#31
|
||||
|
||||
Name FIM-92A Stinger Cal. E-Factor Wt. 13.4 kg Min. Range 300m Eff. Range 4800m Max. Range 4800m Burst Radius 20m Type of Fire Rate of Fire Feed Device Disposable tube Feed Device Wt. Basic Load 3 Missiles Load Wt. 30.3 kg Total Wt. 33.7 kg Additional Comments: A shoulder fired, heat seeking, guided anti-aircraft missile. The missile comes complete in a launch tube which is thrown away after use. When fired at the target the missile will automatically track no matter what the aircraft does. If the target is not reached before the missile reaches maximum range the warhead will self destruct. Found in Load out: #16 Last edited by ArmySGT.; 08-12-2011 at 09:38 PM. |
#32
|
||||
|
||||
Name Chaparral (Sidewinder AIM-9D) Cal. E-Factor Wt. 88.5 kg Min. Range 300m Eff. Range 17700m Max. Range 17700m Burst Radius Type of Fire Rate of Fire Feed Device Feed Device Wt. Basic Load Load Wt. Total Wt. Additional Comments: A large, heat seeking missile. This weapon is fired from a vehicular mount and will track on the strongest heat source it is aimed at. The missile has an automatic override that prevents it from tracking on a magnesium flare. |
#33
|
||||
|
||||
Name M26A1 Fragmentation Wt. .448 kg Eff. Range 40m Fuse delay 4 seconds Burst radius 15m Basic load 4 Load wt. 1.792 kg Packaging 30 per case Package wt. 23.4 kg Effects: The standard issue fragmentation grenade. Containing 156 grams of explosive the grenade explodes into approximately 400 fragments (E-factor = 4) over the burst radius. When the pin is removed, Mr. Grenade is no longer your friend. Last edited by ArmySGT.; 08-11-2011 at 06:41 PM. |
#34
|
||||
|
||||
Name M34 White Phosphorous Wt. 756 Kg Eff. Range 30M Fuse delay 4 seconds Burst radius 35m Basic load 4 Load wt. 3.024 kg Packaging 16 per case Package wt. 18.9 kg Effects: This grenade contains white phosphorous as its filler. When the grenade explodes it throws fragments of phosphorous throughout the burst radius. The fragments, which burn at 2700°C for 60 seconds, will ignite any flammable substance they contact. The grenade also creates a large cloud of dense white smoke while burning. |
#35
|
||||
|
||||
Name AN-M8 HC Smoke Wt. .672 KG Eff. Range 30M Fuse delay 2 seconds Burst radius none Basic load 2 seconds Load wt. 1.344 kg Packaging 16 per case Package wt. 18.45 kg Effects: This is a burning type grenade that produces a dense cloud of white smoke during its burning time of 120 seconds. While burning the grenade canister reaches a temperature of 1200°C. This smoke grenade is used to provide concealment. Used to screen personnel from sight that may otherwise be engaged by a hostile force. Normally thrown out as far as possible to place the smoke screen between the enemy and friendly forces and so that no one has to remain in the smoke and be incapacitated. The hexachloroethane (HC) is dangerous if someone remains in a confined space such as a building, bunker, or fighting position with the smoke. The smoke will block from view any target on the other side from view by the eyeball, telescopic sight, passive night vision, and active infrared. This style of smoke is not a hindrance to thermal weapon sights as heat sources will still radiate through it. If enemy forces in the area are known to be using thermal weapon sights, friendly forces would use White Phosphorous (WP) grenades, shells, rockets, and bombs to generate smoke screens as the intense heat of the white phosphorous will make the smoke opaque to those still sights as well. |
#36
|
||||
|
||||
