RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-11-2019, 12:30 AM
therantingsavant therantingsavant is offline
Registered User
 
Join Date: Feb 2019
Posts: 72
Default

I'd be interested in previous discussions if you can point them out sure.

I was talking mainly about the utility vehicles but sure I get the "friendly fire" aspects would be more of an issue in more contested areas. For fairly static cantonments, free cities and marauders, however, I'd suspect a mix of vehicles modified with makeshift armor and added heavy weapons would be in order?
Reply With Quote
  #2  
Old 09-11-2019, 01:03 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by therantingsavant View Post
I'd be interested in previous discussions if you can point them out sure.
Scattered through a number of threads I believe. The forums search feature should be able to help (I hope)...
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #3  
Old 09-11-2019, 01:09 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

This should be a good start. https://forum.juhlin.com/search.php?searchid=120603
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #4  
Old 09-13-2019, 12:09 AM
therantingsavant therantingsavant is offline
Registered User
 
Join Date: Feb 2019
Posts: 72
Default

Quote:
Originally Posted by Legbreaker View Post
Thanks yes that was a helpful thread - makes me more convinced that particularly light vehicles would be used and repurposed actually.
Reply With Quote
  #5  
Old 09-13-2019, 01:02 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Light vehicles, no matter how heavily armed they are, are still extremely vulnerable. Wheeled vehicles also give up a lot of the mobility of tracks.
The proper AFVs are sure to be maintained and used as well as resources allow, and in an emergency, they're likely to have priority for fuel (especially in a withdrawal) as they're such hugely valuable force multipliers.
Should the vehicles themselves be damaged or worn beyond repair, then, and only then can I see their weapons and other systems being removed and added to lighter vehicles (provided those parts aren't needed in other AFVs).
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #6  
Old 09-13-2019, 09:02 AM
cawest cawest is offline
Registered User
 
Join Date: Apr 2017
Posts: 232
Default

does anyone know if East Europe Sourcebook will be reprinted?
Reply With Quote
  #7  
Old 09-13-2019, 10:24 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by cawest View Post
does anyone know if East Europe Sourcebook will be reprinted?
By who?
Should be available on DriveThruRPG.com
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:45 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.