules does everyone use? Im curious to see what sort of tweaks GMs have made to their Morrow Project!
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#2
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Our local campaign ("classic" setting) has been using a variant of Call of Cthulhu/Delta Green/RQ2 mechanics for about 7 years now, along with the "action point" system from Green Ronin's "Dragon Age" RPG. We have a tentative "mass combat" system based on Dust: Tactics, but it hasn't been used yet.
http://asmrb.pbworks.com/w/page/5421...me%20Mechanics -- Michael B. |
#3
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We have used GURPS for several campaigns
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#4
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GURPS is actually the only way I have EVER run a TMP campaign!
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#5
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Quote:
Which Gurps supplements do you guys use? The only real tweak I've made is condensing down hit locations so I can streamline between NPC and players. |
#6
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I use High-Tech, Modern Firepower, Reign of Steel (just leaving it on the table terrifies players!), some of the Traveller books
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