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Yeah, that was a really interesting piece, Targan. Thanks for posting.
Some thoughts prompted by the article: I reckon ELINT is going to be a game-changer on the modern battlefield, given the proliferation of digital systems in modern armies. It's not as sexy as other battlefield weapon systems, so I hope NATO armies don't overlook it. I wonder what workis being done on passive drone detection systems (since radar is vulnerable to detection, jamming, and HARM-type weapons). Anti-drone weapon systems seem to be lagging behind drone tech. In recent years, I've seen articles on all manner of anti-drone systems, but UAVs still seem to be a major nuisance on battlefields all over the world. Since the topic of this thread is tanks, I'm going to start another for discussion of drones. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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Remember when in the 50's and 60's missiles were supposed to be the end of tanks?
Look what's still here half a century later.... Machineguns were said to spell the end of warfare back in WWI, but again, there's still wars. All that's really changed are the tactics to deal with the new threats. SOME of that involves new equipment, but the three basic principles remain as they always have - mobility, protection, firepower.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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It's all a pendulum. |
#4
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Would they though? How did the outnumbered Israeli armoured forces fair against them during that period?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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Twice. Against near impossible odds. The point is the ATGM did not make tanks obsolete, and the best counter to missiles wasn't increasing armour or doing away with armour entirely, it was changing overall tactics, ensuring tanks did not operate without infantry, artillery and air support. The development of new tanks would have happened anyway as metallurgy improved, engines became more reliable, powerful, more fuel efficient, and a host of other technological advances. Missiles were not the cause of tank evolution, they were just one part of it.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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