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Old 01-11-2021, 08:13 PM
SlapBack556 SlapBack556 is offline
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Default Urban Guerrilla & FL

Hey guys,

New to the forum, sorry this reply is 8 months old.

So the FL campaign, huh? I used to game with Tom Mulkey back in the '80s regularly at gaming conventions. He was working on a FL sourcebook off and on which fleshed out a lot of the Urban Guerrilla and Howling Wilderness questions.

He was fond of running singular adventures in the big campaign setting that was NA or Seminole - held FL.

One such adventure was published in Challenge, called Tyger Tyger Burning Bright. I play tested at a convention.

To shed more light on some of the "original" thoughts regarding the seminole nation. From my memory, Tom's seminoles were indeed made up of primarily of all the 2nd class citizens and refuse society had cast off. They found their home in the Seminole Nation. So while the upper echelons were comprised of actual Native American seminoles, the rank and file cannon fodder were thugs.

I remember one adventure our group had to discover where people were disappearing. The NA's handed refugees off to the Seminoles who then marched them south (down through Bradenton and into the interior of the state). They'd rest at night at these little fenced in covered areas. and people would die off on the march. What they were doing is each nightly location was actually a shed built upon top of one of the MIRV warheads that failed to detonate, but was leaking. By the end of the trip, the refugees were dead.

The seminoles were nasty bad guys. Perhaps even more than the NAs.

Tom never had us head much further north than Gainesville, as Blanding is right there and Jax. too much (any)GOV troops to deal with. That was part of what he was fleshing out. So I can offer no insight there.

I, too ran some FL adventures for my group in the early '90s. I used some ultralights (from Airlords of the Ozarks), and had one adventure where the party was stalked by the Skunk Ape (FL's bigfoot).

Anyway, I hope it helps if you needed some background straight from the horses mouth(ish).
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  #2  
Old 01-12-2021, 12:13 AM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
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Quote:
Originally Posted by SlapBack556 View Post
Hey guys,

New to the forum, sorry this reply is 8 months old.
Welcome to the forum and don't worry about resurrecting dead threads, we don't have any objection to thread necromancy particularly when it comes from somebody new to the forum (there's so many threads covering so many topics, it doesn't make sense to make new threads all the time, far easier to continue an older thread!)

Quote:
Originally Posted by SlapBack556 View Post
Anyway, I hope it helps if you needed some background straight from the horses mouth(ish).
Thanks for the additional insight, I find this sort of thing quite interesting and I'm sure there's people here who will make use of that info
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Old 02-03-2021, 01:43 PM
Olefin Olefin is offline
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Quote:
Originally Posted by SlapBack556 View Post
Hey guys,

New to the forum, sorry this reply is 8 months old.

So the FL campaign, huh? I used to game with Tom Mulkey back in the '80s regularly at gaming conventions. He was working on a FL sourcebook off and on which fleshed out a lot of the Urban Guerrilla and Howling Wilderness questions.

He was fond of running singular adventures in the big campaign setting that was NA or Seminole - held FL.

One such adventure was published in Challenge, called Tyger Tyger Burning Bright. I play tested at a convention.

To shed more light on some of the "original" thoughts regarding the seminole nation. From my memory, Tom's seminoles were indeed made up of primarily of all the 2nd class citizens and refuse society had cast off. They found their home in the Seminole Nation. So while the upper echelons were comprised of actual Native American seminoles, the rank and file cannon fodder were thugs.

I remember one adventure our group had to discover where people were disappearing. The NA's handed refugees off to the Seminoles who then marched them south (down through Bradenton and into the interior of the state). They'd rest at night at these little fenced in covered areas. and people would die off on the march. What they were doing is each nightly location was actually a shed built upon top of one of the MIRV warheads that failed to detonate, but was leaking. By the end of the trip, the refugees were dead.

The seminoles were nasty bad guys. Perhaps even more than the NAs.

Tom never had us head much further north than Gainesville, as Blanding is right there and Jax. too much (any)GOV troops to deal with. That was part of what he was fleshing out. So I can offer no insight there.

I, too ran some FL adventures for my group in the early '90s. I used some ultralights (from Airlords of the Ozarks), and had one adventure where the party was stalked by the Skunk Ape (FL's bigfoot).

Anyway, I hope it helps if you needed some background straight from the horses mouth(ish).
I heard that he had the whole state fleshed out with all kinds of interesting material - must have been amazing to have gamed with him. Be great if anyone had those notes - would be a real treasure trove of information to add to the understanding of Florida and all the players involved.
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  #4  
Old 02-24-2021, 03:29 PM
SlapBack556 SlapBack556 is offline
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Default FL sandbox

Hey all,

I was able to get a really good (barely used) copy of Urban Guerrilla (since the trove doesn't have it), and have started going into the depths of my memories and getting a FL campaign fleshed out.

Think about this:
The NAs in St Pete were there before the Thanksgiving day massacre. The upper echelon had worked their way into the local government(s).
When the bombs fell, they dusted off their plans and immediately implemented them.

They've had 3 years to work their web, provide for and, in turn, have the citizens become dependent on, before they simply announced to their (100,000) citizens, "A new day, a new millennia, a New America!"

in game time, it's only been three months of normal people being a New American before the module officially starts.

Any who, I'd love to brainstorm with anyone else who's fleshing out these ideas, too.

Later - SLapBack
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  #5  
Old 02-27-2021, 03:30 PM
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I ran a campaign taking place in the Clearwater area. The PCs were a combination of SF and shot-down pilots, there were some NPCs who were a combination of Infantry, engineers, and mechanics, and they raised about a battalion of resistance fighters and a small air force (including someone's prize restored F-86E -- they found a body in the hanger who was the owner). They they overreached and tried to bring a B-29 from the Boneyard after weeks of feverish work. All of the PC pilots were were killed when it crashed over Texas and all four engines caught fire (a Pilot: Catastrophic Failure roll, and many early B-29s were suspect to engine fires). Having kicked ass with air support, the rest of the PCs and NPCs simply couldn't maintain the tempo of their assaults, and were eventually hunted down or scattered.

Just a side note, I don't understand why the Russians never nuked the Boneyard.
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Last edited by pmulcahy11b; 02-27-2021 at 03:34 PM. Reason: All screwed up
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