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  #1  
Old 06-02-2022, 08:26 PM
Spartan-117
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There are a few ways to generate positive modifiers from help, so maybe that could be used here.

I mean, if I, as an IT professional with little to no Recon skill, am out tromping around the woods with a Marine Scout/Sniper, I would expect him to 'help' me by telling me to Shut Up, Walk Slower, Stay Behind Me, Watch Where You Put Your Feet, Turn Off Your Flashlight, Watch To the Right, This Hand Signal Means Stop, This Means Go Prone, etc. Probably delivered with profanity, but you get the point. I wouldn't be operating with level 0 Recon when I was operating with him.
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Old 06-02-2022, 09:21 PM
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Quote:
Originally Posted by Spartan-117 View Post
There are a few ways to generate positive modifiers from help, so maybe that could be used here.
Great point. I was imagining pretty much what you described, but forgot (again) about the Help mechanic. Thanks for the reminder.

So, for an attempted Waylaying, with 5 minutes of prep (+2) and several characters helping (+3), the group Recon roll would go from a single D6 (INT D) to a D12 and a D6, correct? Or since the PC with the lowest Recon skill has a 0 in same, would those modifiers only apply to the Attribute score?

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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 06-02-2022 at 09:57 PM.
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Old 06-03-2022, 12:24 AM
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So your starting from a RECON D6 with +5 modifiers.

so D6 turns into D10 + D10. Remember there is a line somewhere that says, or recommends, that you increase or decrease each dice alternatively. You don't just add modifiers to one or the other up to D12, then swap over and start increasing the other.

It might be you go from D6 to D12 + D6. But the odds of D10 + D10 i think are greater for the same modifiers. Does that make sense?
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Old 06-03-2022, 09:24 AM
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Quote:
Originally Posted by kcdusk View Post
So your starting from a RECON D6 with +5 modifiers.

so D6 turns into D10 + D10. Remember there is a line somewhere that says, or recommends, that you increase or decrease each dice alternatively. You don't just add modifiers to one or the other up to D12, then swap over and start increasing the other.

It might be you go from D6 to D12 + D6. But the odds of D10 + D10 i think are greater for the same modifiers. Does that make sense?
Yes, thank you. I'd forgotten the rule about balancing dice. When rereading said rule just now, it clearly states that if you don't have a particular skill, you use a positive modifier to step it up to D6. So, you are right- in the above scenario, one would roll two D10s. I like those odds a lot better!

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 06-03-2022 at 11:25 AM.
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  #5  
Old 06-04-2022, 12:44 PM
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Default Close Combat and Suppression

Do successful Close Combat (i.e. melee) attacks trigger CUF rolls? I would assume so, but I can't find anything definitive in the Close Combat or Damage rules. The Suppression rules read:

If you are hit by enemy fire (even if the damage is fully deflected by armor or cover), or if one or more ammo dice in a failed attack against you show , you must immediately make a coolness under fire roll.

"Hit by... fire" strongly implies that this only applies when shot, or hit by an explosion. What about a fist, club, hatchet, bayonet, etc?

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #6  
Old 06-04-2022, 02:08 PM
Heffe Heffe is offline
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Top of page 67 on the right hand side:

"Only firearms, heavy weapons and explosions can trigger suppression--not close combat attacks or attacks with bows and thrown weapons."
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  #7  
Old 06-04-2022, 10:01 PM
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Agree with Heffe.

I don't think a hit in HTH would generate a CUF.

However, a CUF check could work like "stun" does in other games? You essentially go full protection mode, unable to strike back.
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