#31
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Harnmaster/Gunmaster uses 10 second turns but alot can happen in a turn.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#32
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heros
more often than not I too find that in a game the players are the ones that make the desiscions that lead to PC fatalities.Stupid moves or facing overwhelming odds etc .
As you say -running away is what they think of last -and then its often too late . I never make a "danger" that they cant get out of though -like a FAC team with a laser designator guiding prescison munitions down on them from 15000 feet without them knowing anything before it goes booom! Like in real life ,where artillery or air strikes occur that you cant defend against . I find that the most rewarding thing is to present them with a choice -and then see what they gamble on .Of cours ethe choice needs to be a difficult one .."advance ,take th eposition and get the loot " or "run away and have your reputation in tatters"..hehe The balance is difficult -but all important -I agree. lastly I find that the players will tell you later that whenever they are struggeling to survive or the going is though will give a far better session for everybody than the ones where the riches pour in and the enemies are not that dangerous. In other words - give them a position/status that they realize is valuable and than threathen it severly by for instance an advancing enemy force .If you want it more intense -hunt them like dogs .. Also -if they are on the "last barricade" /back against the wall thats when team work and genuine joy for winning the fight is easiest to achieve . Uncertainty and the percieved dangerous foe are the GMs best tools.. (imho - h meaning humble of course ) |
#33
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True. That approach is good as it keeps players focused. It's refreshing to see gamers playing both sides in the Star Wars millieu. Gives everyone a lot of opportunities for wheeling dealing and thuggery. Quote:
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#34
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Neat idea. Pegasus Bridge is really suitable for a party of player characters in Gurps ww2 3e. The what-if modification (alternate history!) adds a great touch. Gives it a very twilight-ish feel as well (good luck you're on your own now...). I won't be surprised if the surviving PCs from the group start picking up german small arms after the ammo runs out, driving frantically to the west in a captured kubelwagen. Quote:
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#35
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a friend once played phoenix command sometime in the 90s and he said it also used something like the gurps 1 second turns (I could again be wrong here, its been sometime since that chat). |
#36
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#37
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Targan, i forget but is 'gunmaster' a published set of rules? I googled it sometime back but could not find it (or maybe I flubbed roll on my computer skill). |
#38
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#39
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__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#40
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#41
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#42
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very true, very true. |
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