#31
|
||||
|
||||
Vegemite's good for you. A potent source of iron. Don't you want to grow up big and strong? I understand if you can't stomach it though, it really is a food only for the hardiest of people (such as Australians).
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#32
|
||||
|
||||
Quote:
Ahem, back to topic. Here's an idea for a character....Bloody Mary. "Bloody Mary" may sound like a boogeyman (boogeywoman?) or ghost, but Bloody Mary in this case happens to be a very buxom and desirable NPC who runs her own brothel full of surprisingly high class, well paid "escort girls". Possibilities: A) Bloody Mary is in fact just a tad crazy, she just doesn't let it on. And her brothel is in on it, apparently finding her craziness rather infectious (think of Manson's "children"). For any number of reasons from war-related trauma, hidden insanity, PTSD, etc. she may promise to give the NPC's both entertainment and shelter for a "reasonable price" which unfortunately includes their deaths, or, perhaps even worse, they become the main course for dinner! Hence the name Bloody Mary. B) Bloody Mary is in fact a KGB agent, and her "girls" are in fact part of a spy apparatus either still working for the Soviets (and may or may not have a rather nasty encounter with the PC's), or just trying to survive or even try to acquire enough resources to make their way back to what's left of the Soviet Union. C) Bloody Mary is in fact an intel operative for CivGov/Milgov, or any number of NATO/WEstern intel agencies along with her girls, and they happen to have a mission they need the PC's to perform...they may even tag along to provide some interesting....er, support. After completion of the mission, the girls may promise the PC's an interesting evening, feeling they've been a bit freewheeling as of late and may require "discipline"... Bloody Mary appears to said PC's in a dominatrix outfit with a riding crop. "Have YOU been a naughty boy?" I think I need brain bleach now.
__________________
"The use of force is always an answer to problems. Whether or not it's a satisfactory answer depends on a number of things, not least the personality of the person making the determination. Force isn't an attractive answer, though. I would not be true to myself or to the people I served with in 1970 if I did not make that realization clear." — David Drake |
#33
|
|||
|
|||
"Bubba": Bubba and his crew of trash loved 4X4's and firearms before the war. Now they are the 21ST century version of bravos, getting into trouble and testing to see if the thin blue line is broken under the collapse of society.
These young men and women are from powerful families and are tolerated. Bubba's crew are convinced they could be better than any "soldier boys". There was a Challenge adventure with a similiar group in it. Bubba may be smarter than he appears. And ca be a horrible PITA. |
#34
|
|||
|
|||
The Professor.
Meet Professor Jones, he was a history professor at the local university and now he is either the power or the real power behind the figurehead. He has started reshaping the town to be like Rome with himself as ceaser. Now he is not calling himself that that would be crazy, but he has structured the governing consul like the roman senate with "just enough" of an opposition to his power block to make it look good. (they can be in on it also you know have to keep the masses in place.) During the upheaval the good professor had the foresight to organize the campus police and the ROTC unit to secure the university's: hospital, power plant, nuclear power plant, machine shop to build his base up from and he also has a group of "praetorian guard" to do his wet work. |
#35
|
|||
|
|||
The outlaw motorcycle gangs could be the barbarians at the gates.
|
#36
|
|||
|
|||
Or the "good" professor has sent his praetorian guard to do a little wet work and take out the mayor of the town that the PCs are helping
|
#37
|
|||
|
|||
The reenactor.