Name AN-M14, TH3 Thermite Wt. .896 kg Eff. Range 25m Fuse delay 2 seconds Burst radius none Basic load 2 Load wt. 1.792 kg Packaging 16 per case Package wt. 21.15 kg Effects:The extreme heat (2200°C) of this grenade will destroy any equipment it is placed on, and will ignite any flammable material within 2 meters. The grenade will burn its way through 15mm of armor steel and will burn underwater. The grenade burns for 40 seconds. |
#37
|
||||
|
||||
Name Mk3A2, Explosive Wt. .437 kg Eff. Range 40m Fuse delay:4 seconds Burst radius 2m Basic load 2 Load wt. .874 kg Packaging 20 per case Package wt. 20.295 kg Effects: This is a prepackaged demolition charge of .226 kg of TNT. The grenades fiberboard casing causes no fragmentation. |
#38
|
||||
|
||||
Name Mk 1, Illuminating Wt. .28 kg Eff. Range 40m Fuse delay 7 seconds Burst radius none Basic load 4 Load wt. 1.12 kg Packaging 25 per case Package wt. 22.95 kg Effects:This is a hand thrown flare. The grenade illuminates a 200m diameter area with 55,000 candle power for 25 seconds. |
#39
|
||||
|
||||
Name M6, CN-DM Gas Wt. .476 kg Eff. Range 35m Fuse delay 2 seconds Burst radius None Basic load 2 seconds Load wt. .952 kg Packaging 16 per case Package wt. 15.75 kg Effects: This grenade acts the same as the AN-M8, but the smoke cloud consists of a mixture of tear and vomit gases. The DM gas causes immediate heavy vomiting. The effects last for up to one hour after exposure. The grenade burns for 60 seconds. |
#40
|
||||
|
||||
Name M7A3 CS gas Wt. .434 kg Eff. Range 40 M Fuse delay 2 seconds Burst radius None Basic load 2 Load wt. .868 kg Packaging 16 per case Package wt. 13.5 kg Effects: This grenade creates a dense cloud of CS tear gas. The gas causes pain in the skin, eyes, throat, and lungs; as well as difficulty in seeing. The effects of the gas disappear 15 minutes after exposure. The grenade burns for 60 seconds. |
#41
|
||||
|
||||
No photo as yet. Have to photo shop the M7 into an M9.
Name M9A1, BZ Gas Wt. .450 kg Eff. Range 40m Fuse delay 2 seconds Burst radius None Basic load 2 Load wt. .9 kg Packaging 16 per case Package wt. 14.2 kg Effects This is a burning type grenade. Upon ignition it releases a cloud of BZ gas and burns for 60 seconds. The gas causes a temporary slowing of physical and mental activity, disorientation, and hallucinations. The effects last for up to 6 hours. Note: For this grenade, if you unscrew the fuse and hold it up to someone's face, they receive the full effects of the gas without firing the grenade. |
#42
|
||||
|
||||
Name M25 Anti Personnel Wt. .077 kg Burst Radius .156m Basic Load Load Wt. Packaging 150 per case Package Wt. 18.5 kg Effects: This small blast mine is directional and designed to puncture a tire or wound a foot (E-factor = 6). It is emplaced by simply pressing it into the ground. In May 1996 Then President W. Clinton signed an Order banning use of non-self destructing anti-personnel landmines. Soldiers after that time do not receive any training except on the M18A1 Claymore (command detonated only) and anti-tank mines. The United States is not a Signatory of the Ottawa treaty, reserving the Right to again use APLs if deemed necessary to protect Service Members. This is by Executive Order only and not signed into Law. Last edited by ArmySGT.; 08-11-2011 at 07:41 PM. |
#43
|
||||
|
||||
Name M16A1, Antipersonnel Wt. 3.6 kg Burst Radius 30m Basic Load Load Wt. Packaging 4 per case Package Wt. 20.25 kg Effects: This mine when fired throws a shell 1 meter into the air. When the shell explodes it hurls steel balls (E-factor = 4) over a 30 meter radius circle. The mine will fire from pressure or it may use two 10 meter tripwires. |
#44
|
||||
|
||||
