RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum
Register FAQ Community Calendar Today's Posts Search

View Poll Results: Best system to use for Morrow Projects
Aftermath System 0 0%
d20 System 4 9.52%
GURPS System 7 16.67%
Twilight 2000 System 18 42.86%
Palladium System 0 0%
Other System 13 30.95%
Voters: 42. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 08-29-2020, 01:56 AM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Along time ago, I ran a TMP campaign using GURPS. Partly this was for the versatility and playability, but one feature that really drew me to it was the way the Project could be implemented using tech levels. In particular, the 3e Vehicles supplement offered a great play-balanved way of producing Project vehicles and seeing how they would fare against 20th century technology.
Reply With Quote
  #2  
Old 08-29-2020, 10:30 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Quote:
Originally Posted by cosmicfish View Post
Along time ago, I ran a TMP campaign using GURPS. Partly this was for the versatility and playability, but one feature that really drew me to it was the way the Project could be implemented using tech levels. In particular, the 3e Vehicles supplement offered a great play-balanved way of producing Project vehicles and seeing how they would fare against 20th century technology.
I can understand that because on the surface, the Twilight: 2000 system does not seem to address any tech difference unless you're talking about the variation in 20th century technology. Even then, it doesn't really consider anything much more than vehicles and weapons. There's no real treatment of communications technology, aircraft tech levels, power generation or even medical technology levels.

However, if you use the Traveller: The New Era books, you get a much better treatment of differing tech levels while staying on the familiar turf of the GDW rules system. Part of the Traveller: TNE world history involves a devastating apocalypse that threw some planets back to more primitive tech levels, part of it is because the PCs can be expected to land on planets that have not advanced to the same tech level as the PCs.
Reply With Quote
  #3  
Old 08-31-2020, 09:31 AM
gbmaz gbmaz is offline
Registered User
 
Join Date: Dec 2015
Location: Los Alamos, NM
Posts: 28
Default

I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.

It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system.

Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War).

Definitely worth a look. Cepheus Modern is "Pay What You Want".
Reply With Quote
  #4  
Old 08-31-2020, 05:30 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 310
Default

If anyone has this game from Task Force Games The Delta Force, it's rules, combat system and weapons can be directly used in TMP with very little modifications what so ever.

I was surprised when I realized that weapon's stats for Penetration directly match the E-Factor from TMP weapons. If you look at the stats for the weapons they are as detailed as TMP.
Reply With Quote
  #5  
Old 08-31-2020, 09:28 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Quote:
Originally Posted by gbmaz View Post
I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.

It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system.

Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War).

Definitely worth a look. Cepheus Modern is "Pay What You Want".
I've had a very brief look at Cepheus rules and while I know it's based on the original Traveller rules, does it deal with tech level differences? I've never played any games that use the Cepheus Engine and while I think the system is pretty good, if it doesn't take tech levels into account, that's a deal breaker for me when it comes to using it for TMP.

Last edited by StainlessSteelCynic; 09-01-2020 at 08:12 PM. Reason: grammar
Reply With Quote
  #6  
Old 09-01-2020, 06:11 PM
nuke11 nuke11 is offline
Registered User
 
Join Date: Jul 2009
Posts: 310
Default

I haven't bought these yet, but they look interesting.

Doomsday Soldiers https://www.drivethrurpg.com/product...=10134_0_0_0_0

Cepheus Atom https://www.drivethrurpg.com/product...=10134_0_0_0_0
Reply With Quote
  #7  
Old 01-10-2021, 05:42 AM
rob rob is offline
Registered User
 
Join Date: Aug 2012
Location: Northern Virginia
Posts: 78
Default Harnmaster rule set

If the MP 4th rules weren't used, I would use the Harnmaster Core rules. Excellent for mundane things like negotiating, huunting, etc. Firearms and explosive rules would have to be developed. Easy enough though.
Reply With Quote
  #8  
Old 01-10-2021, 05:32 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Quote:
Originally Posted by rob View Post
If the MP 4th rules weren't used, I would use the Harnmaster Core rules. Excellent for mundane things like negotiating, huunting, etc. Firearms and explosive rules would have to be developed. Easy enough though.
Rob, you may want to throw some questions at Targan (who is on the Twilight: 2000 forum). He ran a Twilight: 2000 game for some years using a Harnmaster set of rules updated for firearms. The system was created by Bill Gant and called Gunmaster.
His website is defunct now but it can still be visited at: -
https://web.archive.org/web/20080217...index.html#GMG

I tested a few of the links on the archived page and they still work so I am assuming that they all work. It appears that all the basic info you may want is on that page.
However, if you want to discuss it with someone who actually ran it, then Targan is the person you want to talk to.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:45 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.