RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-17-2017, 07:22 AM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default Possible PC or console Twilight 2000 game

From Marc Miller on the my Facebook Twilight 2000 group

"I had a discussion with a software developer about a PC (and potentially console) game based on Twilight: 2000."

He told me its still too early to see if it comes to fruition. But thought everyone would love to hear that.

New sourcebooks, new modules and now possibly a PC or console game? Looks like the game is definitely back from the dead games category.
Reply With Quote
  #2  
Old 10-17-2017, 07:54 AM
kato13's Avatar
kato13 kato13 is offline
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,720
Send a message via ICQ to kato13
Default

I have to admit while it is solely a shooter (rather than a RPG), I get a T2k feel from Players Unknown Battleground (PUBG). Probably because of the heavy DDR/USSR feel to the combat area map.

Given that PUBG is the runaway hit of this year, I could see someone like me in the games industry seeing potential in such a game.
Reply With Quote
  #3  
Old 10-17-2017, 10:41 PM
Cdnwolf's Avatar
Cdnwolf Cdnwolf is offline
The end is nigh!!!
 
Join Date: Jun 2009
Location: London, Ontario Canada
Posts: 1,455
Default

All depends on what you want from the game. If its a FPS what has to change to make it different from the rest? Will it be a RPG style game? Will it be a survivalist game? To each their own.
__________________
*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
Reply With Quote
  #4  
Old 10-18-2017, 12:16 AM
James Langham James Langham is offline
Registered User
 
Join Date: Aug 2010
Posts: 735
Default

A few thoughts to make it different:

* less emphasis on weapon mods

* radiation tracking - but only displayed when you check your Geiger counter

* chemical contamination - NBC suits can be worn but limiting visibility, slowing tasks like reloading, etc

* tracer rounds

* no heads up ammo counter

* NPC allies who can be given simple instructions (probably based around hand signals) - these can be grouped or ordered individually

* more emphasis on single player storey mode than multi player

* maybe the campaign could be based on Going Home with time restraints

* oddly less combat and more story

* early choices have impacts later
Reply With Quote
  #5  
Old 10-18-2017, 07:03 AM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.
They both have strengths & weaknesses but do feature such things as (Metro) the need to recharge your flashlight via a hand operated generator, the need to change gasmask filters and scarcity of good quality weapons & ammo or (S.T.A.L.K.E.R.) the need to eat and sleep, some wide open environments that let you choose alternate ways to deal with obstacles, finding stashes left by other people and the need for medical items to fix specific problems (e.g. bleeding, serious wounds, radiation).
Reply With Quote
  #6  
Old 10-18-2017, 08:02 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by StainlessSteelCynic View Post
James it sounds as though, based on your suggestions, the developers should do something along the lines of Metro 2033 & Metro: Last Light and maybe less so the S.T.A.L.K.E.R. series of games.
I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #7  
Old 10-18-2017, 09:41 AM
Cdnwolf's Avatar
Cdnwolf Cdnwolf is offline
The end is nigh!!!
 
Join Date: Jun 2009
Location: London, Ontario Canada
Posts: 1,455
Default

Quote:
Originally Posted by Targan View Post
I would play the hell out of a Metro or S.T.A.L.K.E.R. T2K mod/standalone game.
Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?
__________________
*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
Reply With Quote
  #8  
Old 10-18-2017, 03:40 PM
Silent Hunter UK Silent Hunter UK is offline
Registered User
 
Join Date: Feb 2015
Posts: 374
Default

This would of course be the second T2K game.
Reply With Quote
  #9  
Old 10-18-2017, 04:25 PM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default

I have seen videos of screen shots/play of the old computer game (and boy are the graphics old now but hey I remember when that was state of the art) - did anyone ever play the original?
Reply With Quote
  #10  
Old 10-18-2017, 08:39 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by Cdnwolf View Post
Would you leave it single player or try to get a team together and make it multi-player?
I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #11  
Old 10-18-2017, 11:01 PM
Draq Draq is offline
Registered User
 
Join Date: Sep 2014
Location: texas
Posts: 329
Default

Quote:
Originally Posted by Targan View Post
I think team-based would be fantastic (co-op campaign style). Perhaps even set up so a small number of human players (or even a single player) could have "NPC" AI characters along with them, with a common char gen system for "PCs" and "NPCs".
A tatctical squad based rpg. Fallout tactics style.
Reply With Quote
  #12  
Old 10-18-2017, 11:01 PM
mcchordsage's Avatar
mcchordsage mcchordsage is offline
Registered User
 
