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#301
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Posted in the Putin's War in Ukraine thread:
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One could certainly argue that Russia's poor performance in the first week of its Ukrainian adventure is evidence that the Soviet Army wouldn't have stood a chance against NATO in a large-scale conventional war. Although there is a strong case to be made for that, in the spirit of this thread's foundational premise, I'm going to argue against that conclusion. The Soviet military performs best when there is an existential threat to the Motherland. It did not perform well in the largely unprovoked Winter War against Finland, or the 1939 joint invasion of Poland. The Soviet Army excelled when it's back was against the wall (Moscow, Stalingrad, Kursk), then turned successful defense into devastating offense. After almost collapsing under the weight of Barbarossa '41, the Red Army staged an epic come-back and went on to smash the Wehrmacht decisively, time and again. In the v1 T2k timeline, the USSR is once again under existential threat. It really only starts kicking ass in central Europe when NATO forces are on the doorstep of the Soviet frontier. Also, the Soviet military was designed to be wielded like a sledgehammer, not a precision scalpel. Russia's clumsy attempts to ape the successful strategy and tactics of the US invasion of Iraq has revealed its ill-suitedness for such focused operations. In T2k, the Soviets start having success when they begin employing massed artillery fires, Army-level attacks, and waves of AFVs. And then, of course, there's its use of battlefield tactical nukes. Lastly, say what you will about the clunkiness of Soviet-era Red Army organization, logistics, and CnC, but its virtue lay in its simplicity, redundency, and sheer scale. Russia's attempt at a lean, mean military machine has revealed systematic flaws and shortcomings resulting from the last decade's attempts at "streamlining". -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 03-04-2022 at 05:08 PM. |
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Part of the confusion, I think, is that Putin has tried to paint this conflict (to the West) as an existential threat. NATO on the doorstep of Russia itself!
Yet judging from the confusion and awful morale of the Russian troops (which could be less than the full truth but seems too widespread to be made up) along with the substantial internal protest, it seems that Russians themselves don't believe this, at all. (the same thing could be said to some degree about Iraq in 2004, but the coalition troops themselves were pretty gung-ho about it at least, for the most part) |
#303
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The PACT, however, was an economic beast (because of the number of countries Russia could exploit). They also outnumbered NATO between 3 to 1 in troops and tanks, and up to 5 to 1 in APCs. They also held a 3 to 1 advantage in artillery. Even IF half the PACT forces turned tail to run, it was STILL a 1v1 fight for NATO. In addition, NATO really didn't hold a technological superiority in equipment until the late 80s. An M60 with a 105mm is technically just a match for a T62. Thus nothing could be guaranteed for certain given the numbers NATO was facing. Even if the first waves panicked and fled in terror, how do you [NATO] resupply when the next wave is rolling over the hill? Numbers DO MATTER, just not as much as they used to. Additionally, the Soviets had the ability to resupply from a number of countries so they could build multiple logistics tails coming in from many directions, whereas the Russians in Ukraine do not. |
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#305
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I have recently read this analysis by RUSI, a high-quality British think tank (and the longer document that this page is a summary of).
It summarizes many of the tactical changes the Russian Army has udnergone since the outbreak of the war in Ukraine. A big picture summary is that they have been forced to abandon their elaborate combined arms-deep strike doctrine and revert to a much more typically Russian form of warfare - throwing hordes of low quality troops at enemy defensive lines, supported by massive amounts of artillery fire. (The report notes that the artillery fire is slacking off this year in comparison to last year as supplies run low, and that the anture of fire support has shifted, with much heavier use of 120mm mortars and much less use of MRLs and 152mm howitzers.) Tanks have in many cases been relegated to heavily protected mobile artillery (better able to withstand Ukrainian counterbattery fire than towed guns or mortars) or long-range standoff fire support; the armored thrust into gaps in enemy lines has once again proved suicidal when the enemy closes the gap and surrounds the cut-off armored force. The document also details other changes in infantry organization, engineer operations and electronic warfare. I think that many of these changes would be mirrored in the in-game 1998 and (in some parts 1997) campaigns. (Some, such as the extensive use of low-cost drones for reconnaissance and artillery spotting, would not). On ground human tactical and operational reconnaissance by Spetsnaz teams has largely ceased as the highly trained operators are used as assault infantry, lavish artillery fire is curtailed by low stockpiles, and tanks are used as fire support rather than to create breakthroughs. Mobilization-only divisions from the interior are used as cannon fodder infantry to hold ground and create opportunities for better formations to attack through. Mortars replace tube artillery as ammunition becomes scarce. I think current Russian engineer and EW operations are better than their Soviet counterparts would be, since the Russian economy produces more and better construction materiel that can be used by engineers and export control failures have enabled the Russians to field much more sophisticated electronic warfare equipment than the Soviets could. What are your thoughts folks????