This guy and his buddies were all reenactor (say ww2) they are now the town defense force. This is a great way to get all sort of odd stuff into you game. For example in the ww2 era unit that I belong to we have. (We reenact the 502 P.I.R of the 101st Airborne) 3 jeeps, (well one is being rebuilt at the moment) 2 semi auto 1919 MG 4 field phones and one switchboard. 2 man pack radios (I think one works but the other is fixable) 1 field kitchen stove. 2 GP medium tents. 1 GP large tent 2 GP small tents 1 US Army code machine. All the guys have the basic ww2 era web gear and helmet. 90% have an M1 Garand, 2% M1 carbine, 1 Thompson semi auto, various pistols. the remaining do not have a weapon. If we were the guys that reenact the Germans their would be more MGs and more smgs (all semi auto) and a half track. Now if it was the other group 1630's era, that group has: several tents 5 matchlock muskets (.69 cal) 1 grenade launcher (yes this is right) 2 small mortars. 1 5 pound light cannon. 12 pikes, various knives, swords, axes. 4 suits of pike-men armor (breast plate, and a helmet) Granted the 1630's group as kitted out might be cannon fodder. But think about it you have 10 to 30 members in most groups with some sort of training. Granted the drill manual could be several 100 years out of date but it is some sort of training that could form the base of defense force. The skillsets in some of the older era reenactors is very wide and deep. Medicine and surgical tech of the American Civil War. Cooking over a campfire, and not hot dogs and s'mores that's the wife skill. At one event she made 13 pies (various meat and fruit) supervised the roasting of half a lamb and did a venison roast and had 2 loafs of bread from scratch. I have not gotten in to the skills that the guys that do Mountain Man or Fur Traders have. Plus some of reenactors do more then one era. Heck Vietnam reenacting started popping up in the early 2000's if you are using the T2013 setting, so you could have you PC stumble on a "LERP" unit or a group of American Civil War Cavalry all armed with M16s. If you guys have any questions about this let me know I can give you more info |
#38
|
||||
|
||||
Some Pictures I found on the Net
The reenactors; ww2 era unit The reenactors; 1630's era unit The Professor The Professor's "praetorian guard" Bubba "Bloody Mary" Stan the Sentinel The Librarian The Reverend The "True Patriot" Amy Smith, Banker Dr. Dave Dovack DDS Duke the blacksmith Dutch the DJ Hanna the Whore Richard the poser The mayor of crazytown Finnish Cultural Attache; Kauko Gerhard Bohinen (A diplomat from another country) Ryan the cruise director Stacy the roadhouse owner Dan the movie guy
__________________
"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!" |
#39
|
||||
|
||||
Ha ah, nice! Fun to see all the motley crew 'in person'.
|
#40
|
|||
|
|||
Like the photos.
|
#41
|
||||
|
||||
Check out the Pictures here: http://forum.juhlin.com/showthread.p...5068#post55068
__________________
"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!" |
#42
|
|||
|
|||
I have one word for these pictures.......
NICE!!!!!!! My $0.02 Mike |
#43
|
|||
|
|||
Sam and Amber Kelley
The orphaned children of a diplomat stranded in a foriegn country, from the same country as the the majority of the characters. Sam, aka Skelley, is 14 and an amazing shot with a slingshot, and working on becoming a proficient archer/bowyer. His sister Amber is 12. She's an excllent cook for her age and will grow into a stunningly beautiful woman. The kids both have red hair, Skelley's is brighter than his sister's. They both speak the local language well enough to get by and are familiar enough with the local area to act as guides. They ask the players to take them home (country of origin). 1- They're really orphans but are running away from the distant relatives they've been staying with. 2- Thier parents are still alive and had been seperated from them. The parents believe the kids were kidnapped and there's a reward for thier return and a bounty on the "kidnappers".
__________________
Just because I'm on the side of angels doesn't mean I am one. |
#44
|
||||
|
||||
John
John arrived in the town with a merchant convoy in mid 1999. When the merchants left he stayed. Just under six feet tall, and appearing to be in his early forties, with the first hint of gray showing at his temples, he soon became a valuable member of the community; not only is he useful with his hands, being quite adept with a range of tools, but he is highly intelligent, and is extremely knowledgeable on a number of different topics. A good natured individual, he is well liked in the town; since the start of 2000 he has been living with a local woman named Maggie. If asked what he did before the War, he will simply smile and say that he lived in a City (he will choose one that was a target for nuclear attack), where he had a boring job working in an office. Unknown to anyone in the town however, John is not what he seems. His real name is Maxwell Lester. His family were wealthy, having made their fortune in real estate, and he graduated from a prestigious University summa cum laude. But there's a reason he doesn't want the townspeople to know that. For he is also a sociopathic serial killer. In 1993 he was convicted of murdering eight women between 1984 and 1993. And they're just the ones that the District Attorney knew about. He was on Death Row when the bombs fell in 1997; things went to Hell, a riot broke out at the prison he was being held in, most of the inmates were killed, but a handful managed to escape. He was one of them. He got out of the area as quickly as he could, has tried to get as far away as possible. He has attempted to disguise himself as best as he can, growing a beard and cutting his hair in a different style, but his biggest fear is being recognised by anyone that remembers him from before the War (his trial received a certain amount of media coverage at the time, but it was seven years ago, and a lot has happened since then). He's killed several times since he escaped. He can't help himself. And besides, now that much of the country is in anarchy it's so much easier now than it was before. He likes to take his time with his victims, likes to make them suffer. And he prefers brunettes (can be replaced with blonde / redhead dependent on hair colour of any female PC's / NPC's in the party).
