#1
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Feeding Prime Base
So Prime Base has somewhere between a few hundred and a few thousand staffers and their families. So was the base prestocked with 30 years or so of food and other expendables or were there regular deliveries of supplies until the balloon went up?
If the former then there will be a HUGE amount of internal storage. In the latter case how will the massive deliveries of supplies be concealed? This might get back to the question of what the cover for the base is |
#2
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There is no door except decon on the plateu until the base is open..
That leaves internal store and hydroponics. |
#3
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This is why I argued for a hydroponics setup that was a cylinder all its own with a cannery on the lower level. Those 30 day ration packs were going to be used up fast . Doesn't seem logical to be digging up caches as they are configured in game just for the food. There has to be some other form of resupply. That can only mean Deltas or Regionals for more canned food. That is problematic since that canned food would be a finite resource.
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#4
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Thinking on that... taking advantage of a cylinder.. Build an aquaponics instead of a hydroponics.. with continuous circular flow.
The bonus is all the animal protein from fish, crustaceans, and mollusks. |
#5
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I just reread the module. It appears that the blockhouse entrance inside the barn was intended for use during the entire operational period of the base. Things are a bit ambiguous (go figure) but page 22-23 seem to indicate that the entrance was to be used before the war and the ranch was designed to cover it use.
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#6
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Quote:
That recurring meme...... Every MP module begins the story with a pick and a shovel. |
#7
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I didn't write the module-I'm just trying to fix it!
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#8
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So....we have one set of expanded tunnels for supplies/manufacturing, how about a second set of tunnels for food production and storage? I can even see a spider web of tunnels around the bottom levels of Prime for a variety of greenhouses and hydroponic tanks.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#9
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Food production is going to be tough. It takes a lot of space, a lot of resources and a lot of personnel to do so. I think the number of cylinders required by the base was really underestimated.
How about this: Originally the base was to be three cylinders as in canon. However during design and early construction it was determined that that just wasn't gonna do the jon so they built two sets of "suburbs". Both have four cylinders, two housing and two food production. This gives a total of 11 cylinders and even I am starting to think this is getting silly! |
#10
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Truly, more than 7 cylinders is really pushing the limit, I'd feel more comfortable with annex tunnels, even two or three levels of such tunnels.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#11
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Quote:
This is the Morrow Project so their is track mounted robotic gardeners to pollinate, trim, pick, and pack produce into boxes. |
#12
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Don't forget kindergarten, elementary, middle school, and the dreaded high school.
What should the school mascots of a underground base be? The Gnomes, Dwarves, Morloks? The minors can't all be Miners. |
#13
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Quote:
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#14
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Quote:
http://www.growtainers.com/ |
#15
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I would make a hydroponics annex, but also include several months worth of food stores in the cylinders. Really the cylinders are not really necessary anyway, but you might want to consider why everything is where it is.
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