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I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... |
#306
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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I concur with the RUSI analysis being a good blueprint for T2K with some caveats: First of all, I think the Soviet Army (and, depending on the timeline/edtion used: its allies) would have to fare a lot better in initial attacks on Western forces than the Russian Armed Forces did during the 2022 invasion of Ukraine. Eventually, however, Soviet forces would be depleted as much as Russian forces are and when this bough breaks, Soviet solutions to the operational situation will look similar to Russian ones. I also think, the authors of the game have anticipated some of these solutions fairly well.
First, force generation will resort to mobilization, but it probably would not be full or even total mobilization in the beginning, because that would tank the industry. With no Western allies providing food, ammunition and transport vehicles via lend & lease, the USSR needs to come up with these resources on its own. That limits how many men it can take out of the labor force. But mobilization will creep up eventually, partially because it's bound to happen and partially because alternate sources will run dry. These alternate sources are international volunteers, a limited resource, given that many parts of the world are aflame at the same time, and prison populations. Generation of war materiel will fare similarly, I presume. We all know of the hodgepodge of vehicles in T2K, the constant downgrading of planned inventories for a unit given. One just has to look at the development of Wehrmacht divisions from 1939 to 1945: the final waves of deployment were hardly recognizable from an early war point of view. What is also likely is that local workshops near the front would set up production, delivering much needed support weapons and mobility solutions. While a local shop cannot produce field guns, cannons or howitzers, let alone ATGMs, mortars and recoilless rifles are much easier to manufacture with primitive tools, as are first generation assault/battle rifles and submachine guns. For mobility, carts - both hand and animal drawn - are easily constructed as are bicycles. All in all, Soviet solutions might look similar to Russia solutions today on the tactical level, because operational and strategic possibilities and solutions will dictate certain developments. However, with key components of today's Ukrainian solutions and developments missing, counter batter radar, artillery outranging Russian guns and drones aka tactical and operational real time aerial reconnaissance missing, some developments will not take place. The Soviet army of 1997-2000 will not have to worry (or at least far less) loosing troops and assets in its rear area to long range strikes. This will enable the Soviets (but also the Western allies) to set up cantonments for regiments/brigades upwards and dispatch individual (augmented) companies to the frontline (i. e. into artillery ranges) with the cantonments in villages or towns no more than 30 km from the respective FLOT. This makes transits to and from the front possible without motorization, i. e. per bicycle, horse, cart or even on foot. Between FLOT and division cantonment a battalion HQ will provide C² in the assembly area, about 5-15 km from FLOT. Also, with aerial reconnaissance playing almost no roll, the ratio of indirect rounds fired and infantry killed (especially in massed attacks) will look very different. Additionally, scouting ahead of small unit assaults and raids will have a more conventional look with LRRP becoming an important asset for all units battalion size and up. Often lacking radios, information will flow extremely slowly, with no reinforcements or "cavalry to the rescue" available if a patrol comes under fire. The former will mean that along static front lines infantry can move unprotected, but once in sight and range of the enemy, these troops will fare the same as in World War One: water cooled machine guns and mortars being available en masse. The difficulty of generating reliable intelligence on the enemy, especially behind FLET will maximize the fog of war, making all assets of aerial reconnaissance (IMINT) as well as HUMINT and SIGINT forms extremely valuable. To be clear on that: The front lines in Poland might be as static as the Western front in parts, but commanders will have less reconnaissance available to themselves than their counterparts in France in Belgium 80 years earlier. This would a) make offensives much more riskier to conduct and b) would necessitate reconnaissance by force much more often, depleting relevant and highly specialized units much more quickly than previously. This might be the most important reason, why we only get about one offensive per side per year: Readying personnel, materiel, logistics and especially one's intelligence picture would be too much a task to conduct more than once, especially after the nuclear attacks devastating most industries, population centers and critical infrastructure. The NATO attack of Operation Reset probably had a fairly good picture of the next 100-200 km of enemy positions, but had the misfortune of running into a Soviet offensive force just having finished preparations for their own offensive.
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Liber et infractus |
#308
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Great analysis, guys. I'd like to add a few thoughts.
