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Old 12-17-2021, 01:34 PM
Heffe Heffe is offline
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Quote:
Originally Posted by unipus View Post
As for MGs - not looking at ROF specifically, but MGs in 4e are pretty weak using RAW. "More ammo" is essentially the one advantage they have, which has always felt wrong to me. I've played with house ruling it in a variety of ways (starting with reducing the default penalties for shooting them from -2/-3 to -1/-2, giving extra suppression dice chances, etc)
Can you expound on which penalty/modifier you're referring to? So far as I'm aware, mgs are handled just like any other ranged combat weapon with the exception of which dice are being rolled.
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