#1
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T2k v2.2 Random Hit Locations Table
Does anyone else have a concern about T2k v2.2 Random Hit Locations Table? I mean the table where you roll a d10 with the following results for the hit location of a successful attack:
Head - 1 Right Arm - 2 Left Arm - 3 Chest - 4 Abdomen - 5 to 6 Right Leg - 7 to 8 Left Leg - 9 to 10 To me this table has always seemed skewed towards the lower half of a person and I wondered what other people's opinions were? Does anyone use an alternative random hit location table instead? Thanks. |
#2
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So if shooting from behind cover, the table also means a "hit" has a 50-60% chance of being a miss, depending on how much of the lower body is concealed?
When I played (ver 1.0), I used the standard hit table for PCs and important NPCs. Usually just decided hit location on random firefight fodder sort of bad guys based on the severity of the wound, mostly to speed play up. |
#3
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I was thinking about this one (using a D8)
Head - 1 Right Arm - 2 Left Arm - 3 Chest - 4 Abdomen - 5 to 6 Right Leg - 7 Left Leg - 8 I'm not quite shure, though. One could argue about the 5/6 to the abdomen. It would be just as reasonable to locate all rolls of 4 and 5 to the chest. I never played it that way, but the original Table might not be the best.
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone! "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012 |
#4
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Quote:
If you work through the percentages for each location they are: Head - 10% Right Arm - 10% Left Arm - 10% Chest - 10% Abdomen - 20% Right Leg - 20% Left Leg - 20% This is quite different to the T2013 table: That gives the following percentages (which are quite different): Head - 5.5% Right Arm - 16.7% Left Arm - 16.7% Chest - 16.7% Abdomen - 11.1% Right Leg - 16.7% Left Leg - 16.7% Quote:
Head - 12.5% Right Arm - 12.5% Left Arm - 12.5% Chest - 12.5% Abdomen - 25% Right Leg - 12.5% Left Leg - 12.5% I'm actually considering an alternate set as follows (based on rolling a d20): Head - 1 to 2 - 10% Right Arm - 3 to 5 - 15% Left Arm - 6 to 8 - 15% Chest - 9 to 11 - 15% Abdomen - 12 to 14 - 15% Right Leg - 15 to 17 - 15% Left Leg - 18 to 20 - 15% What do people think? |
#5
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dice
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#6
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Quote:
Thanks. |
#7
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The system I really like, at least for shooting, is the Millenium's End scatterplot overlays where you put a transparency over a representation of the target with it centered on your actual point of aim. Point of impact is based on deviation from your to hit roll. Pretty cool, especially for those situations where someone wants to really call a shot at a mostly obscured target, try to shoot the gun out of someone's hand, or whatever other hollywood drama comes up.
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#8
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Yeah, I liked the Millenium's End combat system too.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#9
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Actually I don't see it as too far off. There used to be the rule of 9 for first aid (this gave an approximate distribution of the surface area for calculating the severity of burns):
Head: 9% Each arm: 9% Upper body 9% (front), 9% (back) Lower body 9% (front), 9% (back) Each upper leg: 9% Each lower leg: 9% Before anyone asks, the remaining 1% was ALWAYS treated as a serious injury or a miss depending on sex... Assuming surface area is a good approximation of visible area it seems to work. I do see it as a problem in melee combat though (hence my variable hit location variations in the melee combat expanded rules). |
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