As I've stated here before- ad nauseum, probably- the Soviet military was scarily effective when it fought following the model established by the Red Army of the last two years or so of the Second World War- utilizing the blunt instruments of massive artillery prep, large-scale infantry attacks, and massed heavy armor. Historically, when the Russian army has tried to ape Western armies, it's failed pretty miserably. In Ukraine over the last year, we've witnessed the rise and fall of the Russian Battalion Tactical Group. It's ironic, because I think divisions in 2000 (T2kU) would resemble BTGs, albeit on a slightly larger scale (roughly equivalent to 2 BTGs- what the Russians now call a brigade). This article does a good job of explaining the BTG concept, its evolution during the Cold War, and its apparent failure in Ukraine. https://rusi.org/explore-our-researc...tactical-group This excerpt is particularly germane to our discussion of warfare in the later years of the Twilight War. Quote:
Before condemning the Soviet military of the late Cold War period based largely on the piss-poor performance of the modern Russian military in Ukraine, we have to remember that warfare has changed quite a bit over the past 30-plus years. One very big difference is the proliferation of UAVs/drones, especially small, relatively inexpensive off-the-shelf civilian models repurposed for combat roles. To say nothing of their direct strike capabilities, UAVs/drones provide real-time aerial reconnaissance capabilities- often down to the platoon level- that even the most modern NATO militaries lacked through the IRL 1990s. Combined with the more widespread availability/use of long-range precision artillery munitions (e.g. Excalibur), there's very little that can't be spotted with drones and hit by artillery within 10-20 kilometers of the forward edge of battle. Precision munitions aren't even necessary, as drones can still provide BVR spotting and corrections for unguided artillery. The drone-artillery team makes concentrating assault forces behind the lines for large-scale attacks without quickly coming under accurate artillery fires nearly impossible; likewise, ammunition and supply depots, headquarters, SAMs, and other rear area services are now much more vulnerable to destruction by accurate artillery fire. None of this would be the case- at least to the degree that it is today- in a WWIII fought in the mid-to-late 1990s. Drones did exist of course, but in nowhere near the numbers that they are today. Corps and divisions would have had access, but not, as it is today, companies, platoons, and even squads. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 05-24-2023 at 12:11 PM. |
#309
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One area where I think the T2K Soviet Army would fare better than modern Russia is getting reserve materiel refurbished and into service. The Twilight Soviets didn't go through the period of neglect and looting where everything that wasn't nailed down was sold off and everything that could be pried up wasn't nailed down. It would take much longer for them to have to dip into the deep reserves of obsolete vehicles.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#310
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In fact, for those timelines that incorporate the 1991 August Coup or any other hardliners and their reforms and internal cleanings, getting rid of organized crime metastasizing within the security apparatus as well as other forms of corruption and pilfering would be the main goal. No Soviet (or other) army can hope to win a long war without knowing what it has in stores and how long it will take to refurbish depot material or manufacture new equipment and vehicles.
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A problem I have with the current timeline in-game vs what we've learned of Russian forces in Chechnya (twice), Georgia, and Ukraine since 2014, is the hand-waving over the internal dissent inside the Soviet Union around the time of the failed coup. The army with which the USSR would be attacking Sweden and the Balts would be one that had suffered significant internal purges and expended much of it's combat power fighting internal enemies along the fringes. I see motivation as a serious problem due to the forces of entropy and dissolution that were already full-steam ahead when the coup happened. Maybe they maintain order in the Moscow/St Pete corridor and some other places... but we should talk about what that post-coup environment would have really looked like...
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#312
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Alternate 1989 Timeline: https://forum.juhlin.com/showthread.php?t=6906 -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#313
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I think we can get there but with a partial slide to oligopoly as key functionaries who control state industries and local commanders of CA and interior ministry troops become de-facto social controllers. I would envision the Tsentr having tenuous control over local officials on whom they would rely for the illusion of continuity. I see the beginning of the required conflict as more local commanders, whether out of delusion, Caesarism or accelerationist aims, start local trouble that they can’t solve and force Moscow’s hand. It’s not hard to get to a local commander recommending nuclear employment over a military task they can no longer solve through conventional means.
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#314
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__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#315
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Even with a successful coup the empire’s falling apart and separatist/nationalist tendencies have metastasized in the Baltics, Caucasus, the ‘stans and even Ukraine though that’s more nuanced and complex. To hold the system together would have required the buy-in of the controllers of state enterprises and the chairmen of the various constituent republics, oblasts, okrugs and so on along with local forces whether those were army or interior ministry or KGB border forces. So how do you get their buy-in? Autonomy of some sort. And it would be obvious to any but the most ardent true believers at this point that if the Tsentr is conceding more authority in order to maintain the illusion of control then local control is really what matters.
