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Old 12-28-2022, 05:42 AM
therantingsavant therantingsavant is offline
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Default Horses (Cavalry) in 4E

Look it's been a while I admit...

But looking through the Ol' Ammo Box again after over a year and I noticed horses have been nerfed hard. Sure there is a remnant Rider specialty still (PG p50), which is a Mobility (AGL) specialty rather than a full skill fair enough. Like maybe two other mentions (PG p86-87 and p147)? Oh, and they can carry either a second rider or 25kg and are now considered a "vehicle" so are the first line on the Vehicle Table.

But hey, not even a stat block - admittedly there are only 4 animals listed all of them potentially aggressive, but cavalry has been given short shrift it seems.

And yes, I know there are pros and cons on post-apocalyptic cavalry, as I wrote what I thought was a reasonably comprehensive article on the subject a few years ago: Horsemen of the Apocalypse.

Maybe I'll have to update the old article to 4E...
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Old 12-28-2022, 08:48 AM
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Raellus Raellus is online now
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Please do!

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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2.2, cavalry, horse, savant, t2k4e


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