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Comes down to what you are trying to teach them to do
Riding a horse as in just riding it from point A to point B with no other distractions? Or riding a horse in combat conditions and being able to control it while there are bullets and artillery shells going off? Same with the horse itself - i.e. there are horses you can ride, horses that can pull a wagon and horses that can be ridden into combat and not freak out To learn to ride a horse on trails usually takes the average person about a week to two weeks if they are doing it several hours per day. Now keep in mind that would be a person who had never ridden a horse before with a well broken in horse. Now if its a total neophyte on a barely broken in horse it would take a lot more. One thing to keep in mind for all cavalry formations is if they took people who already knew how to ride and who may have even brought their own horses - i.e. the Kenyan Cavalry unit was created by people who were lifetime riders using their own horses starting with a few people who had military training There are countries where raising a cavalry unit due to how many people still ride would easier - i.e. Russia, Ethiopia, the US, China, England, Poland for instance come to mind - the question is are the cavalry units in the Army guides composed of neophytes who had to be taught to ride or did they comb every unit in the area to find people who knew how to ride horses and "trade" for them - i.e. here you can have these 200 guys who dont know how to ride in exchange for those 100 guys you have who do? Last edited by Olefin; 04-03-2019 at 03:48 PM. |
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I would say, for dragoons, a couple of weeks of intensive training would do the trick. Riding probably wouldn't even take up majority of the cycle. Most of that time would be devoted to care and maintenance of the horses and tackle. It would be really helpful to have a cadre of experienced riders to assist with training and whatnot, but as long as broken-in mounts are available, raising dragoon units from completely inexperienced city slickers wouldn't be that difficult, or even particularly time-consuming. Like I said, assuming they'd already had basic, in a pinch, said prospective dragoons could be up and ready to go a couple of weeks. The salient factor is the availability of ready riding horses and suitable tackle. That's the main limiter.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 04-03-2019 at 07:07 PM. |
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I would say Raellus that also depends on what kind of country you are riding thru as well - i.e. its one thing to ride horses over open relatively level ground - its another to ride over rough broken terrain or thru forests where you have to be able to maneuver them
and also are they dragoons, cavalry or lancers - dragoons are basically using the horses as transport and nothing more, cavalry are going into combat with the horses (both mounted and unmounted), while lancers are using the horse the old fashioned way - to put a hell of a lot of speed and force behind the lance you are putting right thru the unlucky chest of the people you are fighting one thing the canon really didnt make clear is with the units that switched to cavalry (except in Silesia which clearly showed them armed with lances) what they were as to type of mounted forces |
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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Have any of you ever sat through all of making-of features of the Lord Of the Rings trilogy? (I think it's from the The Two Towers bonus content) There's an interesting bit about assembling the "Rohirrim" for the shoot that could provide some insight into this topic. The production company put out an all-call for experienced riders to serve as extras in the film. A couple hundred Kiwis answered the call. They were set up with costumes and props and the rest is celluloid history. I can see a similar thing happening in T2K, but with real, modern weapons instead of rubber medieval ones.
Anyway, in a T2K scenario, cavalry units would be raised in a couple of ways. First, all-volunteer units like Olefin's Kenyan example. Second, levies with requisitioned horses. I can see some, more independent-minded horse owners balking at turning their prized horseflesh over to the government/military, and you might see anti-gov't mounted partisan groups forming as a result. Think about someone like Cliven Bundy and his ilk in the U.S.A.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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in bicycle vs horse calvary, bicycles win hands done you only have one (rider) vs two (rider and animal)
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
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Instruction: A character may be taught a skill. Teaching a skill is Difficult: Instruction. The instructor may teach a number of studentsSo this implies that a cavalry officer with Instruction 2+ (CHR) and a basic Horsemanship (CON) skill could teach a group of infantrymen with no experience with horses all Horsemanship 2 in about 3-4 weeks. So I'd think in-game, the limiting factor is the horses and tack. |
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Worth bearing in mind that even somebody with no skill can sit on a horse and generally get it to go in the right direction. That's represented in 2.x as defaulting back to the controlling attribute.
Actually having some skill represents being able to do more than just sit there. Being able to do it well, takes a hell of a lot longer than a few weeks too! My sister is 41 and has been riding competitively since she was about 6 years old. She's STILL taking lessons twice a week even though she's of olympic skill level. A lot of it comes down to the horse though. A well trained horse with the right temperament in T2K would be worth more than it's weight in gold. A poorly trained horse, or one with an "attitude" is worth little more than the meals it can provide.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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AMEN - have seen this for myself - used to live in farm country and there were horses that anyone could get on ride and there were "If I were you I would choose another horse" kind of horses - usually followed by I told you so statements after you got picked off the ground
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cavalry, horse, tachanka |
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