Name M18A1 Claymore Wt. 1.6 kg Burst Radius 16m (100x50m fan) Basic Load 1 Load Wt. 1.6 kg Packaging 1 per bandoleer, 6 bdlrs per case Package Wt. 23.85 kg Effects: This mine acts as a giant shotgun shell. The mines blast sends fragmentation (E-factor = 4) out in a cone 100m long and 50 meters wide by 2 meters high at its end. The mine is issued in a bandoleer with an M57 electrical firing device and an M4 blasting cap with 30 meters of firing wire. |
#45
|
||||
|
||||
Name M19 Anti-Tank Wt. 12.6 kg Burst Radius 48m Basic Load Load Wt. Packaging 2 per case Package Wt. 36 kg Effects: A non-metallic blast mine made entirely of plastic. The mine is designed to destroy armored vehicles, but may also be used as a packaged demolition charge. The explosive charge is equal to 8.815 kg C4 explosive. |
#46
|
||||
|
||||
Name M112, C4 Demolition block Wt. .563 kg Burst radius 6.75m Basic load 4 Load wt. 2.252 kg Packaging 30 per case Package wt. 21.6 kg Effects: A packaged block of C4 plastic explosive. The block has an adhesive on one side that will stick to any dry surface. One block will blast a 30 cm square through a 10mm thick steel or a .6m diameter hole through a 10 cm thick rock or a concrete wall. The explosive can be detonated by a primercord, blasting cap, or another explosion. |
#47
|
||||
|
||||
Name M183 Demolition Charge Wt. 10.5 kg Burst radius 108m Basic load 1 Load wt. 10.5 kg Packaging 2 per case Package wt. 25.65 kg Effects: A satchel charge containing 16, M112 demolition blocks and 4 M15 priming assemblies. The priming assemblies are 2 meters of primercord with a blasting cap at each end. The charge will blast a 2 meter square hole through 1 meter of concrete or rock. It will also blast a .6 meter hole through 7.6 cm of steel. Found in Load out:#7 Last edited by ArmySGT.; 08-12-2011 at 09:40 PM. |
#48
|
||||
|
||||
Name Primercord Wt. .5 kg per 152m Burst radius .5m Basic load 152m roll Load wt. 5 kg Packaging 8, 152m rolls per case Package wt. 56.65 kg Effects: A flexible cord with a center core of high explosive. It can be used for connecting explosive charges so they can detonate simultaneously. The cord will detonate explosives and can itself be used as an explosive charge. Gunfire will detonate primercord. The cord detonates at 24,000 feet per second. |
#49
|
||||
|
||||
Name M2A1 Detonator Wt. .050 kg Fuse Delay 8 seconds Basic load 5 Load wt. .250 kg Packaging 200 per case Package wt. 27.9 kg Effects: This is a combination igniter / fuse / detonator assembly. With the detonator embedded in the explosive being used and the T-ring pulled, the fuse is ignited and 8 seconds later that explosive is set off. |
#50
|
||||
|
||||
Name M1 Timer/Detonator Wt. .3 kg Fuse Delay 10 seconds to 48 hours Basic load 2 Load wt. .6 kg Packaging 150 per case Package wt. 26 kg Effects: An adjustable mechanical detonator. The time delay can be set from 10 to 60 seconds and from 1 minute to 10 minutes in 1 minute intervals, and from 1 hour To 48 hours in 10 minute intervals. The detonator will set off any explosive charge. |
#51
|
||||
|
||||
Name M700 time fuse Wt. .45 kg per 15m Fuse Delay 1 second per cm Basic load 15m Load wt. .45 kg Packaging 80, 15m coils per case Package wt. 29 kg Effects: This is a waterproof, plastic covered fuse used to time explosive charges. A 15 meter coil burns for 25 minutes. To detonate explosives a blasting cap must be crimped on one end. |
#52
|
||||
|
||||
Name M7 Blasting cap Wt. .004 kg Burst Radius .25m Basic load 20 Load wt. .08 kg Packaging 3,600 per case Package wt. 51.5 kg Effects: This cap will detonate explosives or a primercord. It requires a fuse inserted into the cap for ignition. Last edited by ArmySGT.; 08-11-2011 at 09:44 PM. |
