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#1
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Which is why I think things were a set up and Bruce Morrow had other plans for those teams. He knew such a small sized group couldn't really do anything but in the future when there were less people they would be a whole more effective.
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#2
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There is the issue that the support structure is wholly inadequate, but the published material in 3rd edition was pretty thin and gives every evidence of simply having been poorly and perhaps inconsistently written. This is not unique to TMP, most fiction franchises run into this problem, it comes from putting specific objectives (like "exciting game play" and "meeting deadlines") ahead of creating a coherent fictional universe. If you want to reinvent Morrow as a villain, go ahead, but I prefer to keep the tone of the game intact and change the details that are inconsistent with that tone. |
#3
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Eh, maybe I'm just seeing a conspiracy were there is none. But then again when I look at the teams themselves, they sheer amount of total fails that happen you almost can't see not being deliberate you have to wonder.
Then again you can also see it as a game written by people who didn't serve in the military or didn't understand just what would be needed to actually work. |
#4
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Richard is very approachable and I think Tri Tac games will be at GenCon this year too. All the modules written by Timeline? I don't know anything about any of them. Joeseph Benedetto is a recent member here and could maybe answer that. Most of the failures are simply a plot device to explain why the PCs are out there on their own. |
#5
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So much of the entire setting is just a "plot device to explain why the PC's are out on their own". It is an old and common gotta-finish-fast writing mistake - they needed a specific effect, fudged the cause, and hoped that no one will notice or care. You can see it all over the place, especially in the new Star Trek movies - nothing in those films makes sense, they even allude to that in the beginning of the second, but they hope that the fast pace and lens flare will keep you from noticing. RPG's don't have the advantage of fast pace and lens flare, so the oddities and apparent mistakes are all the more glaring.
Last edited by cosmicfish; 03-25-2015 at 03:44 PM. |
#6
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Or they left up to us to figure out down the road and debate on a forum twenty some odd years later...
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#7
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My biggest reason for needing to come up with a realistic failure scenario is that if I ever pulled my gaming group back together, they would ask questions and if they ever get to a point where they get answers (inside prime for example) I want the best possible answers.
Due to their real world jobs they have seen real world failures (one is a forensic accountant specializing in huge corporate bankruptcies). They will accept that failure can happen. However if their characters chose to give up everything for a project at a minimum I would expect they would have needed to have some confidence in the planners. For example how did the project get Phoenix team to join if they could not handle basics concepts of redundancy? Phoenix are portrayed as pretty sharp dudes who would have not just accept "oh we have everything covered". |
#8
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#9
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There isn't any indications that the Project had thousands of people. How do you get brilliant, productive, healthy, well adjusted people to give up their lives, and families to be cryogenically frozen and help in the recovery of a nuclear war? That is a tough sell. I have always believed the Project has lots of equipment and very few people. |
#10
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If we call the population they were meant to serve X, accept 242.3 million as the US population in 1987m and assume that the civilian-to-team member ration in Seattle is typical for the US, then the "group-level" staff of TMP is simply 79 * (242.3 million / X). Varying X from 0.5-3.0 million gives us a group-level Morrow roster between 6,381 and 38,283. A roster of less than a thousand becomes patently absurd by simple math, unless you concoct some reason why Seattle would have a substantially higher-than-normal concentration of team members, something that I do not believe is supported in 3rd edition and probably has not been addressed in 4th edition. Quote:
So have I, but then I cannot see any reason why TMP would be cash constrained in any way - even if supporting the financial health of the project was only 10% of Morrow's time, they should have still held so much innovation and competitive advantage (even in a parallel-universes scenario) that Project funding should be at least in the hundreds of billions. Recruiting people should always have been the hardest part. Last edited by cosmicfish; 03-25-2015 at 03:43 PM. |
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