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#211
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Let us not forget...
The Anzio Battle Sleds! These were open steel tubes, each just wide enough and long enough to hold an infantryman, mounted on runners for stability and then connected in pairs to carry a 12-man rifle squad. The intent was to tow a battle sled behind a Sherman tank, the men would be protected from small arms fire and anti-personnel fire and yet remain close enough to support the tank. The "gizmo" proved to be difficult to tow, especially in turns and when they were used in their first combat, a drainage ditch proved to be too much for them to be towed over.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#212
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Roosevelt's Rough Riders also had a pneumatic gun, the half-ton 2.5" Sims-Dudley, which was the gun that had a maximum range of less than a thousand yards (it could only reach 900 yards on a good day). However, it really was a dud. It required a high arc of fire to even achieve that range (Roosevelt refers to it being used "like a mortar"), and the fin-stabilized shell was prone to being blown off-course. It suffered technical problems every few shots that could require a couple of hours to repair, and it only had a high explosive shell that weighed 10 pounds, contained 5 pounds of nitro-gelatin, and would not detonate until ~6-7 seconds after impact. The muzzle velocity was only 600 feet per second, so that 900 yard shot took almost 5 seconds for the projectile to reach the target. Roosevelt thought it out-performed regular artillery, but mostly because it used smokeless powder to generate the pneumatic pressure, and thus did not attract counter-battery fire. |
#213
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I think most people here have no problem with thread-necro if it's to add or correct something.
The info you provided was quite interesting. I'm left with the impression that although pneumatic guns were not uncommon from 1880 till 1900, there isn't enough information about them. So then we get the confusion about their capabilities such as the notion that the Vesuvius' guns were limited to only 1000 yards when, as you mentioned, they actually were capable of ranges out to 1760 yards with a 250kg (550lb) projectile and ranges out to 4000 yards with a 100kg (200lb) projectile. |
#214
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When I first posted the pneumatic gun, the only source material I could find mentioned a maximum range of a thousand yards, glad to see more info is out there! But please, what is the source?
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#215
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There's mention of a pneumatic machine gun in Final Blackout. https://books.google.com/books?id=b3...ackout&f=false
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#216
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You can see a lot of info on pneumatic guns or "air cannons", for the most part these tend towards the toy side. What I'm trying to locate are the military uses, most information tapers off after the start of 20th Century, and there are few, if any technical mentions....at least those I can afford!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#217
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This year's Pumpkin Chuckin' event was cut short after an air cannon blew up, badly injuring a couple of crew members.
http://www.usatoday.com/story/life/t...dent/94162012/
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#218
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Quote:
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Writer at The Vespers War - World War I equipment for v2.2 |
#219
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Necroing the thread again to come back to dynamite guns, I think I finally found enough information to stat out three dynamite guns, using the DP for dynamite (even though they used various early high explosives, it should be close enough) and the Demolitions rules from page 221 of v2.2 to convert to concussion damage. Their shells are generally too light for effective shrapnel, but if fired into something that could produce appropriate fragments (brick walls, etc), they follow the rules from Demolitions for that (primary burst equal to HE concussion radius, secondary burst double HE concussion radius).
The SS-1 Holland, the first submarine commissioned by the Navy, had either 1 or 2 (sources vary, but I suspect 1 is correct) dynamite guns of roughly 8" caliber. The ship carried seven rounds for the gun (referred to as "aerial torpedoes"), along with three Whitehead torpedoes that fired from a tube under the gun. A June 1897 article from The Princeton Union states her projectiles were 180 pounds with 100 pounds of high explosive as the payload. This would be C:50 and Pen 25C in T2K terms, with a range of approximately 1 mile. As a compromise between the 0 add for a set explosive and the 2d6 of a standard shell, I'd add 1d6 to Pen for the lighter dynamite shell. The 2.5" Dudley-Sims would be roughly C:11 and Pen 6C with its 5-pound charge, and I'd either add 1/2d6 (1d3) if I wanted a variable Pen or just stick with the constant given that it's a low-velocity semi-mortar. The semi-accurate range is 900 yards. For a 1000 pound 1890s artillery piece, it's decent. With each shell weighing only ten pounds and a half-pound smokeless powder charge as propellant, ammo transportation shouldn't be too difficult. Quote:
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
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