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#1
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I'd be interested in previous discussions if you can point them out sure.
I was talking mainly about the utility vehicles but sure I get the "friendly fire" aspects would be more of an issue in more contested areas. For fairly static cantonments, free cities and marauders, however, I'd suspect a mix of vehicles modified with makeshift armor and added heavy weapons would be in order? |
#2
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Scattered through a number of threads I believe. The forums search feature should be able to help (I hope)...
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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This should be a good start. https://forum.juhlin.com/search.php?searchid=120603
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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#5
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Light vehicles, no matter how heavily armed they are, are still extremely vulnerable. Wheeled vehicles also give up a lot of the mobility of tracks.
The proper AFVs are sure to be maintained and used as well as resources allow, and in an emergency, they're likely to have priority for fuel (especially in a withdrawal) as they're such hugely valuable force multipliers. Should the vehicles themselves be damaged or worn beyond repair, then, and only then can I see their weapons and other systems being removed and added to lighter vehicles (provided those parts aren't needed in other AFVs).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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does anyone know if East Europe Sourcebook will be reprinted?
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#7
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By who?
Should be available on DriveThruRPG.com
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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