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#1
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I guess I am a tomato then. As someone wrote.
Painting everyone as people playing this for 30 years is using a very broad brush. I discovered T2k 8 years ago (goodness gracious that long ago?), but got into it for reals only about 3 years ago. I got into it because it was an community and game that had no more drama because everything had been mostly settled. (Except the question of naval ships still floating and Howling Wilderness (and on HW as late as today I got a begrudging lesson on why my earlier take on it may have been wrong)). However. Please. Everyone. Please. Stop. Please. This is not the time and place. Juhlin is damn peaceful compared to other old fandoms. Let us continue on that path. People have steam they need to vent. Namecalling, direct or implied never helped anyone. Now. Please. Let us continue dissecting v.FL, pros and cons. Mechanics, background and other details and how they are similar (remarkably so if you look close enough), what makes them different (good or bad) and what one could do either improve or salvage what can be saved.
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Running a T2k game on Discord. Want to join us? PM me. I am a tomato, to some. |
#2
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It's us older players who's kept the game alive for the better part of three decades since GDW closed their doors - we've kept it going longer than GDW even existed! In my case I've been involved since 1984, the very year 1st ed was published, 37 years ago.
Now given that, shouldn't WE have some say in how the game is written and developed into the future? Besides FL spending money to buy the name, what right have they to toss out everything that's come before, declare even GDW's materials a "non-canon" and attempt to force feed us a substandard product? They've had ample opportunity to consult with the wider community, but I can understand why they've tried to keep their pool of advisors relatively small. However, as one of those who was invited to provide input to their draft even before the kickstarter and Alpha release it was abundantly clear they weren't all that interested in anything that didn't fit what THEY wanted. Almost nothing said by those not on their payroll was acknowledged, let alone incorporated.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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![]() Quote:
As for the latter - the point may have been missed for the context, but the toxicity problem extends far beyond this thread, and has for some years. Quote:
- C.
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Clayton A. Oliver / Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson Last edited by Tegyrius; 04-24-2021 at 02:06 PM. Reason: word selection |
#4
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Why get a license you may ask, well, typically in this sort of situation, it is to sucker in fans of the previous edition to buy the product. I won't go so far as to call it fraud, but this definitely looks like a bait and switch marketing gambit, which while not illegal is not wholly ethical either. One final thing, there are people on the board that tried to help FL in their endeavor that feel betrayed by what FL produced initially. As I have said, the Alpha background reads like it was drafted by a left of center European's quasi-Socialist take on a NATO-Soviet war with zero knowledge of military matters, doctrine, or forces. Any 8th grade wargamer could likely have done better in my opinion. Worse, when problems were noted and explained, the developer/authors sagely nodded their heads and ignored the input. Put bluntly, and in my opinion, it was filled with blatantly anti-NATO biases and pro-Soviet sentiment. The setup for the nuclear exchange was absolute drivel. The only side that would initiate a nuclear exchange in a stalemate as described would be the Soviets! It was simply an awful setup and seemed more concerned with making some sort of a political statement rather than presenting a plausible, military doctrinal-based background. I hope FL makes money and it is a success, I really do, but I doubt they will get much, if any, from me. And I still wonder, why even bother getting a license!!!! Last edited by mpipes; 04-24-2021 at 03:10 PM. |
#5
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![]() Quote:
Quote:
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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You think the Beta is bad? Strap yourselves in boys and girls!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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Well I got to read the Beta and the whole reinforcement in 1998 remains problematical to me. The US moves 500,000 men and their equipment at the end of the year in 1998.
Oh so first off you need a crap load of oil, planes and ships to move 500,000 men even if they are all light infantry and smaller vehicles. Then it states that the US after the big air and sea battle with the Soviets doesn’t have the wherewithal to reinforce or even supply their forces in Europe. I see several issues with this One if even only 20 percent of the ships and planes survived that still leaves a lot of shipping left for supplies to be sent to Europe. And the Players Manual says the USN still has lots of ships still operational. If they have operational ships they can support the Army and Marines in Europe with supplies even if they had to use destroyers, frigates and anything else still afloat as cargo ships. Two - where did the Soviets after almost two years of war with the US and its allies have enough ships and long range fighters to seriously be able to still battle the USN and the USAF. Three - if the big reinforcement got to Europe in late 1998 why didnt the US attack in 1999 - the whole year goes by with no big attack? Four - if even only 200,000 men got over that is enough to rebuild almost every US division back to full strength (alberit with light infantry and mortars and the like) - 500,000 would actually be enough to form new units let alone bring the old ones back to strength So is FL trying to say that the Soviets somehow destroyed most of the reinforcements on their war to Europe? With a minimal fleet and almost no Air Force left? Keep in mind you need long range fighters to go after those air transports if they are in mid-Ocean. But this isnt Red Storm Rising where they took Iceland. Are they trying to say that somehow most of the US reinforcements died in the battle against the Soviet Navy and Air Force - if so that is farcical - its literally a huge deux ex Machina to somehow explain the US not winning the war. Those half million men make it to Europe the war is over. Period. Not unless the Soviets went totally nuclear in 1999. And that isnt in the timeline. Its another example of how badly written the timeline still is compared to V1 and V2.2. Frankly they should have just added Sweden to the older timelines - which they could have done easily - and then concentrated on game mechanics. The current timeline is completely shot thru with holes. And it still doesnt explain where the Greeks, Turks, Italians, Spanish and Portuguese are - i.e. about half the NATO members. Last edited by Olefin; 04-24-2021 at 11:19 PM. |
#8
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And that I believe is exactly what Lurken is working on for his own publication (with some divergences from canon, but nothing TOO significant all in all, and certainly nothing that renders previous products unusable).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
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Does Beta even mention Asia or the Persian Gulf?
