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Old 08-11-2020, 05:04 PM
swaghauler swaghauler is offline
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Originally Posted by Targan View Post
An entirely fair observation . But even the very slim v1 T2K rules were FAR better suited to a modern combat RPG than the teaser rules we've seen for the new edition. I'm pretty good at honest self-reflection, I know full well that my penchant for complex, maybe even 'simulationist' rules isn't practical for most gaming groups. And certainly wouldn't appeal to the widest possible audience. But IMHO there's a balance to be struck, and while very light-on rules might well be the thing for today's new crop of TTRPGers, I suspect for those of us who were playing the v1, v2 and v2.2 rules when they were first published, the new rules system will seem cartoony.

As always, my comments on the new edition are in no way intended to put anyone off buying them and playing them. If a group enjoys them, play the hell out of them I say. More power to 'em.
I'm working from an open mind. I acquired Mutant: Year Zero to check them out. It has kind of a SHADOWRUN vibe to it but is very rules-lite too. I see from the posting above that they will be using a different size of die (unlike MUTANT which uses D6s) like SAVAGE WORLDS does? I'm hopeful but skeptical too, but I'll probably STILL buy the fourth (fifth*) edition to mine it for good ideas. I have taken loads of ideas from Twilight2013 (the technical 4th edition*) for use with version 2.2 (the real 3rd Edition*).

I'm still imagining you behind that 5ft GM's screen and you didn't deny having it. Do you have a window in it or do you just hang up a "GM is in" sign and narrate the image of a cold cruel world invisibly from behind that screen? at least the PCs have all their Crit charts available too...

* I hate how everyone just overlooks my beloved V2.2 Edition as the third ittineration of Twilight2000.
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Old 08-11-2020, 07:12 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Well considering Version 2.1 is just a rejig of the 2nd Ed. rules, from a d10 system to a d20 system and then following along we have Version 2.2 which is a better system for the d20 rules and a tweak of the history, it hasn't changed enough for most people to consider 2.2 to be a new edition.
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Old 08-11-2020, 11:12 PM
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Originally Posted by swaghauler View Post
I see from the posting above that they will be using a different size of die (unlike MUTANT which uses D6s) like SAVAGE WORLDS does?
They're using D6, D8, D10 and D12 with extra D6s to use as ammo dice (whatever that means).

The very next section seems to muddy the waters a bit by referencing D3, 2D6 and D100 but nothing about the D8 or D12. Bear in mind though it's still just a draft and nothing is yet set in stone.

They also reference the need of a set of playing cards for initiative and encounter generation, as well as a custom set (included) totalling 62 cards (although apparently you can manage without the custom set).

So, it appears to be a very different system to the earlier editions and could share some similarities with Savage Worlds. I haven't looked all that closely at the mechanics though as my focus has been on the background.
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Old 08-12-2020, 08:25 AM
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Fully funded in 7 minutes and 5 stretch goals reached. I hope the new game is going to succeed and rumors have it that it is ROLL20 compatible so fingers crossed.
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Old 08-12-2020, 09:22 AM
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Fully funded in 7 minutes and 5 stretch goals reached. I hope the new game is going to succeed and rumors have it that it is ROLL20 compatible so fingers crossed.
At the very least the picture they provided of the materials in the box set (and stretch goals) look nice.
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Old 08-12-2020, 03:00 PM
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Looks interesting enough to me. Agreed that the preview images don't do a lot outside of presenting the style guide/format of the two included books - in short, we can expect that color palette and periodic pictures inserted throughout. Beyond that, I wouldn't read anything else into it - especially not with what's written (though admittedly I did find the idea of unit morale kind of intriguing).

As to the rules, we'll probably have to wait and see until more information is released. I was introduced to T2k in my early teens, and I will say that the rules system in 2.2, in particular the demolition rules, for someone that age are ... intimidating. So I'm open to some gross simplifications if it ends up attracting a lot more players to the game. My biggest wants are expanded weapon, vehicle, and gear sections, with enough skill variety to keep things really interesting and make for some wildly divergent player characters.
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Old 08-12-2020, 03:14 PM
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Jason Weiser Jason Weiser is offline
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Funded in Seven Minutes...like another Kickstarter many of us are proud to be a part of (cough)Clan Invasion(cough). All I gotta say is...the games of our youth can still kick butt! And yes, Jason went and got the metal box...the wife COMMANDED me to!

(that and it was a birthday gift, but she actually told me..."Stop being such a loser and buy the deluxe metal kit!")

Yeah, and I got a blog to write more for...several actually. Ye Gods, this will be fun!

Love you much honey! ;D :thumbsup:
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Last edited by Jason Weiser; 08-12-2020 at 03:21 PM.
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