#1
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Alternate timeline after Omega for T2000
I saw and loved Chico's thread, and saw how it was responded to. However what he had to say is and was very valid and this forum should be able to present such ideas when they are so clearly and intelligently presented.
As such I will be putting up my own alternate timeline, much of which came after long discussions with our GM about the US modules that were presented that in the end disillusioned us from continuing the campaign that at that time had gone thru literally 200 sessions over several years. Basically it will pick up where the end of the last offensive drove the decision to make Omega and what happened from there. But with modifications made so that the drought in Howling Wildnerness and the subsequent breakup of multiple enclaves and units didnt occur as depicted. Now before the predictable canon versus non-canon arguments begin (I have been on other forums before including ShatteredWorld) the fact is that: a) Twilight 2000 is no longer being supported as a living game except by those of us who still play it and love it b) The fact that much of the canon had gaping holes you could drive and M1 tank thru - including how the USN gets down to one operational SSN when the Ohio's are basically untouchable once they sortied c) The fact that knowledge of weather and environmental effects is now to the point that we know that the widespread drought of Howling Wilderness and Kidnapped could not have occurred. Sure local ones - but not basically one that leads to the destruction of the US as a nation for at least a hundred years if not longer based on just the loss of military units let alone the enclaves abandoned or overrun. d) that Howling Wildnerness and Kidnapped made no sense in light of previous modules - what difference will three nukes from the Boomer make if the US is already destroyed for good? Who would be left to send anyone back to Europe? Why is the RDF still fighting if MilGov and CivGov are down to a couple of enclaves and the US is destroyed? Who cares about oil when the US is losing 75 percent of its population due to starvation? Who cares about the satellite if there isnt anyone left to get the data to because there is basically no way to ever get it to CivGov or MilGov? (Sure with no food I am going to lug a bunch of tapes from Baja to Colorado) And even if they get it Howling Wildnerness makes it sound like this drought may last for up to a decade - there wont be anyone left alive or not many left alive after that long. e) the fact that the Traveler 2300 AD Timeline and Howling Wilderness cannot exist together - the US would never have come back as described by 2300 AD with that kind of loss of population and resources. Under that kind of super Armageddon the US would be lucky to be back at 1850 tech levels by 2300 AD, not flitting among the stars. So I will give it a go - and if people dont agree like they did with Chico then we can talk about it. But when canon makes no sense - then its time for canon to be changed. |
#2
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The strike lists in Howling Wilderness and other modules and sourcebooks don't tell the whole nuke target story, as they only list strikes of 1mt and over. That leaves GMs with heaps of room to move in terms of targets they deem to have been worthy of nuking (by ruling that they were hit with nukes smaller than 1mt) without departing radically from canon.
I do agree that MilGov would've tried to hold onto more personnel back in the States post-Omega. In my last campaign they did just that, but in the following year lost a lot of personnel to desertions and defections to MilGov and New America. Even then, it would still leave MilGov with a huge injection of personnel within the CONUS.
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"It is better to be feared than loved" - Nicolo Machiavelli Last edited by Targan; 03-31-2012 at 12:31 AM. |
#3
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Olefin, welcome. We’re delighted that new people are joining the dialogue.
I think most of us here agree that Howling Wilderness went off in a direction we didn’t like. The creators themselves have said that the purpose of the drought was to create a gaming environment in which turmoil was the rule of day. They felt that Twilight: 2000 was losing its edge because things were starting to stabilize. The drought, then, is a deus ex machina with a modest basis in science. Quote:
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Depots are not ubiquitous. The National Guard armories are going to get emptied as the Guard units deploy. Ditto the Reserve armories. Major depots will be few and far between. Once the transportation system disintegrates, the depots will be islands of hardware plenty in an ocean of need. Quote:
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Most of us feel the same way, although a few of us (Legbreaker leaps to mind) prefer more Mad Max in our Twilight: 2000.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
#4
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And yet again Web you're wrong about me. As I've said time and time again, I simply prefer to work with what we have been presented by GDW, using that as a base to expand upon. The canon materials give us all a common foundation to work from so that all may share equally in what we've developed.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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Quote:
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
#6
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I don't think you have to get rid of the drought to bring the US up to speed as per the T2300 timeline. The drought could end within a year or two of what's described in Howling Wilderness.