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom Last edited by Rainbow Six; 07-10-2013 at 02:52 PM. |
#45
|
|||
|
|||
"14K" the gangster.
Meet Mr. "14k" he and his gangsters run this town now. (feel free to pick what ever gang they belong to, Bloods, Crips, MS-13 Hells Angels) His trademark is everything is gold, yellow plated pistols, gold colored ride I would go with a gold stretch hummer limo just to be over the top. Twists 1.They are the good guys, they treat everyone fairly and ran the bad guys off. |
#46
|
||||
|
||||
NPC
A young man named Radio Raheem lives for nothing else but to blast Public Enemy's "Fight the Power" on his boombox wherever he goes. He wears "love" and "hate" four-fingered rings on either hand, which he explains in one scene symbolize the struggle between the two forces. NPC Unit The Professor and the Castways A group of people (A pleasure boat captian, his frist mate, a millionare and his wife, a movie star and mary anne) who are trying to escape a major city, they are short of fuel and transporation, so are try to scavage chemicals (for making fuel) or Gas, and parts for boat they are building.
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#47
|
|||
|
|||
Crazy Ed.
With Crazy Ed the GM can all sorts fun with Ed he could be the lone nut job on the hill yelling at the sky or the quite guy rocking in the corner with a big knife. Or the PC have to find him as he is the only guy alive who knows where the McGuffin is. Or Ed is the leader of a large group of other crazy people, say cannibals. Or it is all an act so he can be forgotten. |
#48
|
|||
|
|||
The Convoy Merchant.
Meet Mr. A. Singh he runs the merchant convoy that the PC's have signed on to be guards for or they stumble across. Mr. Singh's operation is one of the larger ones he has several trucks military and civilian or wagons. And a fairly large crew to run it. He is based out of one of the near by towns and this convoy runs a circuit in the area, going to town to town. Setting up shop for a set number of days trading before moving on to the next stop. His base is an abandon self storage warehouse that he stores his excess merchandise. This is a perfect way to have the PC's meet any of the other NPCs see Movie nut, or the dentist. |
#49
|
|||
|
|||
Not so much a NPC but more of an encounter. Hear this on the radio over last winter. That a pack of wolves in the number of 400 had cut off a village in Russia.
So that is this NPC a pack of wild dogs, wolves and wolfdog mixes have surrounded a town and it is up to the PC to rescue the town. |
#50
|
||||
|
||||
Ha! Just noticed the "praetorian guard" is a bunch of my old career field. Air Force Security Police, probably mid 70's to mid 80's going by the uniform.
|
#51
|
||||
|
||||
Canadian, some of those pictures look like they might be some that you took around town. Is that true?
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#52
|
||||
|
||||
Paul
I'm Canadian Army brother from the same mother, and he live is blackberry Canada so I doubt he took those around town
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#53
|
|||
|
|||
The out of state trooper.
The PC come across a Guy in a State trooper car but not the local one. (say from a state or 2 over) Note: Non US guys state troopers are the state police, often enforcing speed limits and other rules on the highway system here in the US. Adjust this to be a cop from several towns away. The trooper is on his way to find his parents that live in the area he moved away several years ago and now wants to see if they are OK and keep them that way. |
#54
|
|||
|
|||
Fast Ed's Used Cars and General Store.
The PC stop in to Ed's store where he sells anything and everything. He even set up shop in the "old" mini mart/gas station, granted the gas pumps are all dry (or not) in place of the gas pumps we could have a wood pile or he is using the pumps for any of the alcohol fuels. The PC's can get anything here: guns, ammo, rumors, jobs, and other stuff or sell off some stuff. |
#55
|
|||
|
|||
Not much to add, just two thoughts at least in some US States you can have full auto weapons that are older (1968 and older). The state trooper some states also/or have state police. In a nut shell state troopers are traffic officers and state police are multi-purpose police
|
#56
|
||||
|
||||
The Thief
This NPC was written for a British campaign but should be easily adaptable to a campaign set in Poland or North America.
