RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-04-2009, 02:42 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Default Rule Question

How does the rules explain blocking a thrown weapon?

Some weapons would be easier than others and some might be virtually impossible to block.
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote
  #2  
Old 06-04-2009, 02:49 AM
headquarters's Avatar
headquarters headquarters is offline
Registered User
 
Join Date: Sep 2008
Location: Norways weather beaten coasts
Posts: 1,825
Default As far as I recall..

..they dont .
Reply With Quote
  #3  
Old 06-04-2009, 03:02 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Default so...

that means we need rules for it...
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote
  #4  
Old 06-04-2009, 03:28 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Or you need to use a rules system that already has it. Far be it from me to suggest which one...
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #5  
Old 06-04-2009, 05:03 AM
TiggerCCW UK's Avatar
TiggerCCW UK TiggerCCW UK is offline
Registered User
 
Join Date: Sep 2008
Location: Belfast, Northern Ireland
Posts: 663
Default

Quote:
Originally Posted by Targan
Or you need to use a rules system that already has it. Far be it from me to suggest which one...
You're a big fan of D20 modern, aren't you??
__________________
Chuck Norris can kill two stones with one bird.
Reply With Quote
  #6  
Old 06-04-2009, 06:16 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Impossible: (AGL + Melee Combat/2). Whichever Melee Combat score is higher.

That's not the actual rule, it's just something I made up on the fly right this moment.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #7  
Old 06-04-2009, 07:22 AM
Caradhras Caradhras is offline
Registered User
 
Join Date: Oct 2008
Location: England
Posts: 135
Default

Slightly different but -

Funnily enough only last night I was running my weekly T2k campaign and a situation occured where my player was using a melee weapon and the enemy was forced into unarmed/body combat. The player gets 1st swings and hits, then I realise there is no block/dodge option for the npc (version 1 rules btw).

I will have to make something up to fit, becase although it would be difficult to block/dodge a knife/bayonet attack bare handed it is obviously possible particularly if specifically trained as most players chars would be. Allowing a diff BC roll is the simple option. (as I write this away from my rules, I wonder if there was something in there I missed after the wine and in the 'heat' of GMing )

To a lesser degree with the OP, trained player charachters would have a chance to block/dodge thrown weapons too. Without a complex system I guess the variables (what the player has as cover/tool to block with + the size/speed of the missile) would mean it would be more improvised 'on the spot' chance based on their BC/MC skill and/or agility.
Reply With Quote
  #8  
Old 06-04-2009, 07:32 AM
kcdusk's Avatar
kcdusk kcdusk is offline
Registered User
 
Join Date: Sep 2008
Posts: 519
Default

I've never considered a thrown weapon.

Question for the group though. Is it easier to hit someone, or block a blow?

My own POV has been from watching people who know how to fight, such as middleweight boxers. And most punchs are blocked. So i have always thought it easier to block a blow than to actually hit. So in my games players "hit", but more often than not the shot is blocked.

In some cases a block incurred a 1hp damage to a random arm, so that the player blocking pays a small price.

Not sure how realistic my view is. If your looking at special forces types, i think they would grapple/subdue opponants rather than "beat them up".
__________________
"Beep me if the apocolypse comes" - Buffy Sommers
Reply With Quote
  #9  
Old 06-04-2009, 07:46 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,347
Default

Quote:
Originally Posted by kcdusk
I've never considered a thrown weapon.

Question for the group though. Is it easier to hit someone, or block a blow?

My own POV has been from watching people who know how to fight, such as middleweight boxers. And most punchs are blocked. So i have always thought it easier to block a blow than to actually hit. So in my games players "hit", but more often than not the shot is blocked.

In some cases a block incurred a 1hp damage to a random arm, so that the player blocking pays a small price.

Not sure how realistic my view is. If your looking at special forces types, i think they would grapple/subdue opponants rather than "beat them up".
Technically (though it doesn't matter for these rules), one hardly ever "blocks" blows -- you're better off deflecting them or stepping out of the way, and that way, you can also use their momentum against them and turn their attack into your attack. (I've always felt that the T2K rules shortchange martial arts).

Some do it differently, but I've never been a big or particularly strong person. Therefore, I don't want to be in a hand-to-hand fight for long -- in any "real" fight I've been in, I try to injure my opponent very badly very quickly -- fight-stoppers like broken noses, smashing moves to joints, or at least painful locking moves. I'm just not the sort of person who lasts in a protracted fight -- I don't take a punch that well. So I'm not just blocking -- I'm going for fight-enders, and I want them fast.

As for which SF grapples or beats people up -- I've never been SF, but I would think that would depend on what they're trying to accomplish -- to they want the enemy alive or dead/out of action?
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #10  
Old 06-04-2009, 10:01 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Default

Quote:
Originally Posted by Targan
Or you need to use a rules system that already has it. Far be it from me to suggest which one...
we are not going that road T.
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote
  #11  
Old 06-04-2009, 10:53 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by pmulcahy11b
Impossible: (AGL + Melee Combat/2). Whichever Melee Combat score is higher.
Actually that does sound pretty good. For something like a spear you could substitute Unarmed for a block or grab attempt too.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #12  
Old 06-04-2009, 11:01 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by pmulcahy11b
(I've always felt that the T2K rules shortchange martial arts).
Cyberpunk:2020 (with a couple of its supplements) handle martial arts quite well and could possibly be adapted to the T2K rules.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
Reply

Tags
rules


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
House rule question: Grenades and delay Marc Twilight 2000 Forum 14 02-28-2019 04:13 AM
House rule: Popping up from behind a wall. Marc Twilight 2000 Forum 3 07-18-2009 08:54 AM


All times are GMT -6. The time now is 02:52 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.