I also get the impression that the close relationship between the US and Australia as described in T2300 just continued on from the RL situation between the two countries. I've always assumed that once the US got back to some level of international shipping they would have traded extensively across the Pacific to Oz for food in particular, and also other raw materials that are easier to access and in greater abundance than in the US. Eventually the post Twilight War world the US market would've taken the RL place of China in Australia's commodity export market. I'm happy to admit that when I find something in canon to be odd or difficult to explain, I'll try to develop an explanation for it rather than just throwing it out and re-writing it. Others on this forum have been a great help in that regard. There's been years of excellent brain-storming involved in trying to explain some of the stranger elements of canon. But hey, once again that's just my preference.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#7
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Disclaimer: This post doesn't refer to any particular poster in this thread or forum member. I myself have been guilty of the sort of thinking and posting that I am about to decry. I like to think that I've learned my lesson. I hope you all think about this before shooting off a reply. All of this is said with respect. Here goes.
I wish folks would stop putting forth their version of the T2KU as the best, most realistic, most accurate, most real-world, most historical, most whatever, etc. Everyone who's played with the T2K setting probably thinks that their version is the best. Saying so just starts drama. It would be nice if we could all come to a consensus on this, but that's just not going to happen. Whether it be T2K "history", gear, settings, modules, whatever, there's going to be variance and disagreement. You say G11, I say HK41. Why argue about it? Unless we're playing together in the same campaign, it's not going to matter one bit. Although I enjoy these intellectual debates, too often, they turn into shouting matches and pissing contests. We lost a few members and our site admin the last time we opened this Pandora's Box. Maybe I'm a little gunshy, but I can see this "discussion" drifting into treacherous waters again... We need to go Hindu here. Any version of the T2KU is welcome on this site. If you want to put forth your own version of T2K, that's cool. Just try to stay away from value words and judgements. That just ends up starting crap. By the same token, if you don't like someone else's T2KU, don't use it. There's no need to tell people why you think it sucks. Live and let live. T2K is for everybody. Take what you like, add what you want, and leave out what you don't.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 04-01-2012 at 04:02 PM. |
#8
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Here, here.
I love reading about other people's tweaks to the game, I enjoy the arguments less. Reminds me of the ravings of do pirates exist in Traveller. |
#9
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My personal version of T2K is using V1 timeline, but I adjusted the TDM until 1999. Personally, I can't see the US sending more troops overseas with all the destruction at home. Whoops, just realized this is in the wrong thread, sorry.
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Just because I'm on the side of angels doesn't mean I am one. Last edited by weswood; 04-01-2012 at 07:05 PM. |
#10
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Politics. I can't recall if Milgov sends any troops after the nukes, but Civgov opens up a whole new front in Yugoslavia just so they can say they've got the capability to project military force and attempt to shore up their claim to legitimacy.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#11
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I'm looking forward to seeing what you come up with. I've done a bit of work on Kenya, myself. This is the campaign backstory I wrote and posted here a couple of years back.
http://forum.juhlin.com/showthread.p...ion+proud+lion
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 04-01-2012 at 11:26 PM. |
#12
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The people making the decision to send the School and Cadet brigades to fight incoming Mexican troops and those making the decision to raise new divisions to send to Yugoslavia were from MilGov and CivGov respectively. That's not a case of bad decision making, that's a case of two totally separate groups making totally separate decisions with no input from one another. That makes some kind of sense to me. Maybe I'm crazy?
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"It is better to be feared than loved" - Nicolo Machiavelli |
#13
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Yes. Yes, you are. However, being crazy liberates one to enjoys all sorts of keen insights. I know. And so do I.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
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