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#1
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The art feels appropriate - like a modern take on the original.
Game system aside, I'm happy that they're keeping it in 2000. That's a heck of a design choice to make - it allows them to not worry about creating a new timeline, but it risks alienating some younger players. |
#2
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I like the idea but I'm pretty sure I'm going to loathe the rules system.
From what little I do know of it, the Year Zero rules system has a watered down Archetype/Role/Class style of character generation so we're probably going to lose the lifepath style of PC generation and Year Zero does love the gimmick dice for deciding actions at the table, something I'm not particularly fond of. I don't know about the Alien RPG, I have a friend who is a mad fan for Alien and bought the original RPG plus this new one. He said it's a beautiful book to look at but it's a hot mess when it comes to the rules. So with all that in mind, I'm still very interested to see what Fria Ligan does with T2k but I'm holding off on any commitment to buying it until I see it. If I do, I'm pretty sure I will not be using their rules system. |
#3
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Well good to see that I can now officially acknowledge it - Marc gave me a heads up on it couple of days ago - cant wait to see it!
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#4
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I'm pretty ambivalent toward the rules system at this point. I mean, it's not like the original rule system was known for being outstanding or anything.
I'm more concerned with it capturing the look and feel of the original setting, with added content. |
#5
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i will be getting a copy or what ever the kickstarter is going to offer. I want play. no one in my local area. but I sooo love to read this type of stuff.
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#6
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It's weird because all the attempted updates are trying to update the setting and keep the rules generally the same. So I'm thrilled that this one seems to want to maintain the setting but update the rules. I don't want as much crunch personally, or at least update and try to streamline the crunch so it isn't clunky.
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#7
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I backed their Bitter Reach kickstarter which has just started shipping, so my impression of that (plus whatever information they provide during product launch) will determine whether I decide to buy it or not.
__________________
The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#8
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![]() Quote:
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#9
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Military themed RPGs are a niche product already so obviously the audience will be smaller than that for fantasy RPGs and more importantly any new one has to fight against the well established foothold that fantasy RPGs have. That and I think T2k was released at the right time in history for it to resonant with the audience - ancient history (and ancient alternate histories as well) seem to do well enough but modern history doesn't seem to generate enough interest among the audience (unless it's horror). |
#10
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Advance the timeline. There's a three-way Cold War going on now.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#11
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While I wouldn't doubt that those rules give fairly true to life results, it just seems like there always has to have been an easier way. |
#12
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I'm feeling ambivalent today about this. I'd certainly like to hear more about the system, I'm seeing several references to "hexcrawling", and I'd like to know what that means, in terms of this game.
"Cold War goes Hot" is pretty popular among the board-wargamers, so maybe that trend can feed a new T2k. I can say that a significant chunk of the players at my table at Origins each year are not grognards who played it in the 80s. Funny, my teenage brain was already neck-deep in physics and pre-calculus classes when v1 came out, so seeing it in a game was water under the bridge. YMMV.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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