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Old 12-11-2020, 10:42 PM
Vespers War Vespers War is offline
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Originally Posted by swaghauler View Post
TW2K13 had a section on rebuilding and even includes charts for agricultural yields. In another part of that section, TW2K13 talks about "building units" and breaks those down into Light (residential), Industrial, and Heavy Industrial units. "Units" are like "repair parts" and are generated by a skill roll when salvaging a structure (or object for repair parts). I love this as it assigns a value to one's "labor" when engaging in salvage and parts are specific to repair types (automotive parts, small arms parts, electronics parts) based on what was salvaged. I use the system (modified for V2.2) because it's fast and intuitive.
Would you be willing to share the modifications? I don't grok the 2013 system well enough to feel comfortable adapting it to v2.2, which is my preferred edition.
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Old 12-24-2020, 06:19 PM
swaghauler swaghauler is offline
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Would you be willing to share the modifications? I don't grok the 2013 system well enough to feel comfortable adapting it to v2.2, which is my preferred edition.
I'll get them posted up.
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Old 04-14-2021, 07:32 PM
Vespers War Vespers War is offline
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I'll get them posted up.
I was just reminded of this while going through Enfield's Getting a Farm Going thread. Having some rules might help his campaign.
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Old 04-14-2021, 08:15 PM
swaghauler swaghauler is offline
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I was just reminded of this while going through Enfield's Getting a Farm Going thread. Having some rules might help his campaign.
I do have rules written for scavenging, building, and growing crops including a chart for variable yields by the acre based on crop type and skill roll. I also need to get posted the Advantages and Disadvantages for Tye and the refurbishing rules (which go hand in hand with the salvage rules) that are a blend from TW2K13 and V2.2.

I need to sit down and just do a mega posting but my father passed away in January and left me something of a legal mess including... a retail business, a farm, and two completely furnished households with a vague will that left the State (of PA) requiring me to go to court repeatedly. I'm just now catching my breath from all of that and I STILL have two houses to clean out and put on the market.
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Old 04-15-2021, 08:58 AM
Enfield Enfield is offline
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Originally Posted by swaghauler View Post
I do have rules written for scavenging, building, and growing crops including a chart for variable yields by the acre based on crop type and skill roll. I also need to get posted the Advantages and Disadvantages for Tye and the refurbishing rules (which go hand in hand with the salvage rules) that are a blend from TW2K13 and V2.2.

I need to sit down and just do a mega posting but my father passed away in January and left me something of a legal mess including... a retail business, a farm, and two completely furnished households with a vague will that left the State (of PA) requiring me to go to court repeatedly. I'm just now catching my breath from all of that and I STILL have two houses to clean out and put on the market.
Condolences. Obviously big responsibility and serious matter.

When you have the time I would love to see that material. As you can see in my thread I'm trying to figure that stuff out.
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Old 04-15-2021, 03:26 PM
Vespers War Vespers War is offline
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Quote:
Originally Posted by swaghauler View Post
I do have rules written for scavenging, building, and growing crops including a chart for variable yields by the acre based on crop type and skill roll. I also need to get posted the Advantages and Disadvantages for Tye and the refurbishing rules (which go hand in hand with the salvage rules) that are a blend from TW2K13 and V2.2.

I need to sit down and just do a mega posting but my father passed away in January and left me something of a legal mess including... a retail business, a farm, and two completely furnished households with a vague will that left the State (of PA) requiring me to go to court repeatedly. I'm just now catching my breath from all of that and I STILL have two houses to clean out and put on the market.
My condolences. Pennsylvania can be difficult to work with. My grandfather passed away last April and it took almost seven months to clear up his estate, and it wasn't as complicated as your position is.
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Old 09-09-2021, 01:35 PM
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Here's a fairly practical military use for tractors, c/o the DPRK:

https://www.thedrive.com/the-war-zon...-latest-parade

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Old 09-12-2021, 08:50 AM
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pmulcahy11b pmulcahy11b is offline
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Originally Posted by Raellus View Post
Here's a fairly practical military use for tractors, c/o the DPRK:

https://www.thedrive.com/the-war-zon...-latest-parade

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I almost laughed when I saw the opening picture, but then I realized it's a decent post-TDM military vehicle...
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Old 09-13-2021, 08:31 AM
.45cultist .45cultist is offline
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Would you be willing to share the modifications? I don't grok the 2013 system well enough to feel comfortable adapting it to v2.2, which is my preferred edition.
I looked at the ag rules, I found out it and the building/rebuilding rules use the "man hours" that have been around since "The Ruins of Warsaw". They should be easily adapted or adopted into a V2.2 game.
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