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  #1  
Old 02-15-2010, 07:14 PM
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Cdnwolf Cdnwolf is offline
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Hey you missed out on Exotic Dancer and Escort... to very important career paths for the soldiers morale!
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  #2  
Old 02-15-2010, 07:49 PM
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Originally Posted by Cdnwolf View Post
Hey you missed out on Exotic Dancer and Escort... to very important career paths for the soldiers morale!
One long term NPC member of the party in my campaign was a former phone sex worker and another was a Canadian male porn star.
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  #3  
Old 02-15-2010, 08:48 PM
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I have a lot of unusual professions in the character generation part of my site, but they're geared to my variant character generation system. Maybe you can work from there. They include weird things like terrorist, partisan, forensics specialist, clinical psychologist, and other strange things.

On one of the old websites that used to be around, someone came up with what I think would be a very useful specialty in T2K. He called it a "holistic medical specialist" or something like that, but it included basic first aid, some psychology, and (very good skills) expertise in botany, what plants are good to eat, and (especially) what is good for healing various things and brewing and concocting remedies for illnesses.
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Entirely too much T2K stuff here: www.pmulcahy.com
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  #4  
Old 02-15-2010, 09:07 PM
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Hello, everyone. I'm new to the forum. So, first things first. Hello! *waves*

Second, the following information was taken from my personal notes for career additions to the T2k V 2.0 rules set. If you use these, be sure to closely examine the skill levels I've assigned as they may not be appropriate for your individual campaigns. (I tend to err on the slightly higher skill levels for starting PC's than most do, due to the extreme lethality level typical of my campaigns).

Sharp-eyed readers may notice the Lawyer profession listed below. The reason this is repeated from T2K is I regard the one in the book as a paralegal for my campaign purposes. As with anything, use what you like and disregard the rest.

Enjoy!

Goon

NEW CAREERS FOR CIVILIANS

Gunsmith
Entry: Technical School, Gunsmith 1+.
First Term Skills: The character receives the following skills in their first term:
● Gunsmith: 3
● Machinist: 1
● Metallurgy: 1
● Mechanic: 1
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
● Gunsmith
● Machinist
● Metallurgy
● Mechanic
● Scrounging
Contacts: Two per term, business or military. Roll 1D10. A 9+ or higher indicates that the contact is foreign.
Special: The character receives a set of small arms tools free at character generation.

Religious Figure of Any Faith
Entry: Charisma 7+
First Term Skills: The character receives the following skills in their first term:
● Persuasion: 3
● Interrogation: 2
● Language: 2
● Leadership: 1
● Observation: 1
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
● Persuasion
● Interrogation
● Language
● Leadership
● Observation
● Instruction
Contacts: Two per term, any area. Roll 1D10. A 9+ or higher indicates that the contact is foreign.
Special: The Religious Figure of Any Faith receives two Secondary Activities a term. When war breaks out, the Religious Figure is drafted into the Chaplain Corps and receives a direct commission as a 2nd Lieutenant.

Lawyer
Entry: Law school.
First Term Skills: The character receives the following skills in their first term:
● Persuasion: 3
● Interrogation: 2
● Language: 2
● Leadership: 1
● Observation: 1
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
● Persuasion
● Interrogation
● Language
● Leadership
● Observation
● Instruction
Contacts: Four per term, business, wealthy, criminal, law enforcement. Roll 1D10. A 7+ or higher indicates that the contact is foreign.
Special: Lawyers receive two Secondary Activities a term. When war breaks out, the Lawyer is drafted into the JAG Corps and receives a direct commission as a 2nd Lieutenant.

Bounty Hunter
Entry: No prerequisites
First Term Skills: The character receives the following skills in their first term:
● Melee Combat (Armed): 2
● Melee Combat (Unarmed): 1
● Small Arms (Pistol): 2
● Small Arms (Rifle): 1
● Interrogation: 2
● Stealth: 1
● Tracking: 1
● Computer: 2
Subsequent Term Skills: A total of five levels from any one or a combination of the following:
● Melee Combat
● Small Arms
● Interrogation
● Stealth
● Tracking
● Lockpick
● Medical
● Gunsmith
● Scrounging
● Wheeled Vehicle
Contacts: Two per term, law enforcement, criminal, or government. Roll 1D10. A roll of 10 indicates that the contact is foreign.
Special: If more than one term is served, add +1 to initiative.

