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#1
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Posted a new version of the package.
This has been updated to have resolver for what group spots what group at what range. Added prompts to ask for size of player group, player vehicles and best observation to allow the script to find out with which group gets the drop, if any or both and at what range, or after how many rounds one group to spot or stumble across the other. |
#2
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Updated with a new version that contains much more information and stuff. Much of the new information is thanks to a Tim Drost, whos tables I have put to good use.
Originalpost: I have done more work on my Encounter Generator. I have added more info and stuff, much thanks to Tim Drost and his tables. Now the encounters will generate a log file that will generate individual information about each and every person in the encounter group. This is so far only implemented for the Group Branch. I have not yet implemented it for the Item Branch. Unpack this file anywhere, and run the Random Encounter Script.bat (feel free to double check it by editing it in Notepad if you are feeling hesitant). This file will then execute the Project Encounter powershell file, which is where you give the input data. The script will then feed back the output data of the random encounter. BUG INFORMATION: I discovered that if the package is unpacked where the directory contain somewhere a space, the code will glitch out badly. This is due to a choice of solution I have with dividing up the info-files. I will be looking into a solution of that. The water encounters are not yet implemented. The resources is all in the textfiles, which is read and processed by the script. If you are daring you can edit them and the sourcecode. Also, there is a bonus script, with a different executable .bat-file, which generates the motivations of a NPC. As always, please let me know of what you think of it and possible improvements. https://www.dropbox.com/s/bzw2jgzz69...80904.rar?dl=0 Known TODOs: Implement water encounters Fix directory bug Add Vehicle specification for all encounters with vehicles. NOT EVEN CLOSE TO DONE Character Generator Combat Resolver (because I am lazy and combat in T2k can be a massive slog with modifiers this and modifiers that) Last edited by Lurken; 09-05-2018 at 12:04 AM. |
#3
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I got a 404 error when I tried to download it.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
#4
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Hot damn! Good for letting me know.
I'll be updating my main post, try this in the mean time: https://www.dropbox.com/s/bzw2jgzz69...80904.rar?dl=0 Quote:
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#5
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That would be awesome. I would love the ability to generate spreadsheets for this, or better, character generation, but I'm doing good just to use existing ones.
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#6
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Quote:
You tried my latest version? |
#7
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Hi all
After a long hiatus I found time to tune and develop my script. It should sort the generated NPC more efficiently and correctly than before. More intuitive input system to make it easier to ask the script what will happen. Tweaked the script so that cargo vehicles and trailers with liquid tanks will get liquid goods in them and vice versa that they will not get "solid" goods on them. However non-tank cargo and trailers will still have a chance of getting liquid goods. (lots and lots of jerrycans and drums) If a cart or trailer becomes chosen, the script will also add animals to draw the cart/trailer. If it is a 1-ton trailer, just mentally image that there are more horses pulling. And some more stuff I can't remember. But please try it out and let me know what you think or if it is to any use. After downloading the package, unpack it somewhere to a folder/path that don't have any blank spaces in it. Not doing so may cause the script to crash. It is on my todo list to change those lines that that issue to another solution. After doing so, run the "Random Encounters Script.bat", and you should be getting a commandprompt-window that will run the script. Edit add: The log file is created in log folder under the Encounter Generator mapp, which also contains the .bat. Edit add number 2: Big thing. I notice I had focused a lot on the Group branch of the script so right now it seems that the script won't save anything from the Item branch or Animal branch to the log-file, but it will display that information in the command prompt window. Fixing this will my next big thing to rework. https://www.dropbox.com/s/pf5qh8eoj1...lease.rar?dl=0 Last edited by Lurken; 04-12-2019 at 05:31 AM. |
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