The Thief can be encountered in any of England's Free Cities, where she can provide access to different traders and contacts in the City's underworld. Should she have to leave the City she may seek to join the PC's group for security. Gemma Born on the 31st of May 1981, Gemma grew up on a council housing estate in one of the rougher parts of the City. Her parents split up when she was five so she lived with her mum, only seeing her dad occasionally. For a while it was just the two of them and that was OK, but when she was ten her mum's boyfriend moved in with them. Gemma didn't like him. He tried to be her dad but he wasn't. By the time she was fourteen she was spending most of her time hanging out with her mates. She wasn't really interested in school, frequently skipping it to go down to the shopping centre. That was when she started shoplifting. It gave her a buzz, and she could make money selling on the stuff that she stole. She was spending less and less time at her mum's, more time with her dad. The War had started by then of course, but Gemma didn't watch the news or read the papers. She couldn't avoid the War forever though. In November 1997 the full force of the War came to Britain. Gemma was sixteen when the nuclear bombs started falling. Anarchy followed. Her City wasn't a target for the bombs but all of a sudden there was no food, no water, no power. Riots broke out, the authorities lost all semblance of control. Her mum's boyfriend said they should leave the City, go to the countryside, where it would be safer. Gemma thought that was a crazy idea. They argued. He told her she was coming with them. She told him to go and fuck himself. He tried to grab her arm, she slapped him. Her mum was crying. Gemma ran out of the house, went to her dad's. She went back a couple of days later. Her mum and the boyfriend were gone. She took some of her stuff, what she could carry, went back to her dad's. She's never seen her mum since. She went back to the house a couple of times. The last time she went people were living in it. They told her if she knew what was good for her she had better fuck off. She's never gone back. She and her dad got on OK. Gradually things calmed down. The Army were on the streets. Markets started up, but it wasn't like it was before the bombs. For the most part paper money was valueless. Traders wanted things that had a tangible worth, gold, jewellery, watches, or things that they could trade on themselves. Gemma and her dad didn't have much to trade with. So Gemma stole. At first it was easy; in the chaos that had followed the bombs there was a lot of stuff just lying around. It got harder though. The obvious places had all been picked over, the shops, the supermarkets, empty houses. So she started stealing from other survivors. She knew it was dangerous. Before the War if she had been caught shoplifting she would have got a slap on the wrists, told not to do it again. Now looters were being hanged. Not by the Army, they had gone by then, but by the City's so called Self Defence Force. Her Dad said they were just another gang of thugs. She's nearly been caught a few times. Nearly. Just after Christmas 1998 her dad got sick. He died at the beginning of January. Gemma was on her own. She stayed in the house by herself for a few months. but it wasn't safe. As well as the risk that another looter would break in looking for something to steal there were gangs looking for victims to rape. To kill. In April 1999 she left the house, found a room in a flat in the centre of the City. A single bed, a chest of drawers, that was about it. But it was a roof over her head and half a dozen other men and women ranging in age from fourteen to twenty seven lived in the flat, so there was a degree of safety in numbers, even if she keeps herself to herself, doesn't talk to her flatmates that much. She prefers to be alone. That way she doesn't have to trust anyone. She doesn't have to care about anyone but herself. Five feet five inches tall, with long black hair, Gemma is good at blending into the shadows, watching, listening. And she is obviously a good thief, otherwise she wouldn't have survived this long. She knows her way around the City, knows the areas that are dangerous, that are best avoided, knows the people, knows who the major players are, knows which traders won't ask any questions. She's never fired a gun, but when she's out and about she carries a knife, hidden inside her right Doc Martin boot. At night she sleeps with the knife under her pillow. She has a small stash of goods hidden in an abandoned house near where her dad used to live, stuff she is keeping for a rainy day, that she can grab if she needs to get out of the City in a hurry, some jewellery, cartons of cigarettes, enough canned food to keep her going for a week or so, some pills that she has stolen, painkillers and anti biotics. The thief is an Experienced NPC. Motivations are Diamond King (Selfish) and Club Three (Somewhat Violent)
__________________
Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#57
|
||||
|
||||
This is a female character that I created for a story that I never seem to write and she would be a great support character.
