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Old 07-31-2020, 11:15 AM
Ewan Ewan is offline
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Hopefully the rules will allow you to build other European PCs such as British and German characters.
Really like the picture of the unit moving in the rain.
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Old 07-31-2020, 11:34 AM
comped comped is offline
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Originally Posted by Ewan View Post
Hopefully the rules will allow you to build other European PCs such as British and German characters.
Really like the picture of the unit moving in the rain.
From the pages they've posted, it seems like that isn't going to be an option, or at least isn't detailed in the pages they've shown. If that is all the different branches we get... why do only the US get anything other than the army?
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Old 07-31-2020, 12:50 PM
Ewan Ewan is offline
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From the pages they've posted, it seems like that isn't going to be an option, or at least isn't detailed in the pages they've shown. If that is all the different branches we get... why do only the US get anything other than the army?
Maybe it’s part of a Quickstarter ruleset to give backers a chance to create some characters.
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Old 07-31-2020, 01:25 PM
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Given that Sweden is going to among the official campaign settings, I'd imagine that there are going to be non-US military and civilian character build options.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Old 07-31-2020, 06:22 PM
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I'm pretty used to the move over the decades towards rules becoming increasingly simplified, but in a gritty, realistic setting like T2K? Those excerpts suggest it's going a bit too far towards rools-lite for my tastes. Here's hoping the setting materials make up for it.
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Old 07-31-2020, 07:02 PM
Olefin Olefin is offline
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The vehicle choices are way too simplistic - and only the M113APC or the M1A1 - no Bradley's, no LAV-25, no military trucks at all? It seems like it will be up to referees and players to have the wider choice of vehicles. I hope this doesnt mean that there will be only a very limited choice of vehicles when the time comes.
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Old 07-31-2020, 07:25 PM
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The vehicle choices are way too simplistic - and only the M113APC or the M1A1 - no Bradley's, no LAV-25, no military trucks at all? It seems like it will be up to referees and players to have the wider choice of vehicles. I hope this doesnt mean that there will be only a very limited choice of vehicles when the time comes.
It's a sample. Either there will be more in the finished base product or, in keeping with the tenets of capitalistic enterprise, they're setting up a supplemental product (like a vehicle guide, for example).

Think of it as a teaser trailer for a movie. It's designed to build curiosity, excitement, and buzz, not tell a complete story.

My point is, don't read too much into this sample, folks. It's just a tiny taste, not whole enchilada.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 07-31-2020 at 07:59 PM.
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Old 08-01-2020, 03:58 PM
swaghauler swaghauler is offline
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Originally Posted by Targan View Post
I'm pretty used to the move over the decades towards rules becoming increasingly simplified, but in a gritty, realistic setting like T2K? Those excerpts suggest it's going a bit too far towards rools-lite for my tastes. Here's hoping the setting materials make up for it.
LOL! You run the RoleMaster system, better known as "RulesMaster." There is NO modern RPG that can carry enough "crunch" to match what you use now! I KNOW this. There are copies of Character Law, Arms Law, Claws Law, and Spells Law on my own shelf as I type this. I have this image of you sitting behind a 5-foot tall GM's Screen just to have enough space to post all the crits charts you'd need to run a decent game. From a "complexity standpoint," the RoleMaster system is NO JOKE.
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Old 08-03-2020, 06:59 PM
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LOL! You run the RoleMaster system, better known as "RulesMaster." There is NO modern RPG that can carry enough "crunch" to match what you use now! I KNOW this. There are copies of Character Law, Arms Law, Claws Law, and Spells Law on my own shelf as I type this. I have this image of you sitting behind a 5-foot tall GM's Screen just to have enough space to post all the crits charts you'd need to run a decent game. From a "complexity standpoint," the RoleMaster system is NO JOKE.
An entirely fair observation . But even the very slim v1 T2K rules were FAR better suited to a modern combat RPG than the teaser rules we've seen for the new edition. I'm pretty good at honest self-reflection, I know full well that my penchant for complex, maybe even 'simulationist' rules isn't practical for most gaming groups. And certainly wouldn't appeal to the widest possible audience. But IMHO there's a balance to be struck, and while very light-on rules might well be the thing for today's new crop of TTRPGers, I suspect for those of us who were playing the v1, v2 and v2.2 rules when they were first published, the new rules system will seem cartoony.

As always, my comments on the new edition are in no way intended to put anyone off buying them and playing them. If a group enjoys them, play the hell out of them I say. More power to 'em.
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