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On the other hand, if they'd decided to overthrow the Sandomierz gov't, there would also have been a fight, one which they were not as prepared for as they would be for the second battle against the IPAT. The Sandomierz authorities gave the tug crew materials to help fortify the vessel and 82mm mortar ammo for its Vasilek. That made their decision to help the slavers seem even more mercenary (which, in fairness, they had, for all practical intents and purposes, become). I reviewed the IC thread to see how it all went down; I did not scroll through the OOC (it may have been deleted, actually), so I don't know how much soul-searching and hand-wringing went on during the decision-making process but, IIRC, there was very little discussion or second-guessing regarding helping a slave state. Anyway, the PCs made their decision and I did not interfere. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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