![]() |
![]() |
#1
|
||||
|
||||
![]()
How have you dealt with artillery in your campaigns?
After the TDM, ammo would become increasingly scarce as the last stockpiles were steadily depleted. I'm sure that some low-tech shells could still be produced here and there but supply would not be able to keep up with demand. By 2000, I see most artillery (105-203mm in NATO armies) being totally subordinate to Divisional HQs and higher. I don't see an infantry platoon in heavy contact being able to call in a fire mission for anything other than mortars. In fact, I think canon mentions something about the increasing importance of mortars as the war drags on. I also see whatever SP artillery is left around being increasingly used more or less like assault guns in the direct fire role. It's a more effective way to make every shell count and with fewer tank and hi-tech AT weapons around, SP guns wouldn't be quite as vulnerable near or on the front lines. What's your take?
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
Tags |
artillery |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Artillery Delays | CStock88 | Twilight 2000 Forum | 51 | 10-12-2011 11:55 PM |