Her nick name is Rabbit (her real name can be anything you like) She always goes by her nickname and has her whole life. She is a very large strong blond woman (6,5" 220 lbs) She grew up in Beaverton Oregon, and spent her childhood trying to show up her older brother Ricky. She played basket ball, Lacrosse and was on the equestrian team. She also grew up hunting, fishing and shooting with her Dad and brother. She had planned to go to college on an athletics scholarship,but enlisted in the Army after her brother was one of early units to be sent overseas. He is presumed to be somewhere behind enemy lines in western Europe. (In my story she is one of the late war reinforcement sent to Balkans. And is now part of small 6 man fire team made up of an ad-hoc mix of U.S. military and a local interpreter in crotia.) Or alternately she never made it on the boat to go to Europe and is stuck somewhere in CONUS. And is now a member of a local security force. I picture her as a fairly new recruit but more than up to the challenge. I was imagining her as an infantryman and in her fire team she is usually is an automatic rifleman (but I can also easily see her as a Designated Marksman) She is also fairly good looking (like an 8) but due to her large size and tomboyish nature most men would probably consider her a (4 or 5) She has green eyes and golden blonde hair. She is plagued by people thinking that she is a lesbian, and is happy to have a knockdown drag out fight with anyone who makes such an assertion. http://www.divorcesaloon.com/wp-cont...09/10/army.jpg Brother in Arms Last edited by Brother in Arms; 02-27-2014 at 11:00 PM. |
#58
|
||||
|
||||
Rafael Mondragon
Rafael is a fair skinned,physically fit Hispanic man age 40-45. He will be found wearing a black beret and sporting gold rimmed aviator glasses with green lenses. He may or may not be wearing a neatly trimmed mustache. But he will definitely have long black hair that may or may not be pullet back. depending on what appearance he wants to affect. He will be found wearing a mixture of military and civilian clothes. Such as a camouflage field jacket, black turtle neck shirt, blue denim jeans and cowboy boots. He has a assertive military demeanor with swagger of a gangster. He speaks English carefully but with an easy going demeanor. He is a Mexican citizen though his mother was a Spaniard from the old country and from the county of Castille. As a result he speak perfect Spanish. His father was a prominent cattle rancher in Mexico and he is a proficient with a Lasso and on horseback. He always carries a browning high power pistol in tooled leather holster,and a large Bowie knife. Quite often he will also be carrying a large hand forged Machete. Or He may also be sporting a walking stick. He may be encountered alone perhaps on horseback. But more commonly encountered on foot with his "Technical staff" or as he proudly calls them "Bandolero's". They may number as few as 4 or at times as many as 60 young men and boys. These are his obedient force of child soldiers. While none are much older than age 18 they are a formidable fighting force. They will all be found carrying a mixture of weapons and equipment but usually wearing chicom chest pouches holding spare magazines. When possible they will be found with AKM,SKS ,AR-15/M16, MINI-14, G3A3/G3A4 rifles. Occasionally they will be found with SMG type firearms such as the UZI, MAC-11 and possibly civilian shotguns of various types possibly cut down or sawed off. Some hunting rifles may also be in use. Side arms (hand guns) will only be found in the hands of "Teniente" but all bandelero's will carry a secondary weapons such as bayonets if available and more commonly machetes. Hand grenades and home made bombs will be issued when available. They commonly wear flannel shirt, sweaters,t shirts. Woven cowboy style hats are common, as well as military caps. Bandannas are ubiquitous. Camouflage of various patterns will also be found in use and anything for footwear. The young men are paid in the form of food and captured booty. They are often seen puffing large rustic cigarettes rolled from corn husks. These boy soldiers are viciously loyal to Mondragon., they will give no quarter and will fight to the death. Most of these boys are ex-migrant workers or children of illegal aliens. Many only speak Spanish but some speak a mix or both English and Spanish (spanglish) though Rafael frowns upon it's use. Rafael will offer his services as a general and his paramilitary security force to the PC's for protection or as advance scouts. He will fervently deny any ties with marauders, brigands, bandits or road agents. He will take umbridge to his chico's being called "Banditos" and act as if he is offended if compared to Pancho Villa. He will continue to assert that he his bandolero's are mercenaries for hire nothing more nothing less. Rafael will often have luxury items in possession (beer,wine,cigarettes,chocolate,toilet paper, wet wipes or hand sanitizer) and may offer them to the PC as gift of good faith. Rafael is believed by some to be an ex CIA operative. Others claim he was trained by the SAS and used to infiltrate Basque separatist in Spain. Still some claim his involvement with Mexican cartels is in his past. He is a hard man to pin down but if hired he and his chico's will prove to be reliable guerrilla fighting force, irregula they are irregulars and they cannot perform all the duties of a professional soldier. And while their morale is excellent they cannot withstand heavy bombardments from artillery or tanks and retreat. Terrifying weapons like flame throwers, white phosphorus, poison gas and other weapons with serious shock value, may cause them to take to there heels. But when it comes to conventional fighting they are highly mobile and will push forward even if fighting in dense forest, or house to house fighting. TWIST: 1. If PC's don't hire Mondragon and his bandoleros they make attack the party. But only if they are numerically superior. 