#53
|
||||
|
||||
Name M60 fuse igniter Wt. 0.069 Fuse Delay Basic load 20 Load wt. 1.38 kg Packaging 300 per case Package wt. 25.2 kg Effects: With this igniter a fuse may be lit underwater. To use the igniter a fuse is placed in the base, the safety pin removed and the igniter ring pulled. |
#54
|
||||
|
||||
Name M381 High Explosive Wt. .226 kg Min. Range 30m Eff. Range 350m Max. Range 400m Burst Radius 5m Packaging 6 rounds per bandoleer, 72 rounds per case Package Wt. 26.308 kg Additional Comments: A high explosive grenade for use against personnel. The round explodes into fragments (E = 4) on contact. The round will not penetrate a hard surface as the contact set it off. |
#55
|
||||
|
||||
Name M433 High Explosive Dual Purpose
Wt. .226 kg Min. Range 30m Eff. Range 350m Max. Range 400m Burst Radius 5m E-Factor 120 Packaging 6 rounds per bandoleer, 72 rounds per case Package Wt. 26.308 kg Additional Comments: A combination round with fragmentation combined with an anti armor capability. The round explodes on contact sending fragments (E=4) through the burst radius. The main force of the explosion is focused forward where it will penetrate 5 centimeters of steel. |
#56
|
||||
|
||||
Name M651 CS Gas
Wt. .308 kg Min. Range 30m Eff. Range 200m Max. Range 400m Burst Radius 2.5x4.5x2m E-Factor 2 Packaging 24 rounds per case Package Wt. 11.793 kg Additional Comments: A burning type CS grenade. The round, on impact, starts burning and fills the burst radius with a cloud of CS gas. The round burns for 30 seconds and will penetrate a hard surface (i.e. 1 cm pine or a normal window) before functioning. See M7A3 CS grenade for the effects of the gas. |
#57
|
||||
|
||||
Name M576E2 Multiple Projectile
Wt. .226 kg Min. Range 0M Eff. Range 35m Max. Range 50m E-Factor 4 Burst Radius Packaging 12 rounds per bandoleer, 144 rounds per case. Package Wt. 42.58 kg Additional Comments. This is a 40mm shotgun shell. The round contains 20 pellets of 00 buckshot. The round has a very short range and will function in all the 40mm grenade launchers except the M174E3. |
#58
|
||||
|
||||
Name M583 White Parachute Flare
Wt. .226 kg Min. Range n/a Eff. Range 200m Max. Range 200m Burst Radius 100m Packaging 44 rounds per case Package Wt. 20.819 kg Additional Comments: This is a parachute flare used to illuminate an area. The round is fired into the air and when it reaches it's maximum altitude (170m) it ejects a magnesium flare on a parachute. The flare burns for 40 seconds illuminating a circle 400m across with 45,000 candlepower. |
#59
|
||||
|
||||
Name M585 (white) M663 (Green) M664 (Red) Star shells
Wt. .226 kg Min. Range 200m Eff. Range 200m Max. Range 200m Burst Radius Packaging 44 rounds per case Package Wt. 20.189 kg Additional Comments: These are respectively white, green, and red signal flares. When fired the shells burst at approximately 170 meters altitude and release 5 illuminating stars which burn for 7 to 11 seconds. The shells are used for signaling and are bright enough for use during the day as well as at night. |
#60
|
||||
|
||||
Name Stun bag
Wt. .226KG Min. Range 0m Eff. Range 50m Max. Range 70m E-Factor 0 Packaging 44 rounds per case Package Wt. 20.189 kg Additional Comments: This round, when fired, opens into a 15 centimeter cloth bag filled with fine lead shot. The bag will not penetrate armor, but is designed to knock down or knock out personnel without doing permanent harm (the bag does 1d6 damage, ignoring the death % in medical tables. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|