Join Date: Nov 2011
Posts: 134
Default

Really, there are quite a few Arma mods you could do T2K with. There is/was a really extensive "90s" mod that could work. Of course you'd need the people to populate a server.
Reply With Quote
  #13  
Old 10-19-2017, 02:16 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by Draq View Post
A tatctical squad based rpg. Fallout tactics style.
A different flavour of play, but I'd play that too
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #14  
Old 11-10-2017, 04:00 PM
Heffe Heffe is offline
Registered User
 
Join Date: Nov 2017
Posts: 227
Default

I always imagined an MP coop style game in either FPS or third person. Limit the game to 8 players and have the players randomly spawn somewhere in a procedurally generated eastern Europe. Make it survival based with some serious, lethal combat mechanics. It would be a blast!
Reply With Quote
  #15  
Old 11-10-2017, 06:49 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Quote:
Originally Posted by Cdnwolf View Post
Definitely STALKER/METRO combo would be great. Would you leave it single player or try to get a team together and make it multi-player?
I missed this question due to my typical sporadic visits here but for me, the appeal of getting some like-minded players together for this type of game is very strong. So while I would model the game as single-player achievable, I'd definitely have it open to multi-player co-op along the lines of what Heffe mentioned (although I wouldn't have them spawn too far apart - far enough to be a small challenge to link up but not so far as to make it really difficult and thus less fun/interesting for the players e.g. have them scattered around the outskirts of a town or a battlefield).

There should definitely be some ability to recruit a limited number of NPCs particularly if you have a heavy weapon or vehicle and need crew members (I'm thinking specifically of ARMA with the need to have all crew members present to make a weapon/vehicle fully functional).
I'd certainly choose ARMA as a model for the NPC AI and for the weapon performance - I have good memories of one of the earlier versions, Operation Flashpoint: Dragon Rising and being the SAW gunner and when the Team Leader spotted one enemy near a thick clump of bushes, I hosed the area down with the M249 and got two enemy we didn't see.
And also of bad guys sneaking up behind the team to ambush us after they had found our vehicle (when we parked up to observe a missile battery that we had to destroy).
Reply With Quote
  #16  
Old 11-15-2017, 06:46 PM
vihkr vihkr is offline
Registered User
 
Join Date: Mar 2017
Posts: 24
Default

>ARMA Co-op T2K flavour

I'd definitely be up for something like that. I'd even spend the time to put together a co-op mission with the Cold War Rearmed mod to get the right feel. We could take a mini-mission from Challenge, a module or fandom and try it out. A group of 6-8, with custom kits and RPG-lite elements in the game. Many T2K elements are already available via DayZ offshoots as add-ons and mods.

I'd recommend ARMA 2, cause it's cheap if you don't have it, and runs better on older hardware if you don't have a state-of-the-art gaming rig. You'd also need a headset in order to play (chat during ARMA sucks).

Any takers? Let's plan it out.
Reply With Quote
  #17  
Old 11-17-2017, 11:01 AM
Silent Hunter UK Silent Hunter UK is offline
Registered User
 
Join Date: Feb 2015
Posts: 374
Default

I have ARMA II so might be up for this.
Reply With Quote
  #18  
Old 11-18-2017, 08:13 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Quote:
Originally Posted by Silent Hunter UK View Post
I have ARMA II so might be up for this.
So do I, with all the official expansions, and luckily I had the presence of mind at the time to enter all the codes into Steam so I can reinstall at any time.

Last time I played I was using a TrackIR setup and joystick and I was getting pretty good at rotary wing piloting.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #19  
Old 11-19-2017, 09:03 AM
vihkr vihkr is offline
Registered User
 
Join Date: Mar 2017
Posts: 24
Default

Quote:
Originally Posted by Silent Hunter UK View Post
I have ARMA II so might be up for this.
Started a new thread
Reply With Quote
  #20  
Old 12-02-2017, 03:37 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default ARMA-Fallout Love Child

It would be interesting to see the realism of ARMA mixed with the system used by Skyrim/Fallout. Crafting/upgrading weapons at benches and exchanging ten empty brass for ONE loaded cartridge. This could be interesting.
Reply With Quote
  #21  
Old 12-06-2017, 06:29 PM
vihkr vihkr is offline
Registered User
 
Join Date: Mar 2017
Posts: 24
Default

Quote:
Originally Posted by swaghauler View Post
It would be interesting to see the realism of ARMA mixed with the system used by Skyrim/Fallout. Crafting/upgrading weapons at benches and exchanging ten empty brass for ONE loaded cartridge. This could be interesting.
Someone got an ARMA 3 crafting system going
https://epochmod.com/forum/topic/148...-crafting-v33/
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.