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#1
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All this discussion about aircraft got me taking a longer look at the Airscout in both the 3rd and 4th editions. It really seems to be something that looked good, but really doesn't work.
Forgetting the fact that it is a gyrocopter and can't do VTOL or hover in most circumstances, the load outs on both make little sense. Fully loaded with guns, ammo, and missiles, it really can't handle a 2-man crew, unless they are really small or children. The average weight of each would have to be 57kg for 4th ed and 53kg for 3rd edition. The 4th edition version gets really bad if you add the reserve fuel tank for additional range, bringing the ave weight per person to 35kg. You really have to leave off the missiles to get a per-person weight of around 70kg. There are VTOL fixed-wing drones that can operate at higher altitudes, can loiter for up to 24 hours, and operates at ranges of 250km from the base station. These can do a much better job of mapping and surveillance work in a much smaller and lighter package. The only thing you don't get is the flying weapons platform. Given all this, I really cannot think of a good use case for the Airscout. |
#2
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Other that the physics problems I keep bumping into I think the Marvel Quinjet would be an amazing vehicle for the project.
Back of a napkin stats Crew 2 +1 (+12seated +20 Standing) Max Speed: Mach 1.2 (Not sure if possible with the airframe but I think that is canon in the MCU) Range 400NM (fuled) Unlimited (Fusion) Load 5000kg internal 7500kg Slung VTOL Capable M134 Minigun. 6 Hardpoints. Variants with swap-able modules ECM C3I Medical SEAD Recon It might give the team too much mobility (particularly the fusion version). But I am imagining a Firefly-Serenity like ability to move from place to place solving problems along the way. |
#3
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The Quinjet is more size constrained than I first thought. Putting this here, just in case you want something with some scale to help layout interior modules.
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#4
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