#1
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Finding a Particualr Skill
So this is what I have come up with based on the core rules I thought but I cant seem to find the percentages any more. Perhaps V1 rules?
Anyways...seems optimistic no? Civil Engineer Example: 1% of a population can be Elite – Master Skills 10% Veteran – Expert Skills 25% Experienced – Professional Skills 40% Regular – Competent w/ 1 professional Skill EXAMPLE NYC Population – 500,000 1% Elite – 5,000 10% Veteran – 50,000 1% chance to find the particular General Skill Producing 50 Elites 500 Veterans POSSIBLE NPC's.... |
#2
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Elite, etc in their chosen profession perhaps, but as a measure of combat worth? Doubtful.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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Seems like a decent enough ratio although I would argue that 1% is too low for the Elite level, perhaps 2-3% is better although it probably needs adjusting for the particular civilian occupation? For example, you probably would not need to have any grocery store employees with elite level skills for their job but it's entirely possible that there's a former taxidriver who also was a racecar driver in his spare time and has elite vehicle skills.
At the very least it gives the GM a guideline for establishing if for example the PCs can find a master engineer to help them rebuild a damaged bridge or to determine if there is a senior brain surgeon in the area who has the skill needed to perform that very delicate operation on a senior government/military leader. |
#4
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Quote:
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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Cynic has the idea. This is why I created the baseline...to help determine if there was even an option of that skill being found in a certain area. But I cant remember if I just thought that up or if its in the rules some where. :P
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