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  #31  
Old 08-26-2018, 01:08 PM
guncrazy guncrazy is offline
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Quote:
Originally Posted by swaghauler View Post
If the guns are that close (need a reason? commo range of hand helds), I'd be engaging in an "Artillery Duel" with them using the 81mm. The PCs could get lucky. This WILL have an adverse effect on the Militia's morale too. The PCs just need to close the 1km gap and achieve a good (covered) firing position.
Yes they have discussed something like that before we ended last week. Right now they are fortifying and waiting for the coming infantry assault.
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  #32  
Old 08-27-2018, 05:21 PM
guncrazy guncrazy is offline
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Another thing, How should I go about a map for combat? Is there any place I can download one or print one? We are using 2.2 rules for grid combat.
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  #33  
Old 08-28-2018, 03:34 PM
swaghauler swaghauler is offline
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Originally Posted by guncrazy View Post
Another thing, How should I go about a map for combat? Is there any place I can download one or print one? We are using 2.2 rules for grid combat.
If you are using real towns then Google Earth is your friend. I draw up maps on 1-inch hex boards that I get printed at my local printer (Fine Print in Meadville PA). Butcher paper available in many places can be used to draw maps on as well.
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  #34  
Old 08-28-2018, 04:13 PM
guncrazy guncrazy is offline
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Yeah I may just get a roll of gaming paper from gamingpaper.com 5 bucks is cheap. I would also like to print maps I have made with autorealm and RPG citymap Generator. But print big sizes, how do I change the size of the maps in autorealm if anyone is familiar with it.
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  #35  
Old 08-28-2018, 07:47 PM
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Legbreaker Legbreaker is offline
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Love autorealm, but I'm afraid I'm still really just a beginner.
This could be a good place to start looking though http://hub.yourtakeonscience.com/hub...1#.W4X6zDoxIdU
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  #36  
Old 08-28-2018, 10:54 PM
guncrazy guncrazy is offline
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Great thanks! Yeah its a great program but seems fairly complicated to learn.
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