#1
|
|||
|
|||
Population Question
Hello all,
I'm new to the forum but a long time roleplayer and has just got back into the swing of things with T2K. I'm thinking of running a short adventure for my gaming group. My question is what is the population level for the UK after all the deaths from war, famine, germs and general accidents. Cica 2000 - 2001 I saw in T2013 that 90% of the world pop was gone and was just wondering what the split would be across the world. Fear not will be running T2K version 2.2 and T2013 is quite complex for my group. Any input would be helpful. |
#2
|
||||
|
||||
Hi Arclight,
If it's any help. this is taken from the V1 Survivor's Guide to the United Kingdom (pg 14) Cheers Quote:
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#3
|
|||
|
|||
Thank you that helps a lot.
|
#4
|
|||
|
|||
Quote:
The UK is still fairly well off in TW2000 terms (although I'm sat right on a marauder group area!). Where are you looking at basing the game and I'll see what bits I have written up for there. |
#5
|
||||
|
||||
IIRC, the average population of Europe (including Russia) is down about 50%, c.2000. Some areas, like Poland, might be down a lot more, while others, like France, would be down much less.
Sounds like the UK was hit particularly hard.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-19-2011 at 11:44 PM. |
#6
|
||||
|
||||
Quote:
Now, the 1st edition timeline, as I recall, has the figure at around 50% dying by the time it all plays out. It's already been said, that some countries would be hit harder, ad others not so much. Hmm, this might be an interesting project, figuring out what kind of casualties each nation around the globe suffers. Last time I ran a T2K game was around 15 years ago. At that time I just used population numbers from a 1972 atlas I have. Since 2000AD had a word population around 6 billion, and my atlas had a world population figure of around 3.6 billion, I decided at the time it was close enough. The more I think about this, the less I'm sure anyone could come up with accurate numbers however. So many variables: the extent of nuclear damage, death by sickness, starvation, rioting in the affected areas.... Still, it might be interesting. [Added after the original post] Back when I had my game going, I had compared the numbers in my 1972 atlas to more recent (at the time, early 1990s) populations and noticed many African nations had significantly larger increases in population than the US or other western nations. At the time I figured disease and starvation across the continent would explain the population drop, but since then I've realized those countries have had those problems, along with somewhat consistent warfare, for decades. So, what are your thoughts on the African nations in T2K and their populations? I'm also thinking some of these issues could come up regarding Latin American nations as well.
__________________
"They couldn't hit an elephant at this dis...." Major General John Sedgwick, Union Army (1813 - 1864) Last edited by Bullet Magnet; 07-19-2011 at 10:27 PM. |
#7
|
|||
|
|||
Urban and strategicaly important centres in most European countries, North America and the Soviet Union got the worst of the nuclear strikes, although China seems to have also got a battering from Soviet tactical nukes and Korea, Israel and some Middle Eastern sites are also targeted. India and Pakistan are also likely to have gone nuclear and I think its mentioned somewhere. 2300AD would also include Australia and Japan.
Latin America, Africa and some parts of Asia get off lightly, although conventional warfare, famine and disease are likely to be rampant. In Europe the best places to be are France, Switzerland and Sweden. |
#8
|
||||
|
||||
As an example (V1.0) of just how much difference between areas there is, Selesia in southern Poland suffered 97% casualties while the US was something like 50%.
Countries not directly involved it the war and far from any fighting are likely to have been only lightly touched - maybe 10% losses due to famine and disease. As the warring countries are also the most populated on the whole, the global reduction might run at about 50-60% (wild guess on my part) possibly more depending on just how badly China with it's billions of people was hit.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
|
||||
|
||||
A few references relating to all this
- Eastern European Sourcebook (IIRC) says Poland went from 36 million population to 9 million (25%) - Leg's note of only 3% left in Silesia is from Black Madonna, I think? From Wikipedia: Fertilizer Inorganic fertilizer use has also significantly supported global population growth — it has been estimated that almost half the people on the Earth are currently fed as a result of synthetic nitrogen fertilizer use. ^ Erisman, Jan Willem; MA Sutton, J Galloway, Z Klimont, W Winiwarter (October 2008). "How a century of ammonia synthesis changed the world". Nature Geoscience 1 (10): 636. doi:10.1038/ngeo325. http://www.physics.ohio-state.edu/~w...eo325.pdf.xpdf. Retrieved 22 October 2010. Quote:
- 1/3: starvation, dehydration, exposure (i.e., lack of sustenance and shelter) - 1/3: disease (e.g., cholera) and lack of health services; plus influenza epidemic - 1/10: combinatoin of: self-inflicted; existing medical conditions; and misadventure/accident - 1/20: civil disorder and violence - 1/20: direct and secondary nuclear effects - 1/40: conventional warfare |
#10
|
||||
|
||||
Quote:
Aha. I think this is an early draft, but I've posted it before. Not sure if it was here or elsewhere: Quote:
- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#11
|
||||
|
||||
Petroleum and inorganic fertilizers are musts for modern mechanized agriculture. They aren't necessary for supporting a large population or a high population density, as China's history illustrates. However, they are necessary for the maintenance of a modern society and a modern economy in which a small part of the labor force is involved in food production. If you put 75% of the labor force back into food production, shortages of almost any resource can be mitigated with labor. One of the principle variables is how quickly a nation can be transitioned and what happens with those who don't make the transition. Either way, we're talking about the end of the world as we know it. Some nations are in a better position to transition the majority of their labor pool into food production using labor-intensive methods--if in fact there is a transition at all.
__________________
“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|