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#1
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I had a V1 character once with CUF of 8. How's that going to work with 6 chips?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Don't have my rules in front of me, but IIRC, hesitations = 1/2 of CUF.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#3
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I remember back in the day myself and my players hated rolling for the initiative stat during character generation. A high result could make a REMF into a combat god and a low result could kill off any enthusiasm for a previously considered decent character. Everyone hated the arbitrary nature of it the most I think.
So I devised an alternative based on character stats. It went something like this... Add your Agility stat, to represent speed of action, to your Intelligence stat, to represent speed of thought, giving you a number from 0 to 20 as stats are 2d6-2. Divide by 4, rounding down if civilian and up if military. Add any career based additions to initiative as noted in the bonus section of careers. Most characters ended up with 3 or 4. One had 5 from memory due to a career bonus. And as allways, remember it's a game with the goal being for your players to have fun. |
#4
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I like that houserule, Badbru. Clever yet simple.
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"It is better to be feared than loved" - Nicolo Machiavelli |
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