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World War II
I thought the discussion in the "Historical Kalisz-type Scenarios" deserved it's own thread and since Kato isn't about....
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No matter how many Majors, Lt Colonels, and other "lesser" ranks believed, it was the Generals, etc who dictated "how things were". A shame, and one that wasn't corrected until the war was nearly won by the Germans (in other words, around late 1940 to 1941). There always has been, and always will be brilliant tacticians and strategists, but unfortunately because they think "outside of the box" they aren't listened to until hindsight shows them to be correct. Flawed wargames carried out in the 20's and 30's caused the British (and numerous other nations) to implement flawed tactics, strategy and equipment. The Germans (and a few other individuals) basically took a gamble on unproven theories and got it right when it mattered. If the allies had been working from the same book as the Germans, the war may well have been over almost before it started (or possibly turned into another bloodbath as two decades before, something EVERYONE wanted to avoid).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Nice work. That WWII talk in the other thread was getting really dominant. If it stays in this thread at least I'll know where to avoid
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"It is better to be feared than loved" - Nicolo Machiavelli |
#3
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I agree with both of you. Got your point Leg.
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#4
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It happens to today. In 2005, I read about a wargame set in the Gulf in which a maverick Marine general controlled Iranian forces against a US carrier battlegroup. He managed to coordinate a massive missile attack and sink the carrier. His tactics? Decentralized control. What did the US team learn? Hit the reset button when it all goes bad.
Webstral |
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Webstral |
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But that's a matter for another thread. Back to the original point, it seems that "fixing" wargame results is one of the worst things military commanders can do. It troubles me that it still happens today.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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An Australian diesel powered sub, all by itself managed to sneak in, sink a US carrier and sneak out again completely undetected (besides the big BOOM and the umpires declaring the carrier sunk) in a wargame in the early 90's.
I think a number of the escort vessels were also "sunk". Makes you wonder how the US can claim to be so superior and unbeatable doesn't it?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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I used to have a part (a small part, I was just a private!) in Brigade and Divisional level war games (was attached to a Brigade HQ for a while). Let me tell you - from what I saw, those things are damn near scripted. It's more an exercise to make sure all commanders are playing by the rulebook, than it is to test out and try new tactics, or to really try to beat the Bluefor.
I like what that 'maverick' Marine general did - this is the first I've heard of it. Our Armed Forces need to think like that guy does Anyone have any links to more info about this? I'd love to read about it. |
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It has a pleasant sort of symetry to it - the EMP means the street lights don't work but you don't need street lighting when you have Cherenkov radiation.
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"It is better to be feared than loved" - Nicolo Machiavelli |
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From what I read, the old UK Oberon-class had been the quietest of all. |
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Sadly, I cannot elaborate on the issue, but sometimes a lowly private (holding the radio) can have more impact in one of these things, not cancelling or redirecting an air support mission (hipotetically speaking, of course ), than a clueless regimental commander. |
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Which is what the old Australian subs were.
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I didn't know for that particular exemple. Since, Australia changed them for an oversize swedish design.
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One reason the USN traditionally has been so confident is that the Navy is structured to lose a few carriers and keep fighting. Bad things are going to happen--especially as the Navy projects its power into the territorial waters of foreign nations. Enemy diesel subs have the advantage of waiting for noisier US nuke boats and surface fleets to come to them. This gives the defending diesel boats a significant advantage, which may be something the Australian skipper in question exploited.
On the plus side, results like an Australian diesel boat getting one or more fish into the hull of a USN carrier gives spectacular feedback. We should want our allies, with their generally more limited means, to show us up from time to time. Better a notional Aussie fish than a real Chinese, Russian, or other potential enemy fish. As I see it, the problem with getting one's fourth point of contact handed to one in a training exercise is that those who were taken to the mat spend more energy defending their pride than learning the appropriate lessons. When I was active duty, my brigade got waxed at NTC. Almost everyone does. Rather than discuss what we could do to improve ourselves, the officers hung out and b*****d about all the unfair advantages the OPFOR enjoyed. When all of those advantages were added up, how could we be expected to anything but get our tails kicked? Since the result was virtually pre-determined, the best thing to do was to hunker down, fold our arms across our chests, and show contempt for the whole process. My JRTC experience was the same. We learned nothing except how to generate excuses to save our pride. Had we not been thoroughly destroyed in most of our encounters, we might actually have applied some analysis and learned something useful. Instead, we learned that a rotation to JRTC sucks and nothing can be done about it. Worse, the whole experienced subjected the leadership to serious embarrassment. Leaders made to look like fools take strong steps to demonstrate to their troops that said leaders are still in charge. I believe this is called backlash. The heroes of the exercise (often rather junior leaders and individual soldiers) are the villains of the organization after the After Action Review is complete. Of course, it all goes back to command climate. If the battalion commander is the sort who can take a blow his pride publicly and with professionalism, the company commanders and staff are likely to follow suit. If the battalion commander is crapping himself because his rapid ascension to full bull has just come to a screaming halt, there will be a lot more finger-pointing and denials. Sadly, I've served under a lot more of the latter than the former. Webstral |
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Wasn't this a thread created to prevent the threadjacking of a different thread?
Jes' sayin'. BTW, I recommend the book "Battle for Hunger Hill" by COL (MG by now?) Dan Bolger to see how a battalion can learn from getting beat up at JRTC. His battalion of the 101st went there in '93, got embarrassed, and lucked into a second go-round the next year. They cleaned up! FWIW, some exercises are scripted, some are not. The ones with troops involved are often the unscripted command-post exercises or wargames. NTC and JRTC are supposed to be the big exceptions to that rule. As far as WW2 goes, I'm reading a lot on the Pacific this past few weeks, gaming the East Front, and thinking about the West Front for a future game.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. Last edited by Adm.Lee; 10-02-2009 at 10:44 PM. |
#18
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You must believe in Santa Klauss.
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#19
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Yup, the Collins haven't been a particularly scintillating success.
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#20
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Probably the best fight ever for bringing home the sheer pathos of combat would be The Battle of Seelow Heights, April 1945.
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#21
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Some of the fighting at Stalingrad would also fall into this category. I'm currently reading a book about the Cherkassy-Korsun pocket battle and it too was incredibly brutal and intense.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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Okinawa was hard on some folks, too.
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#23
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That's quite an understatement. How about Tarawa and Iwo Jima. In fact, any battle involving significant numbers of dug in Japanese troops could be described as brutal and intense. Omaha Beach, Pointe Du Hoc, Hurtgen Forest [sic] and some of the Ardennes fighting come close in the ETO.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#24
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Bloody Omaha comes to mind as well, though the whole Normandy landing was a blood bath. Amphib landings on well defended beaches are bitches.
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