![]() |
![]() |
|
View Poll Results: How do you determine the results of skill checks in your current game? | |||
Old set of DnD dice from years gone by? |
![]() ![]() ![]() ![]() |
5 | 35.71% |
An internet random number generator? |
![]() ![]() ![]() ![]() |
2 | 14.29% |
The Free Legion Dice from T2K v4? |
![]() ![]() ![]() ![]() |
4 | 28.57% |
An excel spreadsheet? |
![]() ![]() ![]() ![]() |
1 | 7.14% |
Other? |
![]() ![]() ![]() ![]() |
2 | 14.29% |
Voters: 14. You may not vote on this poll |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
![]()
So, when your playing T2K, how do you determine your results?
Do you use dice, an internet random number generator, excel spreadsheet or something else? I've been using a random number generator in excel, but have decided to use the Free League dice that came with the box set. I like the more tactile nature of them, and the art.
__________________
"Beep me if the apocolypse comes" - Buffy Sommers |
#2
|
||||
|
||||
![]()
Because my current campaign is running on Forge, I voted "internet random number generator." Having said that, my personal aesthetic preference is for physical dice, and I keep a set (currently metal factory seconds from Fanroll) on my desk at all times. If I ever get to run an in-person campaign again, all electronics except assistive technology for disabled players will be banned from the table for atmospheric reasons.
- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#3
|
||||
|
||||
![]()
I found a free program on the web a couple of decades ago called Dice Roller Deluxe, so I chose "Other," since it is a program that resides on your computer instead of the Net. It has all the regular dice, and also allows rolling of odd things like d33, d17 or d1032, for example. I don't know if it can still be found on the web, however.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#4
|
||||
|
||||
![]()
It depends on the gaming milieu.
For an FtF game, physical dice. For my 4e rules solo campaign, I use the dice that came in the box set (so that was my poll choice). There's something psychologically satisfying that comes with the tactile experience of rolling real dice. Rolling a d12 just feels better than selecting d12 from a drop-down menu or whatever. I think that using physical dice also gives the roller more of an illusion of control than virtual "dice" do. It's a lot harder to blow on, or kiss, or shake digital dice extra long before rolling. ![]() For PbP where transparency is important (or trust is lacking), an online dice roller that displays results (publicly or privately) is a must. For the Ref on the go, there are a couple of free dice roller apps that you can install on your smart phone. I use one called RPG Dice Roller that I would recommend. You can choose d2-d100 and include modifiers (or not). It's got roll history and save functions, and customs rolls. It's also got something called "fate" that randomly generates a +1 or -1, but I'm not sure what that would be used for. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 08-25-2023 at 03:37 PM. |
#5
|
||||
|
||||
![]() Quote:
![]() (Those systems use a 4d roll. Each die is marked with +, -, and null faces. Add the faces together to determine the die result; the range of possible results is a bell curve from -4 to +4. They're very lightweight, abstract, narrative games; rather antithetical to classic T2k simulationist design.) - C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#6
|
|||
|
|||
![]()
For my games, generally, the players use a VTT dice roller and I (when I'm GMing) use a combination of VTT dice roller and actual dice, depending on the situation.
|
![]() |
Tags |
polls |
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|