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View Poll Results: Best system to use for Morrow Projects | |||
Aftermath System | 0 | 0% | |
d20 System | 4 | 9.52% | |
GURPS System | 7 | 16.67% | |
Twilight 2000 System | 18 | 42.86% | |
Palladium System | 0 | 0% | |
Other System | 13 | 30.95% | |
Voters: 42. You may not vote on this poll |
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#1
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Along time ago, I ran a TMP campaign using GURPS. Partly this was for the versatility and playability, but one feature that really drew me to it was the way the Project could be implemented using tech levels. In particular, the 3e Vehicles supplement offered a great play-balanved way of producing Project vehicles and seeing how they would fare against 20th century technology.
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#2
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However, if you use the Traveller: The New Era books, you get a much better treatment of differing tech levels while staying on the familiar turf of the GDW rules system. Part of the Traveller: TNE world history involves a devastating apocalypse that threw some planets back to more primitive tech levels, part of it is because the PCs can be expected to land on planets that have not advanced to the same tech level as the PCs. |
#3
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I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.
It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system. Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War). Definitely worth a look. Cepheus Modern is "Pay What You Want". |
#4
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If anyone has this game from Task Force Games The Delta Force, it's rules, combat system and weapons can be directly used in TMP with very little modifications what so ever.
I was surprised when I realized that weapon's stats for Penetration directly match the E-Factor from TMP weapons. If you look at the stats for the weapons they are as detailed as TMP. |
#5
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Last edited by StainlessSteelCynic; 09-01-2020 at 08:12 PM. Reason: grammar |
#6
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I haven't bought these yet, but they look interesting.
Doomsday Soldiers https://www.drivethrurpg.com/product...=10134_0_0_0_0 Cepheus Atom https://www.drivethrurpg.com/product...=10134_0_0_0_0 |
#7
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Harnmaster rule set
If the MP 4th rules weren't used, I would use the Harnmaster Core rules. Excellent for mundane things like negotiating, huunting, etc. Firearms and explosive rules would have to be developed. Easy enough though.
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#8
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His website is defunct now but it can still be visited at: - https://web.archive.org/web/20080217...index.html#GMG I tested a few of the links on the archived page and they still work so I am assuming that they all work. It appears that all the basic info you may want is on that page. However, if you want to discuss it with someone who actually ran it, then Targan is the person you want to talk to. |
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