2. PC's may encounter the Mondragon and his Bandoleros fighting for another entity (NPC)and have moral dilemma about child soldiers. 3. Mondragon and bandeleros may be caught committing atrocities either on enemy soldier, or civilians. Maybe something such as torture, rape, infanticide or even cannibalism. 4. Typically these child soldier give no quarter. Perhaps they will be required by the PC's for a prisoner grab. Or to help them redeem one of there party members who has been captured by the enemy. Or maybe Mondragon and his bandolero's have one of the PC's in there possession which is highly unusual and they have to negotiate with them for the PC's return. Last edited by Brother in Arms; 03-05-2014 at 01:41 AM. |
#59
|
||||
|
||||
The Bard
A young man with shaggy dirty blonde hair and thin goatee. A top his head on old green felt hat. And a blue and white checked shirt that is too large hangs from his bony shoulders . It is unbuttoned and a rust brown bandanna stained white with dried sweat flaps in the wind. He wears faded tight black jeans, with the red tops of old wool hiking socks pulled up over the cuffs and on his feet a battered pair of canvas sneakers. He like most refugees carries all his worldly goods in a old rucksack. But he is different, instead of a plastic jug full of yellow water, he carries a vintage guitar. Despite his disheveled appearance he wears a grin upon his face and clutches his small silver tone parlor guitar as if it were made of gold. If the PC's come within ear shot of him he will tell the PC's his name is David or Michael and that he plays all request. He will also try to engage them with stories, news or rumors. And will be be very hungry and willing to sing for his supper. He will also be on the bum and trying get a smoke or a nip, or anything the PC's might have. He is an excellent performer and the PC's get some well deserved entertainment. http://3.bp.blogspot.com/-EISlkGi24j...sippi01_s9.jpg Twist: 1.He will eat or drink three times as much as anyone would imagine. He can also consumer more booze,cigarettes, coffee, chocolate, Kool Aide ect. than anyone has ever seen. If the PC's carefully monitor there goods, he will not know songs, or forget how to play them mid way through. 2. He is totally gracious and easy going but when the PC's wake in the morning he is gone and so is a crucial piece of equipment that they absolutely need to continue the mission. 3. He is such a sensuous young lad and has the ability to swoon even the hardest female in the party. So much so that she may try to convince the party that he must come along, especially since he is unarmed and basically helpless!! 4. He is a totally cool guy as long as you let him play you a song, and spin you a yarn and pay him in kind. But if you brush him off, attempt to attack him or do anything to his guitar he immediately produces a live hand grenade and pulls the pin while in the middle of the group. 5. He may know a crucial piece of information that turns the tide for the PC'S! Or he may be totally wrong and send the PC's into a box canyon or worse a mine field. |
#60
|
||||
|
||||
Edward and Trevor
Edward Is a stocky 50 year old man, with mid length salt and pepper hair a trucker mustache and steely blue eyes. He wears a tattered grey hooded sweat shirt,dirty brown canvas Carhartt work pants and a muddy pair of rubber wellington boots. He also wears a thick leather belt with holster and colt 1911 pistol. He has a hard looking face and his calloused hands are never far from his Springfield M1A rifle. He is a farmer and is trying to eek out a living for him and his son Trevor. They guard there land fiercely and are very suspicious of any passers by. Trevor A slender 19 year old, with freckled face and reddish hair. He perpetually wears a black baseball cap and a real tree hunting jacket. Tight worn blue jeans and a oil stained pair of timberland boots. He seems to always be grinning as if he has just been told a joke. His Colt AR-15 carbine hangs on his shoulder on a black nylon sling. These two men have been hiding out on the family farm since the twilight war began and have been growing enough food to sustain themselves and put a little away for winter. They have encountered all manor of thieves, rip off artist, free booter's, refugees and marauders. So far they have been able to hold most of them off by keeping a careful eye on there farm and they are totally suspicious. If the PC's try to trespass on there land they will be greeted with accurately placed gunfire and booby traps. |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|