RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 03-31-2011, 11:41 PM
Abbott Shaull Abbott Shaull is offline
Registered User
 
Join Date: May 2009
Location: Somewhere in the Eastern U.P. on the edge of Civilization.
Posts: 1,086
Default

Quote:
Originally Posted by Panther Al View Post
yeah: you should have heard the tower spas out when we opened up, fireball bigger than the tank, the tracers loaded up like they was left a trace that looked more like a laser beam than anything else. Tower was totally spastastic.
Oh, I bet. Good thing the Lt. knew someone with Stars on their shoulder. Otherwise, it probably would of been the end of his career for admitting that the crew were under his orders...lol
Reply With Quote
  #32  
Old 04-01-2011, 06:26 AM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,894
Default

Had a chance to use grenades again in Germany, but the NCOIC was an ex-Special Forces type with four tours in Vietnam under his belt. The day of the training, he had all of the grenades lined up on tables and started pulling firing assemblies. He then ignited the fuses and it was shocking how bad the difference, everything from 1 second all the way up to eleven seconds.

He then pulled a few coils of fuse, cut 2-3 lengths and burned them and got the right length for 5 seconds and then had us cut and install the correct lengths.

Two lessons; how to extract and reset fuses in grenades, and never trust the morons in the ammo plant!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #33  
Old 04-01-2011, 06:41 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by dragoon500ly View Post
...everything from 1 second all the way up to eleven seconds.
Which is why it's never a good idea to cook off a grenade.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #34  
Old 04-01-2011, 06:49 AM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,894
Default

Quote:
Originally Posted by Legbreaker View Post
Which is why it's never a good idea to cook off a grenade.
Unless you have timed and cut your own fuze!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #35  
Old 04-01-2011, 07:15 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Even then you're taking your life into your hands. Fuses only retain their timing for a relatively short period - you can't stick them on the shelf after fitting the new fuse and expect them to still be the same a few months later. Humidity, etc works it's magic and effects the burn time, potentially even preventing detonation in some cases.
Unless you're using the grenades immediately, or at least in the next couple of days, you're better off treating them very cautiously in my opinion, and not risk taking off your hand.

Factory fuses may vary in delay, but at least they're almost guaranteed to work.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #36  
Old 04-01-2011, 07:21 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,749
Default

Most of my experience with explosives has been as a civilian shotfirer (powder monkey) but I have been reading this thread with great interest. I agree that the burn time and reliability of most if not all chemical fuzes will change over time.

The biggest individual charge I ever set off was just under 30kg (mostly ANFO with a few kilograms of Powergel primer charges) and that produced a pretty darn impressive explosion. I've set off more than that in one go as part of a team but not all in one explosion (coordinated timed charges with quarter and half second delays between each blast). And det cord is great fun.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #37  
Old 04-01-2011, 02:47 PM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,894
Default

Quote:
Originally Posted by Legbreaker View Post
Even then you're taking your life into your hands. Fuses only retain their timing for a relatively short period - you can't stick them on the shelf after fitting the new fuse and expect them to still be the same a few months later. Humidity, etc works it's magic and effects the burn time, potentially even preventing detonation in some cases.
Unless you're using the grenades immediately, or at least in the next couple of days, you're better off treating them very cautiously in my opinion, and not risk taking off your hand.

Factory fuses may vary in delay, but at least they're almost guaranteed to work.
The replacement fuze was regular grenade fuze in its original shipping coil. The only thing completed different were measured sections were cut off and burned...at least we know that this particular lot of fuze would burn for 5 seconds!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
  #38  
Old 04-01-2011, 02:51 PM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,894
Default

Quote:
Originally Posted by Targan View Post
Most of my experience with explosives has been as a civilian shotfirer (powder monkey) but I have been reading this thread with great interest. I agree that the burn time and reliability of most if not all chemical fuzes will change over time.

The biggest individual charge I ever set off was just under 30kg (mostly ANFO with a few kilograms of Powergel primer charges) and that produced a pretty darn impressive explosion. I've set off more than that in one go as part of a team but not all in one explosion (coordinated timed charges with quarter and half second delays between each blast). And det cord is great fun.
My instructor on the demo course loved det cord!!! He gave a demonstration once in which he took an entire 152m roll of det cord...the selected ambush site was treated to a series of loops and swirls (all carefully camouflaged) and salted with sticks of C-4; then a few key trees were treated to five wraps of cord and camo'd again....it truely was an impressive bang!
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Reply With Quote
Reply

Tags
rules, weapons


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Combat Rules headquarters Twilight 2000 Forum 54 10-04-2013 12:56 AM
An accident, v2.2 set of rules Marc Twilight 2000 Forum 10 06-24-2009 09:26 AM
New Damage Rules headquarters HQ - General Discussion 5 02-18-2009 04:16 AM
New Damage Rules headquarters HQ - General Discussion 0 01-03-2009 02:10 PM
Aircraft rules kcdusk Twilight 2000 Forum 12 09-30-2008 03:08 PM


All times are GMT -6. The time now is 09:11 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.