Slacker
Entry: No prerequisites.
First Term Skills: A slacker, having no real job or social function, has only hobbies to fall back on. Thus, the slacker may take up to five skill ranks in any combination of the following skills:
● Computer
● Electronics
● Scrounging
● Farmer
● Fishing
● Small Arms
● Wheeled Vehicle
● Forgery
● Melee Combat
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
● Computer
● Electronics
● Scrounging
● Farmer
● Fishing
● Small Arms
● Wheeled Vehicle
● Forgery
● Melee Combat
Contacts: One per term, any area. Non-foreign only.
Special: Because the slacker has so much time on their hands not being employed, they have time for three secondary activities a term. However, when the War starts, they are drafted into military service, which must be their next term of service. Players choice as to which branch they are drafted into.
Also, if no war breaks out, a slacker may have committed some crime. On a d10 roll of 8+, the characters next term must be prison.

Survivalist/Militia
Entry: No prerequisites.
First Term Skills: The character receives the following skills in their first term:
● Small Arms (Rifle): 1
● Melee Combat (Armed): 1
● Melee Combat (Unarmed): 1
● Thrown Weapon: 1
● Navigation: 1
● Mountaineering: 1
● Stealth: 1
● Foraging: 1
Subsequent Term Skills: A total of five levels from any one or a combination of the following:
● Small Arms
● Melee Combat
● Thrown Weapon
● Navigation
● Mountaineering
● Stealth
● Foraging
Contacts: One per term, any area. Roll 1D10. A roll of 10 indicates that the contact is foreign.
Special: If more than one term is served, increase initiative by +1.

Computer Hacker
Entry: No prerequisites.
First Term Skills: A computer hacker begins with these skills:
● Computer: 3
● Electronics: 3
● Scrounging: 1
● Wheeled Vehicle: 1
● Forgery: 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
● Computer
● Electronics
● Scrounging
● Small Arms
● Wheeled Vehicle
● Forgery
● Melee Combat
Contacts: One per term, business, criminal, law enforcement, or military. On a 1D10 roll of 8+ the contact is foreign.
Special: Computer hackers are criminals. If no war breaks out, a hacker may have committed some crime related to computers (software piracy, hacking bank records, or some other activity). On a d10 roll of 8+, the characters next term must be prison.

Professional Athlete
Entry: Strength 5+, Constitution 5+, Agility 5+.
First Term Skills: A total of four levels from any one or a combination of the following:
● Swimming
● Snow Skiing
● Melee Combat
● Leadership
● Instruction
● Horsemanship
● Thrown Weapon
● Small Arms
● Hunting Bow
● Mountaineering
● Fishing
● Tracking
● Scuba
● Small Boat
● Parachute
● Wheeled Vehicle
● Motorcycle
● Pilot
● STR
● CON
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
● Swimming
● Snow Skiing
● Melee Combat
● Leadership
● Instruction
● Horsemanship
● Thrown Weapon
● Small Arms
● Hunting Bow
● Mountaineering
● Fishing
● Tracking
● Scuba
● Small Boat
● Parachute
● Wheeled Vehicle
● Motorcycle
● Pilot
● STR
● CON
Contacts: Four per term, business, entertainment, journalist, criminal, law enforcement, or medical. On a 1D10 roll of 6+ the contact is foreign.
Special: Professional athletes are recognizable figures, even in the ashes following the Third World War. At the referee’s option, random NPC’s may recognize the character as a famous athlete.
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Last edited by kato13; 02-16-2010 at 05:52 AM. Reason: Added Bold tags to term description
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  #5  
Old 02-15-2010, 09:46 PM
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Targan Targan is offline
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Nice work WonderGoon. And welcome to the forum.
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  #6  
Old 02-15-2010, 11:06 PM
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Originally Posted by Targan View Post
Nice work WonderGoon. And welcome to the forum.
Thank you, Targan. I have to say, I've enjoyed reading your posts over the past few days since I discovered the forum.

Regards,
Goon
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  #7  
Old 02-15-2010, 09:49 PM
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Hello, everyone. I'm new to the forum. So, first things first. Hello! *waves*
Great first post. Welcome Aboard
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  #8  
Old 02-15-2010, 10:38 PM
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Legbreaker Legbreaker is offline
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After reading the Slacker and Computer Hacker I got to Professional Athlete and wondered where the roll for "drug cheat" was...

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  #9  
Old 02-15-2010, 11:10 PM
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Originally Posted by Legbreaker View Post
After reading the Slacker and Computer Hacker I got to Professional Athlete and wondered where the roll for "drug cheat" was...

I didn't think about that. . .
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  #10  
Old 02-15-2010, 11:08 PM
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WonderGoon WonderGoon is offline
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Quote:
Originally Posted by kato13 View Post
Great first post. Welcome Aboard
Thank you, Kato. Glad to be here. I've got some other information I will add later that focuses on military careers. Chaplains, EOD, MP's, etcetera.

Regards,
Goon
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