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#1
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Everybody who knows anything about my last campaign knows that I don't set many limits. My own personal red line would be if it's too disturbing for me as a GM to continue, I'd just stop.
The player of Major Po is a Doctor of Clinical Psychology. I am only half-joking when I say that in hindsight it felt like he was running an experiment on the playing group.
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#2
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one of the player reminded me today of a Time they mutilated a body and put heads of pig poles to block a road. the goal was to try and convince anyone coming down the road that it was cannibal territory so people would stay away.
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#3
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how has anyone roleplayed slavers?
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#4
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You mean, the PCs were slavers? No. I should hope no one else has either.
I've incorporated them into my campaigns, though. In fact, my players actually ended up helping a town run by slavers to defeat a hostile partisan force led by a Green Beret. Sandomierz, Poland operates sulfur mines. In my T2Ku, the town was mining the sulfur using slave labor and manufacturing gunpowder, making it a regional power of sorts. The town ORMO was made up of Poles and Red Army deserters. The town's acting mayor was a Polish-speaking ex-Soviet officer. When my players arrived in the Vistula Queen, I gave them all sorts of hints that slavery was practiced in the town (e.g. civilians under armed guard forced to unload the tug, wagon cages full of "prisoners" rolling through town) thinking they would decide to do something about it. To my surprise, they didn't bite. Instead, they agreed to help Sandomierz take on the I.P.A.T. (a partisan force led by an enigmatic Green Beret, the self-styled Hetman of Tarnobrzeg, and the remnants of his A-Team.), based upriver in Tarnobrzeg (the party had already tangled with the I.P.A.T. and decided to finish the job). EDIT: Looking through the old IC thread (from 2008), I found this- an old priest responding to a question from a PC. Quote:
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 01-24-2021 at 10:23 AM. |
#5
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It should be remembered though, that not everyone will have the same thoughts on for example, slavers. While we all generally agree that we want the good guys to be "good", some Players don't get overly invested in the situation because it is, after all, a game and not real life - thus they can safely ignore what they would usually object to.
I like it when my Players get invested in their characters, the game, the story and so on but not every Player wants to do that. Some don't even realise that they are or are not getting invested and so I don't feel that any particular circumstance where the PCs do something "not so good" is any true indicator of how the Players will act in the future (in game or even in real life). If a Player constantly takes the bad guy choices, then I'm going to be concerned. But because T2k has many moral grey areas, there are going to be times when the characters have to make a choice between the two evils and sometimes the lesser of the two evils isn't really any less evil. It doesn't make the PCs (or the Players for that matter) bad guys, it just means the choices they had were bad. Last edited by StainlessSteelCynic; 01-24-2021 at 05:45 PM. Reason: grammar correction |
#6
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Like it or not, slavery is a large part of T2k - the Robotniki of Krakow are the prime example.
There was a saying back when I was in the army - they were only allowed to work you or give orders for 23 hours and 50 minutes per day, anything more than that was slavery. Who's fault was it that the 10 minutes of freedom to do whatever the hell you wanted was inevitably while you were sleeping?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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![]() Quote:
I guess the moral is, if you, as a ref, present a grey area scenario, you must be prepared for your players to make the less ethical choices or it's going to be a very short campaign. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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