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#1
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#2
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I'l just wait for whatever region and adventure supplements come out, and covert it all to Gunmaster anyway
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#3
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Now that is a good idea
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#4
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So Jason got confirmation its not Modiphius - i.e. the inference that it would be them based on Chris Lites working for them was a good guess but incorrect
So we will have to see who it is based on the posts by Chris Lites in the Twilight 2000 facebook group he is on that he is working on version 4, that it wont be like Twilight 2013 and that there will be an announcement this fall. And Marc has confirmed a version 4 for sure. So basically back to pins and needles and see if Chris or Marc gives any more information on it in the meantime |
#5
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#6
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Harnmaster/Gunmaster, the King of Rules Systems. Good for what ails ya
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#7
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I'm all for "crunch," but you're playing the "Grapenuts" of RPGs. Any more crunch and you might as well be eating glass!
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#8
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#9
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#10
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I am not saying that it was not "immensely popular" or that it is a bad game, I have never heard of it (but there are so many games out there that is not a big surprise, and really does not mean much) but just based on the activity of their own forums it does not look like it is very popular now, with only five threads active with in the last year, now compare that to this site (from my understanding not know for being a high traffic site) where we have fourteen by my count active this month alone. So in one month almost three times as many active threads as they had in a year, that does not sound like a popular game. Now maybe it is because there rule set is so tight that there are no questions about it, or maybe it is because most of the players are offline only, I do not know. As much as I loved the book Team Yankee, I would actually say that I think his Scott Dixon line might be a better way of staring the war (just take a bit of tweaking) and I think that even Sir General John Hackett - Red Storm Rising - Team Yankee are not well know outside of this forum. Yes I know you are going to say that the Game Team Yankee is the most popular game ever and all that, but as I have said it may be very popular in some areas, but it is not all over. I would kind of guess it is like Dust depending on the location doing very well, but in others it is if not outright dead on extreme life support. |
#11
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You are mis-representing what I originally wrote in order to prove some point about Team Yankee. I never stated it was the most popular and even stated that it was a small fry compared to GW. It's simply a currently popular miniatures game. What's your deal here?
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#12
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No deal, I was trying to lighten the mode with some hyperbole, I know you never said that it was the most popular game ever. However you keep talking about games that you think are popular, and I just do not see it. I think it is more like Dust Tactics, is it a popular game? Yes and no, depends on where you are, and who you ask. If you ask the internet it is a dead game and has been for years, however for a "dead game" it is still for sale, has its own nationals and is even getting tables at GenCon. So even though I think it is a fun and well made game it is not currently popular, even though it was at one point. Now is Team Yankee a popular game? I am guessing it is kind of the same, it is probably popular in some locations, but in others (like mine) it is dead.
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#13
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I don't have any empirical evidence to back what I'm about to say, but my feeling is that for new versions of T2K in the current tabletop RPG gaming environment, most writers on new rules sets will err on the side of simplicity. The brutal truth is unless it's a labour of love, the idea is to achieve some level of profit, and if there is no profit a new system will be dead in the water, with few or no supplements coming after the initial release.
I say err on the side of simplicity because on the rools-lite to crunchy spectrum, there is an element of personal taste as well as an element of what the user can actually cope with. People who don't cope well with even basic maths and/or tricky rules concepts won't play a complicated game because they're simply not capable of it. People who are capable of it will play whatever attracts them. So complicated rules systems are going to tend to do less well in the broader TTRPG market, because as well as contending with personal tastes, their complicated nature is a genuine barrier to entry. I have no beef with people who like cinematic, free-flowing gaming and feel that rools-lite delivers that for them. I do think it's a shame that simpler rules systems has been the trend for quite some time now in part due to the reasons I've outlined above.
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#14
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Agree with your post. However, there is an optimal way to rules-light a complicated (old-school) system and a not effective way. Take Command Decision, Fire & Fury and Spearhead, for example. These are good examples of old-school miniatures rules. I think an optimal ruleset that largely supplanted these (except amongst Grognards) would be Blitzkrieg/Cold War Commander and my personal favourite, Fistful of TOWs. Clearly updated thinking about how to achieve the same deterministic results, but without the cheese. If this could be done in RPG systems, and I don't see why not, it could be a winner.
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