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#91
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When I was working on it, I was thinking of "Morning Calm" for my Korea work, and "Remember the Alamo" for my San Antonio work.
I'm working on them again -- but very slowly. One day, I'll have something finished to put up on my site.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#92
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San Antonio would be a very good area for a module - was getting to that in my Olefin Universe thread but put that on hold to finish the sourcebook - will get back to that soon
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#93
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Why not collaborate on a "technicals and improvised vehicles" book.
A points system based on tech level, materials at hand, builders knowledge, tools available, and time. Points (or cash) buys chassis, engine, tires, electrical system, hydraulics, brakes, reliability, and common parts. With common, uncommon, difficult to find, rare, and antique affecting availability and cost. Along the lines of Car Wars perhaps? |
#94
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Quote:
What Somalia had in abundance were Toyota trucks (the majority 1980's vintage 2WD and 4WD regular cabs with rotting bodies). These mounted every crew served weapon imaginable and the various factions used them liberally too. |
#95
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A technicals book would be interesting, particularly if it discussed the locally preferred types (as mentioned up-thread) and had base vehicles to work from to allow a campaign to have its own technicals. Since people have a tendency to want to add everything to their vehicles, some sort of rules for what happens when a frame is overloaded would help.
For Merc, it might also be useful to have civilian armored cars (Brinks trucks) and possibly some construction vehicles like bulldozers or dump trucks.
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Writer at The Vespers War - World War I equipment for v2.2 |
#96
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What about something to adjust the rules to different time periods and settings?
I've posted before about the post-WWI game that I've run (and might do again), and a pre-WW2 or WW2 game might have legs. It was suggested that the Jedburgh missions would be a really good setting for a short-term campaign. During the Cold War, there should be plenty of Merc-style missions or longer-term campaign settings. Such an article would highlight period weapons whose stats are available in the various sourcebooks or modules, plus conversions for weapons & vehicles that aren't in any of the books. - Adjustments to character generation (no Computer skill, for instance) - depending on the campaign, the availability of outside support - depending on the campaign, opposing forces and potential mission ideas
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
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