But when you ceded central control then local decisions can get out of hand and local commanders become local powers and hold the loyalty of their troops by having access to food, money and other rents to distribute to them and their families. Hence oligopolies and caesarism. Last edited by KozmasSchmierfink; 06-01-2023 at 07:10 AM. |
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So now you have the ambition of local commanders and Party apparatchiks creating local realities and when that involves breakaway states and former Pact members you get incursions that Moscow may or may not have the means to stop or turn back so has to support. Or has to manufacture an existential threat to provide a justification for continuing. And in a situation like that, one can’t very well lose …
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#317
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We've discussed NATO's willful choice to rely more on achieving air superiority than on investing in SHORAD systems for its ground troops during the late Cold War (and through the 2020s). It now appears that the Ukrainians are having to lie in the bed that NATO made. We're seeing strong evidence that a lack of SHORAD makes armor vulnerable to attacks by Russian attack helicopters.
https://www.thedrive.com/the-war-zon...copter-problem -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#318
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Yeah you can definitely argue that like Russian forces are reliant on their air defense umbrella, NATO/US forces need that assumed air superiority. Certainly makes breaching operations easier when everything in the air is yours...
of course every time I see a map with symbology on it I want to break out my doctrinal pins... |
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While NATO/US prefers air superiority I'd say that even without it their use of AWACS makes up a bit for SHORAD. Anything bigger than a drone that leaves the ground is going to be seen and tracked by AWACS which can guide weapons to shoot it down.
Even with NATO AWACS planes over friendly countries or international airspace the lack of Ukrainian air and ground assets compatible with NATO systems mean they can't use the AWACS umbrella a NATO army could. I think AWACS integration was a better investment for NATO. That's not to say SHORAD is not worthwhile. But the reality is AWACS integrated weapons have a much longer detection and engagement range than SHORAD. For instance the Russian helicopter ATGMs have an 8km stand-off range. I don't know that you're going to be able to build a SHORAD system (without AWACS or aerial radar) with a 9+ km engagement range. The missiles might have the range but you need sensors to be able to see and shoot something that from the perspective of the system is right on the horizon. |
#320
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As this thread is, by design, an apologetic for the Soviet military, I shall endeavor to provide a couple of counterpoints. Not all Soviet helicopter-launched ATGMs outrange NATO SHORAD systems. One of the most common Soviet helicopter-mounted ATGMs, the AT-9 Spiral, has a maximum range of 6km (product-improved versions introduced later have a range of 8-10km). The Stinger and Roland SAMS each have a range of 8km so, depending on the version of Spiral, either side has a slight range advantage. The longer range AT-16 Scallion (10-12km) is only carried by KA-50 Hokum, of which the Soviets had relatively small numbers, compared to their older models of attack helicopters. An IR-guided SHORAD system with a range of 10-15km would have given NATO ground forces a security blanket against Soviet attack aircraft. Regarding NATO AWACs, there's no doubt it was/is a huge force multiplier for NATO. The Soviets were not unaware of this. I suspect that the Soviets had plans in place to neutralize NATO's advantage in that department, to some extent. I wouldn't be surprised if one of those plans involved attacking at least some of them on the ground at the outset of armed conflict with NATO. Although NATO AWACS would be very well defended in the air, they can't hide (as long as their radar is turned on). The Soviets developed an AAM specifically to attack large aircraft like the AWACS and JSTAR at very long ranges- the hypersonic AA-13 Axehead (200+km range at Mach 5). Once they ran out of AA-13's, I can see the Soviets launching barrages of slightly shorter-ranged AA-9s (75-100km), and even AS-11s HARMS (120km) at any surviving NATO AWACS. The Soviets wouldn't even have to kill them (the AWACS) to reduce their impact on the battlespace- they could neutralize them by disrupting their operations or denying them certain sectors of airspace over the front). And jammers might be able to screen Soviet attack helicopters operating at tree-top level. I think NATO made a mistake putting all its eggs in once basket by choosing to skimp on SHORAD capabilities v. the Soviets. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 06-17-2023 at 04:25 PM. |
#321
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Note I completely agree WRT NATO putting their air defense eggs in one basket. If their AWACS umbrella ever comes down or they have to operate without it they're incredibly vulnerable to things like attack helicopters. I'd include low-flying cruise missiles in that threat bucket too. Even non-nuclear cruise missiles could severely damage NATO rear lines lacking both good SHORAD and AWACS/air cover. A bunch of dudes with Stingers wouldn't quite suffice.
