RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-11-2009, 07:58 AM
Graebarde Graebarde is offline
Registered User
 
Join Date: Nov 2008
Location: Texas Coastal Bend
Posts: 528
Default

Quote:
Originally Posted by General Pain
I totally agree Grae...

only 2 characters dead in 20 years!!!!!!! now that means either really soft GMs or a really lucky player or perhaps smart hehe...
Well I don't think it was soft HoGs, rather luck, though I think smarts too has something to do with it. There's a time to fight and a time to get the hell out of Dodge.
Reply With Quote
  #2  
Old 06-11-2009, 05:31 PM
Cdnwolf's Avatar
Cdnwolf Cdnwolf is offline
The end is nigh!!!
 
Join Date: Jun 2009
Location: London, Ontario Canada
Posts: 1,456
Default

Best way to get the feel is first.... stop referring to your character in third person and go back to the good Dungeon and Dragon days and keep everything in first person....

"I roll to the left and take a quick shot with my rifle" (dice roll - miss) "and watch my bullet take out the last frame of glass in the window. NOW I was starting to get worried!!"
Reply With Quote
  #3  
Old 06-13-2009, 01:26 AM
JimmyRay73's Avatar
JimmyRay73 JimmyRay73 is offline
Player to be named later
 
Join Date: Dec 2008
Location: Cleveland, Ohio
Posts: 61
Default

When I'm playing I try to sit down with the GM and work up a story we can both use, and when I run I try to do the same with all my players. It helps get the appropriate feel and gives us material to use to expand the story.

Maybe at some point I'll explain the stories behind my namesake character, or my friend Dan and his wife in a few of our games... As a GM I love to have those backgrounds to use when I need a story on short notice and I'm running low on ideas.
Reply With Quote
  #4  
Old 06-23-2009, 07:14 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,325
Default

I kind of like the Traveller char-gen system. For every "term" in a chosen career field, the player has to roll on tables (events & mishaps) that includes mishaps, contacts, rivals, windfalls, life events etc. It really helps create the framework of a pretty comprehensive backstory.

Also, it can deviate a character from the career path that the player chooses, adding a bit of extra realism. For example, a player wants his PC to be a Green Beret. During one of his career terms leading up to the SF term, he rolls on the events table and the result mandates that he roll again on the mishap chart. He rolls and the result is a badly broken ankle during the selection course.

So, the PC doesn't get to be a Green Beanie. He goes back to the Ranger regiment and has a bit of a limp for the rest of his life.

This is a really basic example of how the system works. Some of the events & mishaps are really creative. It's probably not going to happen but I'd love to convert T2K char-gen to a Traveller style.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote
  #5  
Old 06-23-2009, 08:46 PM
natehale1971's Avatar
natehale1971 natehale1971 is offline
Registered User
 
Join Date: May 2009
Location: Monroe, NC, USA
Posts: 1,199
Send a message via AIM to natehale1971 Send a message via MSN to natehale1971 Send a message via Yahoo to natehale1971
Default

I was able to find a PDF copy of the Freedom Fighters RPG, to replace my old paper copy that I had used to roll up backgrounds and contacts and the like. It was GREAT to use for coming up with hobbies and non-normal skill sets that a person can pick up over the years... If anyone wants to see it let me know.
Reply With Quote
  #6  
Old 06-24-2009, 01:40 AM
TiggerCCW UK's Avatar
TiggerCCW UK TiggerCCW UK is offline
Registered User
 
Join Date: Sep 2008
Location: Belfast, Northern Ireland
Posts: 663
Default

Quote:
Originally Posted by natehale1971
I was able to find a PDF copy of the Freedom Fighters RPG, to replace my old paper copy that I had used to roll up backgrounds and contacts and the like. It was GREAT to use for coming up with hobbies and non-normal skill sets that a person can pick up over the years... If anyone wants to see it let me know.
I'd be very interested in seeing that Nate.
__________________
Chuck Norris can kill two stones with one bird.
Reply With Quote
  #7  
Old 06-23-2009, 09:38 PM
Targan's Avatar
Targan Targan is online now
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,757
Default

Quote:
Originally Posted by Raellus
I kind of like the Traveller char-gen system. For every "term" in a chosen career field, the player has to roll on tables (events & mishaps) that includes mishaps, contacts, rivals, windfalls, life events etc. It really helps create the framework of a pretty comprehensive backstory.

Also, it can deviate a character from the career path that the player chooses, adding a bit of extra realism. For example, a player wants his PC to be a Green Beret. During one of his career terms leading up to the SF term, he rolls on the events table and the result mandates that he roll again on the mishap chart. He rolls and the result is a badly broken ankle during the selection course.

So, the PC doesn't get to be a Green Beanie. He goes back to the Ranger regiment and has a bit of a limp for the rest of his life.

This is a really basic example of how the system works. Some of the events & mishaps are really creative. It's probably not going to happen but I'd love to convert T2K char-gen to a Traveller style.
This is very much like the char gen system we use for Gunmaster but our system is even more detailed and is year-by-year after high school.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
GM Characters and Pre-Gen Characters natehale1971 NH1971 - Red Diamond (T2k) 8 07-08-2009 01:56 AM
Non-Player Characters natehale1971 NH1971 - Red Diamond (T2k) 0 06-29-2009 01:03 AM
Real Life Situations Mohoender Twilight 2000 Forum 22 10-20-2008 01:32 AM
Real people in your games? kato13 Twilight 2000 Forum 0 09-10-2008 04:16 AM
real vrs fake kato13 Twilight 2000 Forum 0 09-10-2008 03:13 AM


All times are GMT -6. The time now is 01:57 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.