#61
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We had some guys on the pipeline that were the kind of people that of they saw wildlife they had to try and kill it. Of course down here you're messing with something far better at killing (and probably in this case smarter) than you are |
#62
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#63
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Killer Dolphins
Military-trained dolphins could make for an interesting nautical encounter (especially one that got loose and was no longer under "orders").
https://www.thedrive.com/the-war-zon...s-animal-spies The article includes links to similar US and Russian programs. In the William Gibson short story, Johnny Mnemonic, there's a supporting character who is a sentient dolphin veteran of WWIII.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#64
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About fifteen years or so ago a friend's wife was killed in Florida by a pygmy rattlesnake. She was trimming bushes when it bit, it only hit with one fang and she never saw it, and the bite was misdiagnosed as a wasp sting. The dusky pygmy rattlesnake is one of six venomous snakes in Florida, the others being the eastern diamondback rattlesnake, timber rattlesnake, cottonmouth, copperhead, and coral snake.
In thirty years of living in Florida the only venomous snake I ran across was a coral snake, and that only once (I got a photo from a respectful distance and sent it to a herpetologist friend because I wasn't sure if it was coral or king). They're pretty timid and their fangs aren't directly connected to the venom duct, so they typically have to chew on things a bit in order to inject venom. Bites are rare enough that the antivenin stopped being made a few years ago because it wasn't being used (although checking up on that, apparently production resumed last year).
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#65
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Dogs of War
What self-respecting T2k Ref hasn't thrown a pack of feral dogs at their PC's at least once in a campaign?
Canines are amazing survivors, and might even thrive in the post-apocalyptic world. The dogs of Chernobyl seem to prove this. https://www.theatlantic.com/science/...search/673273/ This may have been brought up here before (I've neglected to look back through this thread before posting), but has anyone ever included a canine NPC in their campaign? 4e has a stat block for Wild Dogs which includes skills (Mobility B, Close Combat C, Recon A), so it shouldn't be too hard to run a military or police working dog (maybe bump Close Combat to B?) in that edition. Thoughts? -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 03-04-2023 at 01:44 PM. |
#66
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Bacon on the Hoof
From Twitter:
"In Donbass, Ukraine, the once domestic and now feral pig population is booming at an alarming rate." The video shows a herd of supposedly feral pigs fleeing a UAF SPAG. https://twitter.com/intermarium24/st...ccupied-crimea -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#67
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I once had a dog in a DnD game i was in. It turned out how you'd expect. I protected and cared for the dog more than i cared for the other PCs in the game.
Animal encounters can be a bonus to characters. Feral pigs can provide a quick fun encounter, picture a team building exercise chasing them down through bog pits. While also providing much needed food. A snake encounter can give the medic a chance to step in and be valued. A bear or other more dangerous encounter can force a group to march further through the night to avoid them, adding to fatigue, or forcing them into an encounter earlier than they wanted. Even a simple bird encounter. A bird loudly taking flight. Did the PC scare them, possibly giving away their own position, will anyone notice? Or did an enemy NPC group scare that bird?
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"Beep me if the apocolypse comes" - Buffy Sommers |
#68
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Buddy was less than popular the next day....
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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... |
#69
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I love dogs too much -- I'd never want to see them hurt, even in game play. Feral pigs, rabid bears, angry deer, I've used all of those and more. But never dogs!
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#70
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Radioactive Game
If Central Europe's boars are this radioactive, IRL, imagine how much more radioactive they'd be c.2000.
https://www.science.org/content/arti...uclear-fallout It'd probably be a good idea for hunters to equip themselves with Geiger counters. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#71
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#72
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The problem are indeed the, however, the mentioned mushrooms. Those seem to retain the irradiation for much longer than previously thought, irradiating wildlife - and especially boars - that feeds on them. Consequently, Twilight mushrooms would do the same, but on a much grander scale, since fallout is and was ubiquitous in the Twilight Universe. This would mean that not only hunters and their customers would have to be aware of boars and their irradiation. Additionally to the boars, their favorite food, mushrooms, would also irradiate those who feed on them, including humans. The problem was well known in the immediate post-Chernobyl phase in Bavaria, where harvesting mushrooms was warned against. The news here is that the problem would still be existant after almost 40 years. That is something which referees could include in their games.
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Liber et infractus |
#73
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Wildlife
A couple of ideas for animal encounters:
1. Have a boar or horse trigger a mine/trip flare. Especially if your party is in the habit of leaving them without an overwatching OP/LP. They’ll either spend time patrolling and reacting, or start putting out OP/LPs. Could also be used by a wily enemy or PC to clear the way for a raid, etc. 2. Waterfowl and Guinea hens, make great natural burglar alarms. A roosting flock of them are great to work into the setup of a scenario: was that a fox or a raiding party that spooked them? 3. Pigs, dogs, and birds will all find their way to corpses and the immobilized. You can play up atmosphere by having PCs listen to the sound of pigs or dogs tussling over enemy dead all night. 4. Any large animal in moving fast in heavy cover is going to make some noise. Always good for a chance contact to break up the monotony of two legged encounters. |
#74
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A Deluge of Rodents
As if life on the front line weren't hard enough...
https://www.thedrive.com/the-war-zon...a-common-enemy Reminds me a bit of D&D's rat swarms. They get into rations, chew cables, seek warmth in vehicle engines/exhaust systems, and somehow even manage to ruin artillery charges! Worst of all, they have the potential to spread disease. Makes me think that soldiers in the T2kU would be quick to adopt mousers (eg cats, terriers, ferrets, and possibly birds of prey) to help deal with rodent infestations. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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