Its supposed to be WORLD WAR 3; not the Napoleonic Wars round 2 in 2000 with those upstart Americans meddling after all. As for the Soviet Navy, and please correct me if I am wrong, their doctrinal take was sea denial for 60 days. Their goal was to battle NATO for 60 days stimming the sea bridge. Once 60 days were up, they were strictly defensive with whatever tidbits of a navy the had left used purely as a defensive force for the SLBMs. No chasing after convoys or US battlegroups; strictly defense for the SLBMs with whatever was left. If I am right about that, then I am with Olefin and the Soviets really knew that if they did not win within 30 days, it was not going to be pretty. As I have said in other post, the Soviets knew their logistic and force limitations. They knew that a slugfest going on for a year or more against a united NATO was a disaster for them. I think GDW designers knew it as well, hence a timeline where war rages on multiple fronts and each side could survive the best "punches" of the other because NATO was splintered, the Soviets had ally issues, and the forces were so stretched. Thus, the nukes start flying when NATO breaches "Mother Russia," as most military thinking believes the Russian's would. They have no intentions of the carnage of WWII repeating itself, and frankly, I have to agree with their beliefs and doctrine on that central, guiding principle that affects every level of their governmental and military doctrines. A straight up united NATO v. USSR all alone war would end within 30 to 60 days or go nuclear, which - drum role please - probably ain't happening over an upstart Poland and a scrappy Sweden. Everyone is going to call game over, and go back to their original lines. So again, how can Russia stop the reinforcements? Again, I sincerely think Russia knew they could only reliably disrupt reinforcements for 60 days. After that, the North Atlantic is a NATO lake, just as we knew the Baltic and the Black Sea were Russian lakes (ok, maybe not the Baltic, there it would be a near equal contest). Last edited by mpipes; 04-25-2021 at 12:34 AM. |
#10
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I mean they seem to have gone out of their way to make the US president look like a warmongering idiot. Then they completely changed the reason that Milgov does not take orders from Civgov. Just so much garbage. |
#11
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Shakespeare wasn't exactly non-political, mind.
As for the idea of the US being led by warmongering idiots, that is the way you've often come across to non-Americans, particularly three of the last four Republican Presidents. Not that the Democrat ones have been much better. |
#12
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![]() Quote:
![]() I thought it was just a pleasant conversation between friends with slightly differing interpretations! ![]()
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#13
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Begrudging because I had to retreat from my position from a barrage of good references to other canon sources and sound deductive reasoning =p
__________________
Running a T2k game on Discord. Want to join us? PM me. I am a tomato, to some. |
#14
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![]() Quote:
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__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#15
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For better and worse, no, the old guard is owed absolutely nothing in this new edition. Painful as that may be. Thankfully the older editions are still perfectly playable.
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#16
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In due time, after they have vented their steam, they will pick apart v.FL and use what ever nuggets may be there. Just like they did with the Third Edition. It had plenty of good rules and concepts, which it has gotten praise for in the years after. After the steam have been vented out.
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Running a T2k game on Discord. Want to join us? PM me. I am a tomato, to some. |
#17
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Ha, fair enough. I'm not opposed to you all venting and know that anything I say won't stop it anyway. I just feel it's a shame that folks who may stumble on the forum out of curiosity will have the impression that the venting creates.
All aboard the rage train! ![]() |
#18
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Okay, so looking at the rules and the mechanics of the Beta.
I am still feeling like the "life path" option isn't fully working like V2.0 that I was used to playing.
The mechanic of where you are in either Sweden or Poland and the "Intel" briefs leave some things lacking. If I source both V1 and V2, they provided both units that existed in certain locations and a map showing where folks were placed. As well as major points of interest where the players could go, avoid, or even be started in. It would be great to know those things as the starting adventure. Heck maybe even given some major NPCs in the region that the PCs could run across. I think that the settlement tables should have been included into the encounters chapter. If not had lead the chapter on scenarios before going to those starter scenarios. They do an interesting bit of setup for the GM, and really seem like stuff that the GM should be using prior to the gaming session. Since its about 6-9 rolls at the table to help define a settlement. I haven't fully looked at the combat, injury rules yet. I have still been trying to digest it all after sending an email to get the download link since FL never sent me an email about either the Alpha or the Beta being released even as I was a backer.
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Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. Last edited by Southernap; 04-24-2021 at 01:33 PM. Reason: typos and grammar |
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