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#1
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So we are saying that all caches are upgraded? That either no M14s are left in caches before The Big Event or they are brought up to a 2013 standard?
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#2
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I dislike the idea of replacing everything a team has trained on with possibly unfamiliar weapons and/or equipment.
I think the 1987 update would be more extensive as that's when the fusion units and lasers were added. Per 4e, this included a global update of not only the caches but boltholes as well. Subsequent updates wouldn't have been as extensive both for the training impact and security issues. As a side note, 4e even includes a table to randomly generate the era of cache equipment so there does appear to be some intent to possibly give a team equipment they've never seen before. |
#3
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The problems of replacing equipment gets even bigger when you consider people being used gear that they simply don't understand. Give a guy from the 60s, trained on the M14, a laser weapon that he needs to maintain and operate, and odds are good that a few dozen innocent people are going to be permanently blinded. And god help them if there is a problem with that fusion reactor and they're sitting there under fire trying to fix something that looks nothing like a gas engine.
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#4
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Or do you create a logistical and security nightmare and wake the teams on a rotational basis so they can be trained on their new toys?
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#5
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For a change of pace playing a 1975 team with a 2013 stockpile would be interesting. Trying to play a person who missed the Information Age by a large amount confronted my modern electronics would be fun
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#6
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Perhaps a clerical error means a Team and half it's caches are missed in the upgrades, so they can still feed their older gear.
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#7
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I am so tempted to run a game with a bunch of 'Paranoia'-Style clerical errors.
"You open the cache to see that it is entirely filled with converse shoes. Size 8, left foot only." |
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