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#322
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NATO collectively made a budget decision regarding short range air defense to some extent during and certainly after the end of the Cold War. Why would you need much air defense when you will have air superiority if not outright air supremacy? ADA systems are in many ways like the old railway operating companies. We would never need them-until you can't get contractors to do the work. There was a USAF open estimate that Russia retains perhaps 1,500 aircraft on inventory. My guess is that only 30% or so would be operational-in a pinch somewhat larger numbers could be pushed in the air. The Russians probably aren't going to risk any more aircraft against even short range air defense unless absolutely necessary. Now helicopters-the Russians seem to be cautiously using those with more success. For now. Last edited by ToughOmbres; 06-18-2023 at 03:32 PM. Reason: additional comments |
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A lot of reporting on the Coalition air forces' performance against the Iraqi's Soviet-style (and equipped) air defenses tends to portray it as more or less of a cakewalk for the former, allowing Coalition air power to strike Iraqi ground forces almost at will, thereby dramatically impacting the course of the ground war. Some use these portrayals to argue that NATO would perform similarly against Soviet air defenses, allowing NATO aircraft to quickly focus more on tactical battlefield support. While it is true that the Coalition was able to establish air superiority over most of the battle space relatively quickly, it wasn't easy. The Coalition forces experienced some unanticipated challenges, and were forced to make some major adjustments on the fly; otherwise, the air campaign would have been significantly more costly (for the Coalition) than it turned out to be. This brief article does a good job of describing some of the challenges faced by Coalition air forces, and explains how they led to the adoption of different tactics.
https://theaviationgeekclub.com/the-...ision-strikes/ From this analysis, I would argue that the Soviet's denser, more complex air defense networks and more capable systems would have presented a much bigger challenge to NATO air forces than the Iraqis ever did, and that NATO losses would be much higher than they were in the Gulf. A deadlier threat environment would have necessitated similar, if not more dramatic, tactical adjustments (namely, smaller, stealthier strike packages), which would have reduced the impact of NATO air power on Soviet ground force operations. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-09-2023 at 02:34 PM. |
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I’d offer that 1999s Allied Force is a better look at what may have happened in a peer fight. Even with the lessons learned from ODS and a massive overmatch in firepower, Serbia was able to maintain a credible GBAD threat and deflect a proportion of NATOs efforts throughout the conflict by using anti-SEAD tactics, deception, and dispersal. Despite fielding a smaller force than the Iraqis, the Serbs were able to retain an effective air defense force.
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Good call, Homer. In terms of air-defenses, the Serbs arguably did more with less than the Iraqis- that shouldn't be overlooked.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#326
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Something to keep in mind between Iraq, Serbia, and a T2K war would be the context of the air defenses and the ROE of the attacking force. In Iraq their air defense had to defend huge areas and the ROE for Coalition forces was "shoot anything dangerous looking". In Serbia the air defenses had much smaller coverage areas covering parent formations. The Coalition ROE were more restrictive as well.
In a T2K WWIII there would likely be good defenses on the Soviet side but a fairly lax ROE for NATO forces. NATO would also have the benefit of B-2s and F-117s for taking out air defense HQs and/or batteries themselves. So definitely not a cakewalk for NATO but the Soviets also wouldn't have an impenetrable wall of air defenses. |
#327
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__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-10-2023 at 12:54 PM. |
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My own view is that Command would be loathe to risk the (presumably) small number of B-2's available in the Twilight War for anything other than extremely high priority nuke targets. Command (again in my view) would be only slightly less likely to risk the small number of F117's against Air Defense targets and then only the top priority such as radars-even assuming you could boost the numbers slightly with increased wartime production.
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#329
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You both may be right about the B-2 but I think the Nighthawks would definitely be used to break down air defenses. I'd imagine a NATO air in Eastern Europe would end up looking a lot like Desert Storm. Nighthawks taking out fixed radars and C2, Phantoms running Wild Weasel missions, and Aardvarks reupholstering everything with every stand-off weapon that can be mounted.
I agree that the Soviets will have a better response than the Iraqis though. Just better integration of their air defense, better intelligence on NATO's stealth assets, and better equipment will even the odds a bit. I think the air defenses USSR proper would main unassailable until TDM but I don't think Eastern Europe would remain quite as secure. |
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The B-2 Spirit only reached IOC on 1 January 1997. Depending on edition/timeline that means there would be only very few B-2 operating, indeed. Original production ended in 2000, but that was only the case, because Clinton had one of the prototypes rebuilt into a 21st Block 30 fully operational B-2. The peak of production was around 1989, so all historical 21 planes would/should/could be available for T2K.
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